Are most survivors now using PROVE THYSELF?

Options
bluedusef
bluedusef Member Posts: 288

First few games since the new update, 2-3 survivors in multiple games using it.

Comments

  • fulltonon
    fulltonon Member Posts: 5,762
    Options

    It's a great perk, and since best perk has been nerfed, they can choose to use it.

  • M4dBoOmr
    M4dBoOmr Member Posts: 598
    Options

    I always used it got the faster BP and gens :) happy to see more ppl using it

  • bluedusef
    bluedusef Member Posts: 288
    Options

    thats what i thought when i saw it. probably getting frustrated with most matches being thana or other slowdowns.


    i was only using oppression or scourge hook and i was struggling to keep up with how fast the gens were going still. so i got fed up abit, put on thana myself in the next game, won the game with 2 gens left up lmao. BHVR really neeeds another think about the perks imo. if somebody said to me, get rid of pop or thana and PT can go, id be happy with that. not really fun perks anyway.

  • BringShaggytoDBD
    BringShaggytoDBD Member Posts: 412
    Options

    I don't take it off and would recommend all survivors using it. Makes a huge difference 👍

  • Rovend
    Rovend Member Posts: 1,046
    Options

    what's funny is that BHVR tries to make players dont overuse some perks but in the process they create the need of some other perk to be overused.

    Maybe i am not forced with using Borrowed Time every single time anymore but now i am being forced to use Prove Thyself if i want to somehow reach endgame in slowdown meta.

  • Rovend
    Rovend Member Posts: 1,046
    Options
  • Dunkinspunkin
    Dunkinspunkin Member Posts: 191
    Options
  • The_Krapper
    The_Krapper Member Posts: 3,161
    edited July 2022
    Options

    I've been running deja vu, prove thyself, resilience, and adrenaline , the only downside to the new genrush meta that's coming in is that killers who don't run slowdowns are gonna feel forced to when theyre having squads with gen builds at high level play, it helps a ton when the slowdowns are there but there were several instances last night the killer didn't have the slowdowns and they just got walked all over, I'm talking like 1or 2 hooks and all the gens done already

  • lauraa
    lauraa Member Posts: 3,195
    Options

    it's really clutch, I'm using it a lot more now. But still I try not to coop gens if I can help it, even with the speed boost I feel like it'd be more efficient sometimes to just find a new generator.

  • The_Krapper
    The_Krapper Member Posts: 3,161
    Options

    It's more efficient to separate when the slowdowns aren't in play but if you have slowdowns stacked up it's better to repair in sets of 2 because the repair speed buff will actually save you time compared to trying to do a 3 minute generator by yourself, so I guess you would say early on it's better to start separate but then team up after your first gen pops and to negate the pressure that pops up from slowdowns, but that's just my opinion we all have different one.

  • humanbeing1704
    humanbeing1704 Member Posts: 8,764
    Options

    I mean yeah gen times have been increased

  • Pepsidot
    Pepsidot Member Posts: 1,659
    Options
  • The_Krapper
    The_Krapper Member Posts: 3,161
    Options

    The meta they're creating is a unhealthy one that's very cut and dry, you want to negate slowdowns? Run gen builds the give big buffs to repair speed, BUT!! If one side or the other isn't running a gen build or a slowdown build, then they suffer due to the way this meta is. When killers who aren't running slowdowns now get rushed into oblivion they feel forced to have slowdowns to compete and when survivors don't bring anything for gens and they take 3 minutes a piece it's pretty much a gg if they aren't staying up in chase long enough and being mindful of resources. Overall it's a vicious cycle that's creates very stale gameplay no matter what side you're on, I think there was a better way to change the meta without forcing such a boring playstyle.

  • SpiritedSalsa
    SpiritedSalsa Member Posts: 95
    edited July 2022
    Options

    I've put it on and I do reccommend it if there are a lot of slow downs. Toolboxes are useful too unless there's Franklin's. If you don't want to use a perk slot for Prove Thyself, the toolbox option is a good idea with addons.

  • Seraphor
    Seraphor Member Posts: 8,935
    Options

    I usually use Prove Thyself, but no other survivors are doing gens anymore so I'm usually repairing them all by myself, getting the high score, and then getting the hatch.

  • AngryHobo2
    AngryHobo2 Member Posts: 103
    Options

    Gens take an additional 10 seconds to complete. So given that the only gen speed perks survivors have require:

    - You to be injured for a 9% bonus

    or

    - You to break a totem and not get found for a 8-16% bonus

    or

    - You need to find another survivor for a 15% bonus

    Is it any wonder survivors are choosing the perk with the greatest reward for the least risk perk? That's just common sense.

