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From all posts I see, survivors just got lazy and lost their skill.

Grigerbest
Grigerbest Member Posts: 1,897

Survivors was using second chance perks for so long, they just lost their grasp of their mindgames or looping skills.

It's clear: they were getting carried by these perks so they got pretty lazy about thinking of their success of reaching this pallet or window. Properly hiding from killer and etc...

Now they're losing chases and outraging on killers 10% buffs and 2.5% kicking gens. -_-

Without these perks some survivors can have a good look on their ability to loop and mindgame and trying to improve or get better with. Others just outraging and "quitting" in forums.

Don't you guys think the same?

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Comments

  • MilManson
    MilManson Member Posts: 939

    In B4 the Lightweight, Off the Record meta.

  • UnknownKiller
    UnknownKiller Member Posts: 3,024
  • Grigerbest
    Grigerbest Member Posts: 1,897

    Yes, exactly! I'm mostly talking about outraging posts here. Some survivors still playing and enjoying the game while others are just mad coz of their "crutch meta" got reworked.

    They talking about killers camping or tunneling more... I personally played the game and not a single hint on a tunneling from a killer. They still can camp, but tunneling is not an optional strategy really.

    Altho, they were camping and tunneling before, so I don't really understand the logic of this outrage.

  • Tizzle
    Tizzle Member Posts: 696

    Getting 200k+ Bloodpoints each match playing Survivor without any second chance perks.

  • fulltonon
    fulltonon Member Posts: 5,762

    No worries, in next week survivors gonna utilize the ######### outta all the buffed perks and reduce kill rate to 30%.

  • Grigerbest
    Grigerbest Member Posts: 1,897

    Thats what I'm talking about! Survivors who have skill and knowledge of the loops now have a FAIR chance to outplay a killer.

  • Tsulan
    Tsulan Member Posts: 15,095

    Regression perks have been slightly nerfed or overbuffed?

    Uhm... Ruin is gone, Corrupt is gone, Pop is gone, NOED is gone, and Overcharge wasn´t released as strong as it was on the PTB.

  • dictep
    dictep Member Posts: 1,333

    If overcome wasn’t changed you wouldn’t find 1 surv to play against

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 944
    edited July 2022

    Nah I just played a few games with blight I think it's actually pathetic right now, survivors don't gain enough distance after hits

    and honestly I played both side for 1000+ hours I'm still pretty bad at survivor, playing killer really isn't that hard especially now, if you can hold w and left click it's enough to win some matches

  • Grigerbest
    Grigerbest Member Posts: 1,897

    It's 10% buffs worth of miliseconds... How Is that even much of a difference in distance...?

    I think people overreacting to new stuff, and it needs to setle for a week. Just playing the game and adjusting to new things thats it.

    Survivors started these madness of a threads after playing what... 1-2 matches?

  • Jinxed
    Jinxed Member Posts: 248

    It's not the perks that are the problem, the problem is that tunnelling is way, way stronger now. I just had a game against a huntress in which I looped her for the first 2 gens. Then she found a slightly weaker survivor and camped and tunnelled him to death and because of the slower gen times it was already over. If a killer chooses to play this way they are almost guaranteed a 4k in solo queue.

  • MilManson
    MilManson Member Posts: 939

    I'm still getting gens done in absurd speeds, had prove thyself, resilience, no mither and overzealous.

    Another survivor came to my gen and we had it done before the killer even got their first hook.

  • Grigerbest
    Grigerbest Member Posts: 1,897

    Tunneling and camping was a thing even before the update. Camping yeah, I understand there is nothing changed, but tunneling is way stronger? How?

    I'm really sorry, but if you looped a huntress for 2 gens, and she got 4k out of camping someone... Means that you don't know a basic easy tactic against camping.=) Just do gens and get out. Thats it. Let this huntress get her 1 kill, and she lost anyway. Next time she will change her way of playing this game.

  • amazing_grace
    amazing_grace Member Posts: 734

    The only one that I can see being overbuffed might be eruption. It really only hurts soloq, but I found this perk kind of making and breaking games yesterday for killers/survivors. It does have a hefty cool down so that makes it more fair, but the time it makes you incapacitated is quite awhile, especially because of the buffed gen times.

  • Jinxed
    Jinxed Member Posts: 248

    And did you not read when I said thanks to slower gen times and certain perks it's impossible to get the gens done fast enough, also why should a camping killer be allowed to ruin that person's gaming experience? It's not fun, and games are supposed to be fun.

