We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Survivors need to get a grip.

kaskader
kaskader Member Posts: 283
edited July 2022 in General Discussions

Are some of you guys seriously crying about 10 more seconds to generators? i barely notice the difference its bitching and crying over nothing.

I also see a lot of survivors crying about killers tunneling more (like i didn't warned that would happen after the update in my previous posts) as long devs don't understand the killers need a reason and reward to not camp and tunnel this strategy will never go away... Also survivors got a new perk that is ds on steroids which is off the record (and yes you can stack them both to be untouchable).

And the cherry on top is crying about dead hard nerf... If you were addicted on dead hard to not go down in 10 seconds then im sorry but its only a skill issue and only solution is just git gud and learn how to loop.

Not even gonna say killer perks also got nerfed into the ground (which is a good thing).

Where were the survivors when playing against SWF was a self-harm simulator? where were the survivors when only 2 killers were enjoyable? You know where? enjoying the power trip that just got taken away from them.

And also the mmr is broken right now and simply doesn't work which might be a real cause of all of that nonsense going on.

Post edited by kaskader on
«1

Comments

  • bluedusef
    bluedusef Member Posts: 288

    the thing is that when gens or whatever gets changed, the playerbase then finds the easiest solution to counter it. like as your seeing now, gens got increased slightly which was a boring change and i think could of done better, but because of that, survivors are now stacking PT all together.


    so the gens are now probably faster if your not using thana or whatever. but then killers will see survivors doing that and they will counter that by using thana and other slowdowns instead of using more fun perks.


    BHVR is the problem here, not really the playerbase

  • Dunkinspunkin
    Dunkinspunkin Member Posts: 191

    That's not totally true, survivors did get something. They git gud.

  • Tsulan
    Tsulan Member Posts: 15,095

    Care to list the "countless slowdown" perks that have been buffed?

  • RaSavage42
    RaSavage42 Member Posts: 5,566

    They needed to change the base Gen regression seeing how players are complaining about that... as i have said before the real reason Ruin was used so much was the increased Gen regression and the automatic start of that Gen regression

  • Nun_So_Vile
    Nun_So_Vile Member Posts: 2,437

    Currently, the only thing they can grip is the hook moments before they D/C.

  • Tsulan
    Tsulan Member Posts: 15,095

    Thana got buffed by 0,5%. Eruption 4%, Jolt just the cooldown removed, Gift of pain 7%.

    None of those perks was meta. All meta slowdown perks were nuked.

    Survivor perks that got buffed: BT 10 second movement speed bonus + stacks with the base BT. BK healing bonus increased by 17%. Deja Vu 5% (was 0). Distortion and Lucky Break can be used the whole match. OTR 80 seconds of endurance. Overzealung 2%. WGLF grants 10 seconds of endurance when picking someone up.

    I don´t know man, but percentage wise survivor got kinda more...

  • Unknown
    edited July 2022
    This content has been removed.
  • Tsulan
    Tsulan Member Posts: 15,095

    Just because they still haven´t seen a streamer recommend those perks...

  • fulltonon
    fulltonon Member Posts: 5,762

    Only if that power can't actually down survivors... oh wait

  • Tiufal
    Tiufal Member Posts: 1,252

    Making up threads about the same issue day by day doesnt make your "assumptions" any better.

  • Tostapane
    Tostapane Member Posts: 1,667

    Finally someone who can see the entire picture. Unfortunately people would find easier gave the fault to the other side rather than going against the developers decisions...

  • amazing_grace
    amazing_grace Member Posts: 734

    Some may say though quality over quantity. You have to admit that some of those survivor perks either require a time sink to get them activated, were given a nerf, or were previously not good at all.

    Overall, BT would get a buff of 3 seconds more endurance and while the speed boost is nice, it's not like they get a full sprint burst away from hook, just a good boost to get somewhere safe so they're not tunneled.

    BK was buffed for SWF and altruistic heals, but got the hefty penalty to medkits, which is a decent trade off, but probably still one of the better survivor buffs.

    Deja Vu is a nice temporary buff for survivors, although its active time is 60 seconds.

    Distortion and Lucky Break still have to be refilled. Distortion is easier to refill on certain maps, but lucky break requires a time sink of healing others. So you get 16 seconds back for one heal, which in certain builds could let you escape a chase, but it's still time sink.

    OTR is easy to tell a survivor has it and it either renders the survivor useless for 80 seconds if they want to keep endurance or you just hit them early and let them run off (or just tunnel them if they use it offensively to put themselves in a bad position).

    Overzealous was barely worth it on its own before and still is barely worth it. The hex bonus is nice, but even then the killer knows where you were so theres a chance you'll get hit.

    WGLF to my knowledge doesn't stack. Which is a bummer. So it requires activation and you can't even build up stacks to save multiple slugs.

    Yeah survivors got things done to their perks, but a lot of them still come with downsides or time sinks or limited activation periods.

