Proposition: survivor stealth is now stronger than looping.
Since the patch dropped i have been running a good number of perks that make me difficult to find: Distortion, off the record, kindred (to get a heads up on the killer incase they come in my direction after hook), lightweight, iron will (even after the patch), lucky break, etc etc.
I propose that survivors that are "hard to find" can now, on average, waste more killer time than looping. What are your thoughts and opinions?
Small note: I do run Lithe in case I end up in chase.
Comments
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No god please no. NO. NO.
NOOOOOO
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But that is boring. I don't want to hide, I want to test my skill in chase against a killer.
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Yep,
I already lost quite a few survs today in chase.
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Try the new spinechill. They removed the nerfs and instead super buffed it. It is extremely powerful, now, and makes you immune to ever getting sneaked up on by stealth killers. I ran that baby last night and never even saw the killers unless I was going for unhook. You get 36 meters notice which is more than enough to get away. Since you have a giant safety bubble, you can also tell when it's safe to unhook. You'll never ever get caught off guard with the buff. (Spinechill alert no longer needs line of sight and ignores terror radius entirely).
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Interesting.
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Proposition: I run Lethal Pursuer, Floods of Rage, BBQ and I'm All Ears. I have seen people try to stealth, i see everything. I see the little dust particles in the sky. I have witnessed events so tiny and so fast they can hardly be said to have occurred at all. But you, Dwight, you're just a survivor. The world's stealthiest survivor poses no more threat to me than does its best gen jockey.
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tbh stealth has always been extremely strong thats why hiding has always been the strat against nurse
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Because stealth is just so fun and engaging /s
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Hate to break it to you Dead_Harder but the new distortion can nullify all of those perks and very effectly i might add...
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I'm sad I didn't buy distortion from the shrine a month ago or so. Seemed useless at the time. Rechargeable tokens now is very nice.
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It recharges during chase and in the terror radius. It is nearly always available. Very strong perk against aura reading killers.
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Stealth meta was always the strongest shid in the game. But noone really used it because it boring af on both sides. But now it seems to get some traction slowly and might become very popular which will ultimatly kill DbD. DbD was never about heavily using stealth. It was fun to use some stealth here and there but the chase is what makes DbD so fun. Thats why all the other games who try to be like DbD are failing. They cant capture the DbD chasing mechanic
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OH NO
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I disagree. The whole reason I started playing dbd was I was looking for a horror based stealth game.
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That's very subjective though. Some people might enjoy being more stealthy. It's effective as long it wastes time from the killer.
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So... Basically you can see the future too?
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Not gonna lie, if i ever started a match with lethal and saw 0 auras i would probably laugh myself to tears.
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There is no future. There is no past. Do you see? Time is simultaneous, an intricately structured meta that survivors insist on viewing one update at a time, when the whole design is visible in every facet.
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I hope I never come across you in a match. 😉
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you are the minority.
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Totally but I know the majority of survivors prefer looping and being chased judging by how many survivors I find in solo queue/ killer matches who try the utmost to not be found
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Do we really know that? Or have people been conditioned to play that way by the way people have played in the past?
I have found that I regularly end up in matches were everyone ends up on death hook and I have not been hooked at all. As a result I end up changing my build to include chasing perks so that I can share some of he hook load. To be clear, I feel that i am a better than average looper.
From my subjective perspective on post patch matches, when many of the survivors are hard to find, the killer is more likely to "lose" than in matches where survivors try to get the killers attention and end up in chase.
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Hey, hey, maybe keep that on the dl
Don't want Distortion to get TOO popular. As soon as a perk hits the top of that chart, it's a goner, as we know
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I always felt the game should try harder to reward juking or losing the killer vs looping. As it stands stealth "might" work. Looping "will" take longer to down you.
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But isnt this not working as intended? if so wouldnt rely on it too long.
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As someone who likes stealth I'm extremely happy
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According to the patch notes, it's working as intended. Survivors get a flat 36 meter safety bubble of being guaranteed that they are in no danger, now. The line of sight is in addition to that where if they have line of sight on you, you get a buff to your action speed.
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Stealth has always been a viable option. Yeah a good looper can waste decent amounts of time, but Stealth can accomplish the same goal. Killers waste crippling amounts of time to patrol between gens and even more if survivors don't wait around to be seen. At some point the killer is forced to start searching, which for some survivors provides that (chase time) without the risk of being downed.
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Stealth is a ton of fun and I'm glad it's stillviable with Iron Will being dead.