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 944
    edited July 2022

    play against Stbfl it's ridiculous, 10% cooldown after hit + 10% less survivor speed boost is pretty big it's not minor, dead hard is dead and other exhaustion perks are meh let's be honest, I don't think DS nerf is needed either it's too easy to tunnel someone out now OTR is garbage.

    we should aim for a fun game for both sides threads like this one doesn't help, both sides are pretty easy to play anyway why taunt

  • Grigerbest
    Grigerbest Member Posts: 1,897

    No, I don't agree. To me gens are still flying left and right, if people actually are sitting on them. Imagine killer don't interrupt you while you repairing a gens, these 10 seconds are nothing even with slowdown perks. Haven't seen a problem with this.

    About this guy fun... Yes it's a shame that killer allowed to ruin someone match like that, personally, I don't know other healthy solution to camping problem. Other than just make a killer regret playing like that. And hope that he or she gonna change their way of playing the game, by only getting 1 kill each match they decide to camp someone at the first hook.

  • Tsulan
    Tsulan Member Posts: 15,095

    You sure? Survivors had terrible long queues last night, while killer was instant.

  • dictep
    dictep Member Posts: 1,333

    They give bps for survs because there are a lot less surv. But when a killer play as survivor this is 5 less survs you need in the game. This is the reason killer queue is instant. But they are also removing people for the game, and this is a very very bad decision

  • Grigerbest
    Grigerbest Member Posts: 1,897

    I'm not gonna say "I wasn't trying to taunt survivors" coz I clearly am due to my post. You're right here. But you know, I don't like them outraging after 1-2 matches when patch JUST DROP.

    What exactly you can say to people, if they're not listening? When they refuse to adjust to changes and play more matches, find a good build to replace second chance meta (some found already), get your looping skills back.

  • Tsulan
    Tsulan Member Posts: 15,095

    Yeah i think the bonus bloodpoint thing is kinda bugged. Should have switched to killer, when survivors had 5 minute queues.

  • Grigerbest
    Grigerbest Member Posts: 1,897
    edited July 2022

    To be fair... For me it was always a matter of current time, for survivors and killer q time.

    Mornings are fast survivor matches, but long for evening.

    Killer otherwise, long for mornings, but fast for evening.

  • sulaiman
    sulaiman Member Posts: 3,219

    No. before, stealth was a valid alternative to looping. But stealth was heavily nerfed in the map reworks, and on a lot of maps, stealth is not an option.

    I always used lithe, because it gave you an opportunity to juke the killer, thus i never used dead hard (and i dont care about that nerf), but it is wrong that its just survivors not having looping skills anymore, when map reworked were mostly adressing looping and hiding. Peaple didnt care because they still had dead hard, but now the effect of the rework comes to frutation.

    Also, killers still have bloodlust, and that beats mindgaming and looping skills on a lot of tiles.

  • CaulDrohn
    CaulDrohn Member Posts: 1,596

    I gotta admit, most of my killer games yesterday felt a little bit to easy. It was/is really eminent how powerful DH for distance was, when that does not happen now anymore. So many situation were I thought like "and another loop", only to realize that thats no longer possible.

    I also had one particular Leon that seemed to be very determined to get value from his OTR, even if it did not give him any real advantage. Like tanking a hit while I try to hook someone, although it was a hook trade. Instead of just leaving with his OTR active and having it ready if I followed him after the hook, he practically wasted it with this move. Two times.

  • slipttees
    slipttees Member Posts: 846

    I uninstall this game. This no better way for balanced game. Survivor are punish for done all gen and open the exit gates!

    Camp and Tunneling more efetive!

  • slipttees
    slipttees Member Posts: 846

    Camp. Maybe hook change location like pyramid head cage. But BHRV team so smart make this game worsh in all update!

  • MilManson
    MilManson Member Posts: 939
    edited July 2022

    Just had a game on "The Game" as addonless nurse and I lost 3 gens before a single down because they were all just walking around so I couldn't acquire anyone to chase I injured a dwight, hit him again and somehow he gained the endurance effect instead of being downed then his scratchmarks and everything disappeared, lost the game with just a 1k because I couldn't keep up with how fast the gens were being done due to having no blink range.

    Survivors are just complaining about nothing.

    Back to range addons I guess, so much for the game being slower paced.

  • deKlaw_04
    deKlaw_04 Member Posts: 3,660
  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    That won't work because the cages already don't work right and if they do work right it's easy to position someone at the opposite side of the map and bring the chase to the cage for easy unhook.

  • HugTheHag
    HugTheHag Member Posts: 3,140

    No amount of bashing or looking down on survivors for whining will change the fact that the update is scary for them.

    I think a lot of the (I'm going to presume) elated killer mains making fun of survivors and telling them to "get good" don't really get who the update is gonna screw over the most.

    High mmr meta-using survivors aren't the ones who will be most affected. They already know how to play efficiently. They know how to loop and mindgame, they can adapt with a slightly worse escape rate, but it won't be too frustrating because they can still have exciting, somewhat balanced games because their knowledge of the game makes up for the nerfs and base kit changes.

