Been playing Nurse and I gotta say

MrMori
MrMori Member Posts: 1,964
edited July 2022 in General Discussions

It's kind of messed up how easy it is to tunnel a survivor out now. I'll give you a little guide.

  • Hit them as soon as they get unhooked, no OtR.
  • DS is now a joke, so you'll probably not even see it. It's especially hilarious if do have it and they go into a locker. With Darkness Revealed you can blink on top of them in a single blink with zero effort.
  • DH is rightfully nerfed, but if they use it you can always just bait it or wait it out now, they have to take a 50/50 between you swinging immediately. And the timing is incredibly punishing.
  • Hit them again, down them, hook them, gg ez

I think we can safely add 20 seconds to each hook stage and remove hook grabs. But I guess we'll have to see how the killrates end up now that survivors also must learn to play without Dead Hard and all.

I know, I know, Nurse thread #35920539, but come on. This is ridiculous.

Comments

  • MrMori
    MrMori Member Posts: 1,964

    True that. If we increased time on hook and removed hook grabs that would be a very sensible start.

    Hell I'd be okay with the hooked survivor being allowed to spectate their teammates as long as no survivor is within 16m of the hook. Why not? They want to bridge the gap between SWF and solo queue, and this would make it less boring to be on hook too.

  • Mr_K
    Mr_K Member Posts: 10,542

    Never played Bubba?

  • MrMori
    MrMori Member Posts: 1,964

    Tunneling has changed. It's no longer about instadowns, chainsaws, or preventing unhooks. It's an endless series of off-the-hook tunneling, fought by every killer in the game.

    Tunneling -- and it's consumption of survivor life has become a well-oiled machine.

  • Phasmamain
    Phasmamain Member Posts: 11,543

    Yeah there’s basically nothing stopping a killer like nurse or blight from tunnelling effectively now especially since endurance hits grant less distance than before

  • TheLastHook
    TheLastHook Member Posts: 495
    edited July 2022

    Survivor main detected.

    I don´t consider myself a super good nurse, but I went from 0 hits ever to consistently getting crazy stun hits and because of that I play Nurse more. I have been playing Nurse quite a lot last few months (I freaking 4K with my builds and tactics and no regression builds but pure aggressive builds). And since the update it has been significantly harder.

    You cannot rely on 12 hooks survivors, you make it against noob survivors and these toying around with you or with rituals, but you cannot put enough pressure with Nurse even, so without proxy camping or tunneling (now more complicated with Spring Burst and basekit BT) you are pretty much doomed.

    If Survivors play seriously and they are any good, it´s going to be four escapes. I knew this update was a huge buff for Survivors ultimately. I told you so folks, I told you so.

  • TheLastHook
    TheLastHook Member Posts: 495
    edited July 2022

    LOL so what? You can do that paying blood points what´s your point?

    Also how good were your Survivors like? potatoes in soloq? Players enjoying the Solo Queue Experience?

  • MrMori
    MrMori Member Posts: 1,964
    edited July 2022

    I managed to get them to rush P3L1 on all of them from level 40 except the one I actually play in the last 2 months after they announced the prestige reworks, so they're also all P9.

    At the end of the day you can always just disregard anything anyone every says by labeling them as a "killer main" or "survivor main" but that doesn't mean what they're saying is wrong. I actually play both sides, although it's 90% killer.

    I'm very, very curious to see how the playerbase develops over the next few months. Look, I'm having a blast cause it's so easy, but I think the average killer won't just let people go, spread hooks and play nice when they're clearly meeting someone newer. I think we're about to lose a lot of casual players.

  • spiritsLeftball
    spiritsLeftball Member Posts: 179

    can you pls tell me the difference between 9 and 10 prestige?

  • MrMori
    MrMori Member Posts: 1,964
    edited July 2022

    For me it was 1 bloodweb level, since my killers were already at P3L50. With BBQ on all of them. Important detail.

    Anyway, prestige doesn't actually give you anything other than a new prestige icon after level 9. You get it by finishing Level 50, then buying the 20k "Prestige node" and then you start at level 1 again. I've been unlocking some general perks on the remaining killers after the update so I've leveled a few of them to P10.

  • TheLastHook
    TheLastHook Member Posts: 495
    edited July 2022

    I wasn´t disregarding but you said "I think we can safely add 20 seconds to each hook stage and remove hook grabs." which is absolutely insane.

    You do that and the game is done for. No more Killers. It´s an insult to anyone who plays the game as Killer, now, if you play against fools Survivors Enjoying the Solo Queue Experience that´s a separate story.