  • TheSubstitute
    TheSubstitute Member Posts: 2,240
    edited July 2022
    Options

    I have noticed an uptick and I really, really hope so. One of the largest problems pre-patch is that survivors wouldn't stay on gens. When hooked I would often see two people crouching being scared to go for a save and the one person doing gens leaving since they thought nobody was going for a save. I appreciate the concern for my welfare but just risk the hook trade so we can all get out. Three people is better than zero people for a hook save but it's still too much.

    Another issue I also frequently saw was multiple survivors harassing the Killer and going for flashlight saves. Stop clowning on the Killer and just do a freaking gen since I want to escape instead of bullying the Killer.

    Also, the most efficient way to escape is for each survivor to do a different gen while paying attention to potentially three genning but, since it's more BP or comfort or whatever reason, survivors group up on gens. I do it as well for the BP so I'm not criticizing; just stating and Prove Thyself turns that into a good strategy

    Since Prove Thyself actually incentivizes survivors into doing their actual objective I really, really hope more people bring it.

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,097
    Options

    Part of the new Genrush meta

  • lauraa
    lauraa Member Posts: 3,195
    Options

    It's better to push through Thana gens with a buddy? Maybe I'm psyching myself out watching that red bar take ages to fill up haha

  • RaSavage42
    RaSavage42 Member Posts: 5,533
    Options

    It's all apart of the cycle at this point

    The Gens take 50 more seconds to complete and with base Gen regression being the same Killers have to actually think about what perks they bring and Thanatophobia seems good now

  • The_Krapper
    The_Krapper Member Posts: 3,161
    edited July 2022
    Options

    Yea it sure is actually, if you both are running perks that help with gen speed think about the percentages, well give a two survivor scenario here, you have deja vu, resilience, prove thyself and the other person just has resilience let's say to help with gens, prove thyself gives you both 15 so that's 30 percent out the gates extra 9 each for resilience makes it 48 and then for deja vu that's an extra 5 so that brings us to 53 % buff on gens and we aren't even taking into account if they have a toolbox or if either of you has built to last as a perk, with 2 Commodius toolbox and the fastest add ONS you'll be repairing a gen at 253% speed all together and a extra five per survivor that brought deja vu but I'm not taking that into consideration because nobody will run the same exact build .

  • Zephinism
    Zephinism Member Posts: 536
    Options

    If most survivors are bringing Prove Thyself I'm sure that the killers could bring a perk to sow Discordance among survivors that stack on gens.

  • GeneralV
    GeneralV Member Posts: 10,213
    Options

    Extra BP and faster gens.

    Why wouldn't people use it?

  • SpiritedSalsa
    SpiritedSalsa Member Posts: 95
    Options

    I already used Discordance pre-patch and I find it useful, or Survalence. If a killer isn't running slow downs, but does notice gens going by, gen monitoring perks are good.

  • feechima
    feechima Member Posts: 895
    Options

    What was said already but I'll also add I increased using Prove Thyself a long time ago. Whenever I am doing a rift challenge that requires cooperative action I know I'll go out my way to team up on gens so why not get something out of it like extra bp and faster gens? But yes, with longer gen times and regression perk buffs a little extra speed is necessary.

  • MrCalac123
    MrCalac123 Member Posts: 1,147
    Options

    I am

    Gens feel slow as #########

  • StarMoral
    StarMoral Member Posts: 938
    Options

    Well Prove Thyself was meta before and nothing changed about it (not even the BP bonus for some reason) and since gens take longer now it's much more useful if you can wrangle your teammates, which is easier than what you may think.

  • TheSubstitute
    TheSubstitute Member Posts: 2,240
    Options

    I personally like Prove Thyself, Deja Vu, Built to Last, OTR abd ideally with a Commodious Toolbox with 56 charges (32+ 16 from yellow + 8 from brown) for my gen build. 5% from Deja Vu, 15% from Prove Thyself, 50% from the toolbox for 56 charges and then you can recharge the toolbox a couple of times with Built To Last.

    When the pressure is on you can do gens super fast. The downside is that Franklin's hurts this build badly, ideally it has a green item which you may have or not and you don't have any chase perks to help you (unless you consider OTR to be a chase perk) but if you get left on a gen you're a gen repair machine.

  • ShinobuSK
    ShinobuSK Member Posts: 5,279
    Options

    I called prove thyself and discordance meta the moment I read patch notes even before PTB.

    Finally people start to use prove thyself to counter slowdown stacked eternal gens, yet you cant spare one perk slot for discordance?

    3 slowdowns should be more than enough my friend