Stagger Duration too long for Survivors

VaporLion
VaporLion Member Posts: 386
edited July 2022 in Feedback and Suggestions

If you vault as Survivor from the Ship or any higher place u lose distance because the stagger duration is insanely long for survivors. F.e. The killer chases you , misses his basic attack because u have sprintburst u fast vault and drop from height and there is a pallet 2m in front, you dont even make it there despite the fact that the killer missed. its just ridicolous how much survivors get punished from height but killers dont get any impact.

Comments

  • Flayer
    Flayer Member Posts: 3

    If you want to run chases with big drops in them then run Balanced Landing.

    The benefit of a drop otherwise is you instantly break sight with the Killer so if you have a little distance it's great for mindgaming an escape. If the Killer is right on top of you then they will down you on descent for sure, so don't do it.

  • Hex_Ignored
    Hex_Ignored Member Posts: 1,892

    The stagger duration is intended, otherwise a lot of high vault places would turn into semi infinites.

  • danielmaster87
    danielmaster87 Member Posts: 9,345

    The only complaint I had about it was that it didn't let me use pre-nerf Dead Hard for SO LONG after I landed. Otherwise, there's nothing wrong with this stagger. Killer should be faster than survivor.

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    Thats the trade off of using a drop vault, you just have to be more tactical. The drop stagger offsets the extra time it takes for the killer to vault the window.

  • ByeByeQ
    ByeByeQ Member Posts: 1,104

    The stagger is necessary. Realistically, the survivor should break their legs and go down. 🤣

    Balanced Landing used remove stagger from all drops. There used to be loopers that abused this and ran Dead Hard and Balanced Landing and BHVR removed the feature from Balanced Landing for good reason.