Is there even a survivor meta anymore?
In my experience from playing both roles, I've seen 2 things since the update.
1. Survivors clinging to the old meta and desperately trying to make it work and
2. A random mess of perks that hold little to no weight
Has anyone noticed any trends yet?
Please don't say Off the Record because I rarely see anyone using that trash over hyped perk
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I wouldn't say Off The Record is trash but it might be overhyped a bit.
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OTR, Lithe, SB, BT, UB, CoH.
Just the old meta Perks without DH and DS
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the meta is to not play the game
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idk im just running random crap. Sometimes a spellcaster build, sometimes a Breakout build. New Distortion is pretty cracked. Alert is good. Second Wind is neat. Lucky Break can be powerful
With Iron Will being taken down a notch, you might start to see more Bite the Bullets.
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Really? I mean. Sprint burst for sure hasn't gone anywhere but you actually see people running OTR and BT still?
It only helps if you're being tunneled straight off hook and have time to get to loops to drag out that 80 seconds. If you get hit within the first few seconds of chase, the perk literally just does what BT does. If you aren't being chased off hook then you should be going back to help with an objective which then disabled the perk making it useless. Then it disables in endgame which is the only time that 80 seconds of running would mean anything
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survivor meta is not playing the game and waiting for hotfix of this disastrous one-sided patch
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The kill rates would have to be pretty bad for them to do a hotfix to make it less miserable.
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My build prior to the patch was BT, We'll Make It, Saboteur, and Diversion (I never used DH,DS, Or Iron Will aside from getting adepts or doing challenges so the nerfs don't make a difference to me)
With BT becoming next to meaningless, I've swapped that out for For the People and every now and then when I want to play sweaty, I'll swap out Diversion for Lithe (I've always been in the Lithe > Sprint burst camp) or Botany Knowledge
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Botany knowledge / Lightweight / Borrowed Time / Lither or SB
Bring Medkits and 1 person brings Coh.
You heal in like 5 seconds, lightweight helps with chases and nobody respects BT. Its also worthwhile for 1 person to bring Sabo because it shows the white hooks now and it can be amazing vs killers running PR/Floods since they go out of their way to use those.
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It was meant to be 1 sided. In their own words, killer was too weak
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I also want to note real quick that I'm not asking if there is a meta so I can use it. Just looking to see if anyone has noticed any trends.
I never used the old meta outside of BT which was a must if you didn't want to throw and get your teammate tunneled.
From my observations, I've seen actual VARIETY. Hell I had a match today where 3 people had For the People which is a perk i love and I was here for it. I honestly would love if they did the same thing to the killer meta more effectively so that we get some actual variety there because I'm still going against the same crap from before with an occasional swap of Jolt or Overcharge in place of pain res. I wanna see Dark Devotion or something unexpected 🤣
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Off the record (Def not a trash perk lmao), Deliverance (Was already amazing before now with OTR if they tunnel you many gens should pop), Sprint burst/Lithe, Prove, BT, Botany (Healing creep moment), Adrenaline
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I guess we'll have to agree to disagree on the OTR because I've yet to hear or see a scenario where you can gain a lot of value from that perk.
Unlike Saboteur which I get a lot of value from every game consistently. In fact I had a game last night on Garden of Joy against a Bubba who was only able to down 2 survivors the entire match. Now because I happened to be in the right place at the right time, I was able to get 2 Sabo plays thar deleted all the work he had put into those 2 downs.
When I see OTR have even half of that kind of value, I'll consider it a good perk
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Endurance hits. Not sure how killer is supposed to counter 2 endurance hits in one chase potentially
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I found the new lightweight to be very strong when used well especially when combined with overcome. If more survivors did this it could really drive killer's ire. They want new synergies and undiscovered metas, players WILL find them. I'm pretty sure...
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I thought they removed the ability to stack endurance hits after the PTB?
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To be fair it took people like a year or 2 to realise how strong dead hard for distance is
I am very intriged by what a spellcaster build is.
Is it just pebble and you shout "I cast rock!" Every time you use it?
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Am I the only one that loves the combo of lithe and dance with me
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There will always be a meta. No matter what.
Overzealus, Small Game, Prove Thyself and Inner Strength works really well for me now.
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You delay the killer while getting iron will, distortion, and an extra health state wym? Even when being hit immediately off hook you should still get enough distance to start looping. A really good combo I've been running is Deliverance, Sprint Burst, and OTR.
Example from a match I had:
Ran pig for 3 gens and had deliverance up and she facecamped. She stepped a few feet away for a second so I get off hook and used sprint burst to reach tiles and started to loop for a minute just playing safe and dropping pallets early until she hit me and proc'd OTR so I was able to reach even more pallets. I waited until she was attempting a mindgame and just left buying more time with the ironwill/lb. By the time I was downed again the gens were done and my teammates double saved me and I was just out of the gate.