  • ACleverName4Me
    ACleverName4Me Member Posts: 450

    Over 75% of survivors...especially those who ran dead hard. You deserve this.

  • NekoGamerX
    NekoGamerX Member Posts: 5,298

    I play both side and all killer mains now saying get good or the childish way git gud are on a power trip right now but if they don't cool it they going get they new toy nerf.

  • Tsulan
    Tsulan Member Posts: 15,095

    What i´m saying is, both sides had their meta removed. Both sides received buffs. But survivors behave like they only got nerfs and nothing in exchange. Which simply isn´t true. I mean, there have been several "i quit", "i uninstall", etc threads over the past days and it looks more like a tantrum for not getting enough cake.

    My solo survivor matches have been fine. I´m testing different builds and overall the only negative thing i noticed is, that my teammates refuse to play normal matches. I don´t count those matches, just like i don´t count farming/friendly killer matches. But the matches where everyone played normal aren´t any different from my matches before the patch launched.

    I posted screenshots of my matches and people instantly invalidated 3 or 2 man escapes. Because i didn´t play those against Blight or Nurse. Which is kinda ridiculous.

  • amazing_grace
    amazing_grace Member Posts: 734

    Yeah I understand that. I can agree that a lot of people are overreacting, but at least for me, I have noticed that the pacing of the game is a little different for the "normal" games. So the games that seem like everyone is trying and are at least average to decent players.

    In my personal experience, these games that I have post patch will generally have 1 survivor dead by the time there's either 1-1.5 gens left, which pre-patch it felt like there might be one survivor dead when we're finishing up the final gen. Which, makes sense if theres going to be base 50 second more gen time.

    In the games that aren't just stacked slow down or people giving up and DC/Suicide on hook, I have noticed this very small change which makes logical sense and would fit the "need to raise the kill rate a little bit."

    I definitely think the casual and soloq player suffers more because they aren't used to all the small changes which give the killer a little more edge in chase, hence why people are really "feeling it." It also doesn't help when people stop doing gens to hide or run around or heal every time they're injured. I have found that healing now needs to be strategic and can't just be every time you're injured.

    The only killer perk that I think needs to be reined in a little bit is eruption. Pain res is a little rough feeling sometimes, but even that I think is fine if it's not paired with other regression/slowdown.

    Survivors are probably just complaining a lot because now survivors can't really stack second chance perks, but killer can still stack regression/slowdown.

    I personally didn't use second chance perks pre patch (unless it was a rough night) so I haven't been affected too much. In fact, I've kind of been enjoying buffed No One Left Behind and using Desperate Measures. They're both feel good perks and I haven't run unbreakable since the update since no one is really slugging much.

  • Tsulan
    Tsulan Member Posts: 15,095

    Gens were flying during the event. Most of the time 2 or 3 gens were finished by the time the killer got his first hook and 3-4 hooks by the time the gates were powered. Killes felt forced to stack slowdown perks to queeze just a couple seconds out of a match. This had to change.

    The update allowed for a fresh start. No negative comments from the teammates for not running the meta build. No pressure to unlock certain perks to be able to "play". No urge to equip certain perks to have a decent match. Just a lot of different combos that can be fun.

    I think its still to early to judge how the balance actually is. Most players don´t visit the forum or read patch notes. They still use their old build and wonder why things suddenly don´t work anymore. It will take time until everyone got used to the "new" perks.

    But people have been jumping quickly to conclusions. For example, on the release day, people spammed the forum that no one is playing survivor anymore, because there was a 100% bloodpoint bonus for that role. Completely ignoring that killers had instant lobbies while survivors were stuck in 5 minute queues.

    What i think will help, are some streamers that show how effective this or that build are and how survivor is still playable. But that also takes some time. So best thing right now is to have patience.

  • BlueRose
    BlueRose Member Posts: 658

    I have seen so many threads whining about the game now and I find it a little funny. Just to show you most Survivor mains cant adapt very well and now just want to cry about everything since they cant bully and gen rush most of the killers anymore. They need to just to admit they never wanted a meta change and they just want the game to always be them running IW, UB, BT, DH, and CoH so they can have easier matches against 90% of killers in the game. Sorry yall having a hard time adusting to the changes but give it some time for pete's sake. It's been only less than a week into the changes and I'm pretty sure the mmr is kinda broken right now anyway. Give it some time lol XD. Also, we all know soloQ sucks, it always had sucked, and that's nothing new. They need to buff soloQ and I think all of us can agree on that but stop making it sound like it's a killer issue. Killers don't need to be nerfed, SoloQ just needs a buff.

  • JibbyNeutron
    JibbyNeutron Member Posts: 208

    for who? the looper? What about the 3 other holding M1? Oh we dont talk about it? gotcha

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    This is how disconnected you are from what is actually being presented as feedback.

    You start out your thread with what is not being complained about. It’s not the 10 seconds, it’s that stacking of the SAME effect on different perks. Not only does this promote boring gameplay but it is also affecting what is already a problem: Camping and Tunneling.

