Thank you Devs for this lovely new patch

DBDVulture
DBDVulture Member Posts: 2,437

I've been playing since 2016 and I remember the first big nerf to survivors (June 29 - 1.02 patch). It's been almost 6 years but you finally came through and decided to make the game fun for killer.


There are a lot of "pretty good" so far meme jokes on the internet but this isn't one of them. To be fair at the time you deserved the ridicule.


As someone who has always played both sides I really appreciate that you made the game fair to killers and took away all the nonsense second chance crutches. The game is no longer "over" at the end of the first chase because three generators got done.


In the past most of my killer loadouts were required to bring gen slowdown for most slots and now I feel that weight is lifted. As a survivor you can't just bring all the super powerful perks - you have to pick a direction and focus on that. You can focus around Iron Will and be stealthy but you can't be stealthy AND expect to use an exhaustion perk.


There are still some maps that need adjustment (/cough all of them larger than 9000m²) and many main buildings such as Badham need to have changes. Generally speaking the Breakable wall system needs a rework. They should create a shortcut the killer can use without penalty that hurts survivors. Imagine for example on Badham if the fence on the main building had a "loose" section on the inside that could be broken. That would be a place to put a breakable wall.

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