Post edited by LeFennecFox on0 -
META stands for "Most Effective Tactic Available"
So by definition, there is always a meta.
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So it's good when stacked with 2 other perks to get use out of it.
Fair enough. I'll consider it average then. 🤣 I'm personally not a fan of any perk that struggles to get value on its own. It also gets no use at all if the killer decides to not tunnel you but that's another point entirely
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Just SB (Best exhaustion currently why would you not run it) & OTR should get you lots of value by itself it just combos well with deliverance. There is no way you get "zero value" unless you're in a complete deadzone and killer has complete LOS on you which SB will help prevent letting you use the old iron will bonus.
Old DS was the same thing but everyone still ran it even if it got no value. The aura reading protection and iron will stay even if you're not tunneled so you can travel to and work a gen while being "Off the record" and you might even get value if the killer comes to that gen soon after you 80 seconds of ironwill either way.
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Doesn't the perk disable after you touch a gen or do pretty much anything? Or am I thinking of a different perk?
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Only the endurance disables you keep the built in iron will & distortion though
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A supposedly anti-tunnel perk that doesn't do much when you're tunneled, but that can be forced when you're not tunneled, is trash. In design and execution. Especially when there's little reason to not tunnel, currently.
And overhyped. Mainly because players cling to the impression they got of the perk they got on PTB, which is not even close to the live version.
Your teammate having full BT is orders of magnitude better than you having OTR.
That doesn't happen unless they can fully mend mid-chase and have a back-up endurance source that wasn't active during the first hit. The first condition can be skipped if the first instance was tanked with MoM. But the second condition still stands.
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Lithe, CoH, OtR, are bad perks lmao, especially when they not working on endgame
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Hey you take that back. How dare you use the Feng profile pic and insult Lithe 👀
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Lithe is bad, that's why I never was using that perk xD
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I've seen a lot more of sprint burst and lithe. Prove Thyself is rearing it's head more frequently too.
Borrowed, circle of healing, adrenaline, unbreakable are still meta.
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It's only disastrous for those who depended on the meta. More specifically, survivors that depended on the meta (it's no secret this was a killer sided patch). As someone who only would use like max 1 or 2 meta perks before and the ones I'd use weren't touched, I'm not seeing any difference in my matches besides the gens taking slightly longer to do.
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I don't think there is a meta yet. Personally I'm using Lithe, Quick & Quiet, Windows and Prove Thyself which is working wonders.
I also play around with Lightweight, but I'd say the two perks I won't remove now are Prove Thyself and Lithe.
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As a killer main i found myself having allot more fun now as survivor after the patch. As a survivor atm you are actually a survivor and "every" killer is now dangerous. The fact that survivors don't go Clicky clicky in your face anymore and want to get chased makes me happy. People are more carefull now and thats how it should be. While it is true as solo que its harder now (as i 90% of the time que as solo) im actually having more fun to against every killer. While its hard to balance a game like this Killers need to be killers and survivors need to be survivors and for the last years survivors where more dangerous then 90% of the killers.
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Tell me you want free wins without telling me you want free wins.
And Lithe and CoH do work after the Exit Gates are powered
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There is no meta.
Anybody who says "There is this new meta in the making that will replace the old one being equally or even SIMILARLY strong" just lies, knowingly or not.
The strongest perks are still in fact the perks that haven't been reworked yet.
Lightweight is overhyped
Pharmacy is trash
Off the record is overhyped
Deadhard is trash
DS is trash
BT is irrelevant together with Off the record because they cancel each other out.
So, all in all, we were robbed actual good strong perks, and we were given absolute garbage in exchange.
Of course, every entitled killer main (not all killer mains are entitled mind you) and people who claim they only play solo Q and it's just not true, will praise and sing anthems about the new meta.
Those same people are facecamping and tunnelling you with 4 gen regression perks.
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I've been running borrowed because the base 5 seconds is garbage and I feel bad if I accidentally get a teammate killed over it
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There is obviously a new meta even if it's just leftover perks that were very strong beforehand, but skipped on because everyone used the same build aka DH DS IW BT. I don't see how the strongest role in the game could be "robbed" of an easy to use always available chase extender that can't be played around and a perk that guaranteed immunity to the exit gate (Stun time needs reverted for sure).
