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Clown Issue - Pinky Finger + Gin Bottle

Unsure if this belongs in Bugs or here, but earlier, I had a match against a clown running both Redhead's Pinky Finger and Cheap Gin Bottle. For those not in the know, Pinky Finger means that direct hits with the bottle expose the survivor for a short period of time, but limit Clown to two bottles, while Cheap Gin Bottle increases the number of bottles the Clown can carry by two. What this means is that a Clown with both addons has essentially four instadowns in his kit at any given time. Given the balancing change that happened not long ago with Huntress's Iri Head and Soldier's Puttee, I thought I would bring this up. It seems somewhat unfair that Clown can carry around four instadowns while Huntress is restricted to one.

Comments

  • ARTRA
    ARTRA Member Posts: 938

    Well huntress is an actual instadown.

    Clown its a vulnerable for X seconds.

    They are not the same.(Insert meme here)

    And its harder land with bottles than hatchets.

  • babayagasaga
    babayagasaga Member Posts: 113

    I guess that's true!

    It's just wild to me that a skilled Clown (which is already a wild description) can instadown an entire team if they get lucky.

  • fulltonon
    fulltonon Member Posts: 5,762

    Pinky finger has been nerfed specifically because of this combo, it is intended.

  • SpaghettiYOLO
    SpaghettiYOLO Member Posts: 235

    For the record, I think that Huntress change was absolute BS. Not saying that something didn't need to be changed. Quite the contrary. I know it's not fun going up against Iri Hatchet Huntress, but making addons incompatible is not the answer, just like all the suggestions of making Nurse incompatible with certain perks is NOT the answer.

    Iri Hatchets, and I really hope the devs revisit this down the line and implement this, should have been changed to only being instadown connecting from 24 or more meters away. This way, skill is involved. Slinger's instadown is based on how far they were when initially grappled. Same concept. This way, iri hatchets can still be used with the belts and the main problem of iri hatchets is eliminated, which is a Huntress two feet away from you and downing you in one hatchet.

    Clown having Pinky Finger nerfed like that was just dumb in my opinion. But so was taking his exhaustive bottles away when all these other killers still have addons that implement exhaustion. Didn't make sense. You have to be precise with the bottles for a direct hit and then you have to hit them within a short window. I never heard people complain of Pinky Finger before that and actually be a legitimate gripe and not just complaining of someone that didn't know how to move left or right while running. It's like complaining about Iri Tombstone. Shape has to throw the whole game basically to get use out of it unless they're being smart with their stalking AND build.

    On a side note, the purple Tombstone piece should only grant one mori kill. It's a piece of the Tombstone, not the whole thing. But I digress.

  • squbax
    squbax Member Posts: 1,511

    I like this discussions about pinkie finger and iri hatchets, because iri coin is busted af, but no one ever talks about it so it is free to wreck havoc, unlike those two addons that are brought up constantly.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,169

    Iri Hatchets, and I really hope the devs revisit this down the line and implement this, should have been changed to only being instadown connecting from 24 or more meters away. This way, skill is involved.

    how is skill not involved with current iri hatchets? she's hitting the shot. adding range limit would just limited the reward of the add-on and rob huntress of downs that she deserved for hitting the shot(like slinger).