    You may haven them in P3 or not. I could have P3 all my characters many times, never did. Reason? IT WAS STUPID TO DO SO AND LOSE EVERYTHING. So never did. So in your case, we don´t know if you actually play Killer or you farm with Survivors.

    That´s what I do, all my Survivors are fed with bloodpoints from Killer games. And I am not a "Survivor main".

  • MrMori
    MrMori Member Posts: 1,964
    edited July 2022

    I guess you're right, but survivor mains tend to have lots of killer barely leveled at all, or sitting at level 50 or something. Either way I guess you just have to take my word for it. I've been fuming about Dead Hard for the past 3 months on here and am so happy to finally be able to ######### play M1 killers without getting robbed every single chase. I'm also very happy with no DS endgame, that was bullshit too.

    Either way, I know it's a kneejerk reaction, the ultimate truth is we have to see what happens, in low mmr games, mid mmr games and high mmr games. I think everything below high MMR is gonna be a nightmare cause the majority of the playerbase are casuals who can't run the killer properly, and will never learn to do so.

    Also, maybe you should have said what you felt in the first place instead of just saying "survivor main".

  • Ayamir
    Ayamir Member Posts: 291

    Just ignore this dude's comment it's worthless and useless.

    Doesn't matter if you're a killer main or survivor main your opinion matters just like everyone's opinion you can play both sides and still have an opinion.

    don't waste your time with these kind of people.

  • TheLastHook
    TheLastHook Member Posts: 495

    That´s fine, I am happy about DH too, but the rest was a buff to Survivors. Realistically.

    You might be super good or your Survivors super bad, but expecting to get 12 hooks to 4K it´s just nuts, happens only against people not playing to win or complete noobs. And so, adding 20s to hooks and preventing grabs is just beyond stupid.

    My point was: a statement so stupid can only be said by a Survivor main.

  • tendyhands
    tendyhands Member Posts: 268

    I kept saying this 5 second base bt was going to suck and was proven right. I should have kept links to all the people saying "durrr you can make it to a tile in 5 seconds".

  • foxsansbox
    foxsansbox Member Posts: 2,209

    Games have been easier today. I'm chalking it up to only seeing DH one in 12 survivors.

    Hook timers are never going to increase. Ever. I'm willing to have this post screenshoted for posterity. They are not going to make a gen time/hook time arms race because they know better.

  • malloymk
    malloymk Member Posts: 1,562

    Exactly. I was lol'ing pretty hard at several posters on here that said something along the lines of "now killers can actually play nice and not rely on tunnelling and camping". Bro, you didn't have to play that way before this patch. Now that it's easier to camp and tunnel, killers are going to stop doing that? Sure, Jan...

  • MrMori
    MrMori Member Posts: 1,964
    edited July 2022

    Exactly. And that's why I think the 80s timer and removal of hook grabs makes sense. With DH removed, chase times should actually be reasonable. No DS, only Off the Record, and no DS bullshit endgame means that we can in fact play without tunneling and still do fine.

    I say if kill rates skyrocket and DON'T come back down? Do it. Increase it. Why not? It only hurts killers who proxy, but ideally proxy camping shouldn't be necessary anymore. Chases are faster now, your first down should happen fast enough that you can actually go leave hook and play the game without all the gens popping cause DH artificially extends all the chases.

    Though I feel Prove is gonna become meta in high MMR, which will be obnoxious.

  • drsoontm
    drsoontm Member Posts: 4,954

    I've played all my Nurse games of the night with only Franklin and no add-ons (kind of a habit now).

    At some point, I've chased and downed survivors without a single blink and got them all, in the Red Forest (the temple). Granted, I went up to bloodlust 3 in a Benny Hill-like chase but that only tells you how inefficient the team was. Had I used my powers, I would have killed them all at 5 gens. (Nothing to be proud of: they were 4 kittens.) Given how out of whack that mach making was I've left the 3 who didn't rage-quit leave. I'm pretty sure they had no idea I wasn't actively trying to kill them : they were that green. My next match was against a better team which was both weird and a relief.

    TL/DR:That's not a Nurse issue, that's the MMR being more ######-up than usual.

    I had a team that almost won, if it wasn't for a critical blunder : gen-before-friend while their best runner* was on a hook that was safe, only to be unhooked at the worst time. Wiped by one "friend", I only helped a bit.