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Strangely my three go-to builds weren't affected in the slightest, as I never was a meta slave and tried different things. My single mostly useful build always has been, and still is, a very simple one: Bond, Kindred, Open Handed, BT. Even when in communication with friends, many survivors sleep on how useful it is to actually SEE things and know were everyone is and what they are doing right now. And Kindred with Open Handed is like legitimate wallhacks. When someone is hooked the killer can't mindgame you on half the map, literally, and you might be tempted to keep someone hooked for just a lil bit longer.
My go-to fun build is Blast Mine, Quick and Quiet, Red Herring, Head On. Do gens, once the killer approaches trap gens and hop into a locker. Works nearly every time and you also got the Head On safety net if a blasted and shaken killer decides to search nearby lockers. Easily buys your side a lot of time by just disrupting the killer.
And my good, old Houdini build also survived the meta shakeup surprisingly intact and even got slightly buffed. Overcome, Lucky Break, Inner Healing, Quick and Quiet. Just play the game normally and try to cleanse one totem before you get into any chase. Then its as easy as getting hit, zooming off through the killer, quick jumping into a locker and patching yourself up in the time the killer trying to figure out where you disappeared to. I actually haven't gotten much use out of the Lucky Break buff, as its somewhat hard to coordinate, but if it works its a nice bonus.
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Before the update, the killer had to essentially chase Survivors twice (at the very least, with dead hard being a third chase extender), but since survivors don't gain nearly as much distance on hit as they did before, I think the new meta will revolve around denying the killer the first hit. Sprint Burst and Windows were always good for that and, even though I haven't had the chance to try it yet, I think new Lightweight shows some promise, although I expect it to still be niche.
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I never expected any perk to particularly replace Deadhard, but that still doesn't answer my complaint. The point is there's absolutely nothing that comes near in terms of usability and power to what we had before, and things that didn't need any nerf got a nerf (Iron will) and things that got buffed are still dumpster worthy (Lightweight, Pharmacy)
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Of course nothing comes close to the previous power level of Dead Hard. That's why it was nerfed, because it was way too good. Imagine if they nerfed Nurse tomorrow, but then they went and "Oh by the way now Wraith has a purple addon that lets him attack while cloaked"... that would be senseless. If something is too powerful you don't nerf it just to replace it with something equally as powerful, you just nerf it and let the power level go down.
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OTR also helps even if you are not being tunneled because even if the Endurance goes away after touching a gen the no grunts of pain and aura blocking still lasts the entire 80 seconds.
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Survivor shouldn't have been that strong to begin with the game has always been in favor of survivors and it's just now reaching some type of balance with some tweaking still being needed to slowdown and a few perks. These changes don't come with blight/nurse adjustments though which is scary and I'm seeing a lot of boosted nurses running strong perks. Solo queue is impacted the most because 2nd chance and dh no longer artificially extend chases and m1 killers stand more of a chance. Solo players actually have to be wary of doing gens and they clearly don't care to considering my matches where I loop killer for 2 mins and 1 gen pops. 100% survivors should see each other when someone is hooked so 2 people aren't running to hook while someone is in chase.
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I find lightweight and overcome to be a fairly decent combo.
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Overcome, Lucky Break, Botany and CoH is something I'm somewhat scared of, but I've yet to see it
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OtR overhyped?
As if BT hasn't been an essential meta perk for years. How could a personal BT that doesn't rely on another survivor, that comes with built in Iron Will and Distortion, not be a meta perk itself?
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I played 4 hours straight tonight as killer and lost twice. The only time I really felt beat was with Huntress and it was against a SWF I normally go against. They all had fast medkits and somewhat normal SWF loadout including a couple DH. Otherwise, there was no real trend in the other lobbies besides maybe Prove Thyself and lots of DCs.
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Lots of DCs indeed. I swear half of my killer wins are due to survivors having a tantrum at the first sign of difficulty, either DCing, killing themselves on hook or going afk, screwing over their team mates in the process.
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And again, that still doesn't justify perks that are reworked being useless. For example, they could have made Pharmacy so that you can at least see chests (this would make them have to rework plunderers too) or be able to loot the same chest twice, or at least spawn an extra chest, or... something to make it viable. Would that make Pharmacy as powerful as Deadhard? well no, but it would make it USABLE.
Same with Lightweight, same with every other reworked perk.
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Because the killer can hit you immediately off hook 🤯 so it must be bad. I don't even understand this argument because you guaranteed the killer can't wait 5 seconds and hit you down instantly because a teammate is farming. As long as you have 2 seconds before the killer can reach you sprint burst practically guarantees you can get to a loop and keep your endurance. If a killer seriously wants to tunnel you that bad you now are basically healthy with iron will and anti aura reading. Even better run it with deliverance and a lot of the time even face campers will step away a little too far to scare off your teammates and you're out of there.
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