The job of a chased survivor is to BUY TIME. It just so happens that the way I enjoy doing so is by aggressively power walking with Fixated Haha
when a God Nurse/Blight who downs survs in 10 seconds gets absolutely stumped by Going Dark, to me that is ecstasy.
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Once upon a time in 2016 stealth was the best option too. Back then however the game had mist.
Iron Will is hardly dead. You just cant use it with an exhaustion perk. Old IW with sprint was better but thats not an option. I do better with IW and no sprint than I do with sprint and no IW.
But then again I am an OG stealther.
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I dont careabout Exhaust, I only cared about the 100%. The 75 isstill powerful, but Icant do the same Special Forces shenanigans I could at 100%
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Try ducking. What people wanted was to go back to no noises in chase- that's over.
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Stealth is the survivor equivalent of camping and tunneling. It's not interactive, and it's not fun for the other side. It's the reason why camping and tunneling need to exist. Why should a killer leave a hooked survivor if the other survivors are so difficult to find? If the game wants to force killers to spread hooks instead of tunneling, it needs to hard nerf stealth so that killers can reliably find someone if they leave a hooked survivor.
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Killers dont owe survivors anything, and the reverse istrue. A survivors job is to survive by any means necessary, the killer experience isnt relevant to them.
Plenty of people enjoy stealth, and plenty of people enjoy looping. You'll never get a consensus on which the game should cater to, and imo it never should.
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..
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I agree. Unfortunately playing stealthily goes unrewarded compared to a player the is deliberately in the killer's face. I prefer stealth as well.
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You all work on being stealthy, and I'll continue to pray the killer finds me instead of my teammates. The game always ends the moment I'm downed or no longer in chase.
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Urban Evading Blendettes incoming?
A single locker (which is near most gens) counters all of that. Good luck chasing dust particles in the sky though! ✌️
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That's great and everything, but complaining about camping and tunneling is pointless if BHVR isn't going to address the reasons why killers camp and tunnel, and "it can take too long to find a different target when survivors are hiding" is a valid reason why killers camp and tunnel.
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Stealth to me in general is easily accomplished by even bad players. As a soloq survivor I've noticed a pattern, most of the people who do it are new and/or selfish, meaning they dont usually work on gens, if they do, they only do it if they are absolutely sure the killer is on the other side of the map basically. They're the one that escapes and "amazingly" gets less points than everybody else they left to die (and that did all the work for them to escape in the 1st place).
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Don't know what these people are talking about. Stealth can't consistently buy you any meaningful time against a killer who actually knows how to play.
If you can't find survivors well, that's fine, but all the top killers would love it if you spent more of your time trying to stealth.
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It's not, you aren't holding a killers attention or doing the objective to actually progress the game. it's just a waste of time and not helpful at all playing like that unless you're planning on ditching teammates anyway or have a quest for it
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The key to stealth is to hide while simultaneously making the killer look for you.
Hiding for the sake of it is obviously pointless but if you keep making the killer proxy your Last Known Location, that's almost the same thing as looping.
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That's a hot take. Why do you think he is suggesting to stealth when the killer is not nearby? It's very valuable to stealth if you think the killer is nearby, every second it takes to find you is one second less you need to loop and use pallets. So even if you delay a chase by ~20 seconds that's 60 seconds cumulatively on gens if your team is spread out across 4 of them. Having the killer not find you entirely and then need to leave to go to another gen (and again begin a new search) is even more time wasted. Stealth is the most powerful play in DBD, assuming your teammates are doing gens and you are only doing it when the killer is looking for you.
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Actually I think stealth is engaging. It's just a bit annoying when it becomes a stalemate where the killer can't find the last remaining one or two people because they're hiding in a corner somewhere. But generally speaking the act of hiding and of trying to find someone who's hiding is mentally engaging in my opinion.
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I've always played stealthy and the problem that I always run into is that everyone else usually dies and I escape by myself. After this update everyone else just dies faster, it seems. I don't think theres incentive for survivors to do gens when many of them see being chased as the goal of the game. I don't enjoy doing gens by myself so I'm taking a break from dbd to play other games. The stealth build can definitely help you survive, but it hasn't been fun playing with teams of people who only want to be chased. They get upset when you don't unhook them bc you're actually doing gens. This game doesn't make sense anymore, to me. Its like picking at scabs.
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...in this forum.
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I love when i get in a game with another stealthy player and we do gens while the other two survivors play chase. Then switch roles around mid or late game and everyone escapes. Especially in soloq when theres no communication but everyone fits into their roles. Random teamwork like that always kept me coming back. I love the teameork aspects of dbd.
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Perfect. That is exactly what stealth players like to hear.
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Good killers don't waste time on that.
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