    But newer players, casuals and solo q, most of whom didn't even use DH or other meta perks, are the ones for whom this really s*cks. Because it was already hard to get better in a game with rampant camping and tunneling (which were made stronger than ever), but at least the better escape rate soothed the frustration and made people want to get better. Now we'll see, but I don't see casual players staying survivors when it's not rewarding getting obliterated uniformingly.

    I might be wrong here, but I think the incentives might not be enough to better the queue time, because it's going to be so much more rewarding both in bloodpoints and in fun to play killer from now on.


    When you think about how hard it is for solo q and new players to reach the stage to open the doors then and now, some of the nerfs/buffs seem laughable. Being able to see NOED's aura? Sure, that's great to organise a rescue when you have several teammates alive. When you're on your own, you're toast either way.

    Lone Survivor repairs gens and opens doors faster? That's great ! I'm sure if works well when most killers I go against slug the 3rd survivor to get the 4rth without giving them the opportunity to open a door or find hatch (which is a smart strategy, don't get me wrong, but makes Lone Survivor's changes useless).


    Only time will tell how people react and adapt, but let's not be so condescending towards survivors being uneasy about the update. Chances are the person you're taunting about losing DH is a newer player who never used it anyway.

  • slipttees
    slipttees Member Posts: 846

    When there's no survivor to play with. We'll see what BHRV will do.

  • deKlaw_04
    deKlaw_04 Member Posts: 3,660

    So? Let demogorgon be S tier😁 nah but seriously I was testing out some perks in customs with some friends. I told my friend to play deathslinger with ten stacks of stbfl. If you can hit your shot there is basically nothing a survivor can do lmao. Stbfl was already good in him now it’s deadly.

  • Grigerbest
    Grigerbest Member Posts: 1,897

    I can't tell anything about STBFL, coz I wasn't using it in a first place, but seems you tested it, and it really needs a nerf?=)

  • deKlaw_04
    deKlaw_04 Member Posts: 3,660

    I personally hope it doesn’t but it’s in the meta now. It’s really good on someone like deathslinger

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    This is just my opinion but killers adapt faster than survivor mains. You can nerf ruin, pop, noed, whatever. We'll get by. We've never had anything that was as powerful as the old survivor meta. If bhvr nerfs our favorite gen slow down, we'll find another way to buy us time. Survivors lose a 2nd chance perk and they scream "the game is unplayable!".

  • bm33
    bm33 Member Posts: 8,298

    This. I was so happy yesterday when I finally stopped seeing Legion and getting killers that weren't using thana. I didn't care that I was killed mid-game, I was just happy to finally feel like I was making some sort of progress in the match before I died.

  • DBD78
    DBD78 Member Posts: 3,473

    You just have to give it time as survivor. Even I felt "Ohh this is bad" when DS was nerfed, but got used to it after a few days and understod it's still super strong. Survivor is still very strong you just have to adapt to changes a bit and everyone will do that in time.

  • Hatty
    Hatty Member Posts: 121

    Fr tho

    I was tired of boosted teammates/survivors that only pressed E to win. It was so depressing to see people NEEDING META PERKS to survive in high ranks.

    Best update imo

  • feechima
    feechima Member Posts: 917
    edited July 2022

    I think you are underestimating the less distance survivors are getting when hit. Even the faster pallet break when paired with enduring or brutal strength a lot of killers are using, are making getting to another pallet when a killer breaks the current one harder to do. Its not just DH which is a one time use that has somehow caused survivors to lose. Its a combination of several factors which was the intention of the devs to help killers end chases faster. Less distance when getting hit, faster swipes, unsafe loops, faster second tier bl, and longer gens.

  • Dead_Harder
    Dead_Harder Member Posts: 1,370

    I started double blinking on survivors to injure them and after exhaustion 1 blink on them for a down. It feels smooth and not that hard to do in an open map. I dont think i ever did it before the patch. I definitely feel like they make less distance than they used to do. Just anectodal though

  • Dead_Harder
    Dead_Harder Member Posts: 1,370
    edited July 2022

    I feel like the dead hard nerf was an end to an era. Def feel like there is less room for altruism and being cocky. Feels more in line with the games aestetic.

    I think game will settle more into a heal meta soon

  • CaulDrohn
    CaulDrohn Member Posts: 1,596

    Yeah, that could have some impact as well. It was only noticing many siutation in which a dead hard would have enabled another loop, and how much the chases were shorter without every survivor running them.

    It could also be that I faced so many survivors which were so used to their dead hard that they struggled to loop without it. Many were running lithe, I guess as a replacement for dead hard, but rarely it was timed well to get to another loop.