    About DH, I feel it's still efficient against a Nurse, when used by someone with some skills. Contrary to M1 killers, the Nurse cannot significantly delay her hit as other killers can. I had skilled players managing to use it at the right time (without looking like they were cheating this time).

    Right now, I think OTR and DH may be good options to verse her, for skilled players.



    *) hard to predict, nice angle-changes at the right moment to make it hard, lasted a good minute

  • JibbyNeutron
    JibbyNeutron Member Posts: 208

    old DH was commonly refered to be the most needed perk to have when versing a nurse for chance to win. As a Nurse main, I would fall for DH once but never twice. Once I know they have it I just bait it out with 1st blink and 2nd blink is on top of their DH animation.

    Now DH is dead perk. You will see it a activate maybe 2 weeks until every Killer adjusted to it. Its going to be rare triggering Like mettle of Men.

    DS dead aswell. 3 Second stun, what a joke against Killers like Blight or Nurse.

    Iron will dead aswell, you are still very loud with the new IW. Spirit mains coming out, Nurse mains having it even easier now.

    Overall terrible patch as survivor

  • Devil_hit11
    Devil_hit11 Member Posts: 9,513
    edited July 2022

    blight and nurse were always good at tunneling. even pre-patch I would always tunnel as nurse and blight. they're top-tier killers for a reason.

    Exactly. And that's why I think the 80s timer and removal of hook grabs makes sense.

    I also agree with this idea, but I think that immunity to hook grabbing should first be a perk before going base-kit. I think survivors should always be able to hook trade, but killer should always be able to slug the person if they're hard-camping the hook.

    a perk that grants 5 second of self-endurence and immunity to grabs upon starting an unhook action would be good start to seeing the effects of strength of the perk.

    there is also a problem with slugging currently for survivor where... slugging is not rewarding as win condition for killer because the 4 minute timer drains too slowly and there no limit for other teammate to pick survivor up. No mither as a perk is like worst survivor perk in the game because of perma broken is off-setting the perma pick-up. it would be better if survivor would lose 25% of their total death timer when being picked up by No mither/other teammates, than no mither could be buffed to not have permanent broken effect.

    this would help balance out the risk vs rewards between camping and slugging for survivor where the killer can either slug the survivor to death or camp survivors with hook-states. Tunneling is suppose be balanced by the fact it has time efficiency risks through Decisive strike and new off the record though weakening decisive strike is dangerous as it makes certain killer not get punished enough for tunneling and makes them too effective.

  • espooked
    espooked Member Posts: 465

    hope she gets nerfed! takes skill my a**

  • Grigerbest
    Grigerbest Member Posts: 1,959

    Oh come on, don't be like that. Nurse indeed hard to learn with all predictions, mechanics, and map knowledge.

  • espooked
    espooked Member Posts: 465
    edited July 2022
  • Lecruidant
    Lecruidant Member Posts: 162

    Yes yes, because the clip of the survivors lasting a whopping 35 seconds against a Nurse wasn't proof enough that she was previously an issue and even now more so

  • TheLastHook
    TheLastHook Member Posts: 495
    edited July 2022

    If they are terrible to die in 35s that's a one off thing. Not the usual trial. I once hit an entire team with a Bubba using the chainsaw, probably shorter match than yours so what? There are Lemmings playing we know that.

    And if you hook on 35s but don't kill then you still have 11 more to go, assuming they won't heal.

  • Grigerbest
    Grigerbest Member Posts: 1,959

    No, I'm being honest to you and myself, I played nurse for since I started the game, it's a killer I played my VERY FIRST match in this game.

    To me, whoever saying that nurse is easy to play or learn, is just salty, or they never played her themselves so arguing with them is much similar to arguing against my eyes. =)

    Learning a nurse to me, is a horrible expirience especially first 20 or 30 matches. If you gut against a swf, be prepared to get toxicity worth of the week of playing in that 1 match.=)

    I've gone through all this just coz I like this killer and like the ability, I've searched every single guide, every single advice and tips on how to play her good. And let me just say what I think is "op" with nurse is 1 thing: her range addons.

    I'm fine with even removing range addons entirely. Basekit nurse is a 100% ok killer to play as and against.

  • Bwsted
    Bwsted Member Posts: 3,452

    Brace yourself, your OP is gonna rustle some jimmies. Reality often has that effect.

    I literally called this one out multiple times before the update. Said this was the obvious meta that would be enabled. It was very easy to see it coming too, I'm not some kind of prescient.

  • MilManson
    MilManson Member Posts: 939

    I tunneled someone out of the game with Trapper, nerf trapper.