    You may see that as “crying” so are we to also say that you were crying when old DH was still here and you heard about it on the daily too? Stop with the non sense threads and at least understand what the things that are being complained about are actually about.

  • amazing_grace
    amazing_grace Member Posts: 734

    Yeah I agree. I'm hoping survivors realize that sitting on gens and playing how we used to play is still effective. There's honestly just not enough time to wander around, do bones, or open chests anymore which is sad. I enjoyed opening chests for "free presents" and getting bones for bp.

    I'm hoping killers also realize that they can engage in chases more and aren't as afraid to leave hook or pressure gens now that they have a little more time to maybe push someone off of it before it pops. I'm fine with killers using tactics to win, it just feels like overkill when they stack regression/slowdown AND camp/tunnel. Of course, that will take time for killers to realize they can enjoy some chase and use their killer powers more.

    Here's hoping that the game health will only be on the incline for the future...

  • StarMoral
    StarMoral Member Posts: 938
  • dictep
    dictep Member Posts: 1,333

    I don’t see this future. But if some people still enjoy the game, I’m happy for them. I’m done

  • MaudetteClorel
    MaudetteClorel Member Posts: 83

    Thana legion before the patch was a mild annoyance compared to the ones I've been facing post-patch with slowdows STACKED onto each other. Yeah, that was totally not the dev's intention to "shake up the meta" so killers wouldn't need to bring 4 slowdowns but here we are seeing it being used and abused ^^

  • StarMoral
    StarMoral Member Posts: 938

    Well lord knows if there wasn't a huge uproar about it, survivors would be quadruple stacking Endurance.


    What slowdowns are we talkin here exactly? I keep seeing "4 slow down perks to win" but... No one really mentions any in particular that are a problem. And no, "Forever Legion" doesn't count cause the same would apply to Plague would it not?

  • MaudetteClorel
    MaudetteClorel Member Posts: 83

    I already shared my 46 minute long legion game experience, but for your better understanding: Hex plaything, Hex pentimento, thana, scourge hook gift of pain (that also got a buff recently - so paired with thana you're screwed either way, whether you heal or not).

    For your even better understanding: I played solo Q and I'm sure my teammates were solos as well.

    This legion got a 4k, no doubt about that. Since solo Q sucks on its own, it sucks even more if your teammates have no idea what to do in certain situations and stand there like a deer in headlights. What I mean by that is, we had 2 boon perks on our team (I had 1 and a teammate, so I wasn't the only one able to boon a hex totem), yet for some reason the 2 Mikaelas on my team still decided to break the plaything totems even after we KNEW it was pentimento.

    How am I supposed to work around that as a solo survivor? I'm sitting on a gen for what feels like ages and my teammates are being more helpful to the legion than to their team giving him more pentimento stacks.

  • StarMoral
    StarMoral Member Posts: 938

    How are your teammates being trash the KILLER'S fault exactly?

    Slowdown doesn't make that happen, it just benefits off of it.

  • MaudetteClorel
    MaudetteClorel Member Posts: 83

    I never said it was the killer's fault, all I said was that this patch was meant to shake up the meta. Survivors had to suck it up and accept their fav meta being gone so now I see a huge perk variety in my games. But all killers I've encountered still brought all slowdown perks.

  • StarMoral
    StarMoral Member Posts: 938

    Most killer perks are "Slowdown"

    Be it Actual Slow Down (Thanata, Gift of Pain)

    Regression (Call of Brine, Pop, Pain Res)

    Denial (Eruption, Corrupt, Thrilling)

    Hell even Gen TRACKING (Discordance, Surveillance)

    Take those "slowdown" perks out of the game and you essentially just have utility perks.

  • Mekochi
    Mekochi Member Posts: 942
    edited July 2022

    Someone clearly doesn't play solo-queue, solo-queue was promised a buff in January BEFORE a killer buff was put in play, cuz solo-queue is a nightmare where there's a higher chance to have you teammates run around like chickens with their head cut off and low chance to have good gen pressuring teammates. Not every survivor used DH as a crutch, this is the situation where so many (thankfully not all) killers thought every SWF team they played against was out to get them and destroy their family and relationships.

    Guess what, there's far more solo-queue than SWFs, but guess what survivors got ######### over this update. SWF can hold their own but solo-queue is begging for scraps at this point. Not every SWF is a bully squad, how incompetent do you have to be to not get that through your thick skull. If the game affected you the point where you were having bad thoughts, you should take a break.

    Like holy, this is entire situation is bull, I could care less about SWF, DH, ect. but when almost every match is a killer tunneling, camping, or slugging at 5 gens then no wonder survivors don't wanna play this game anymore. 5 second BT? Devs must really thought that was gonna do great against the people who already waited out 12 second BT, but sure.

    I already saw a few posts talking about killer queue times being long, and they're just gonna keep getting longer.

    I personally don't care if I win or lose, but don't come prancing around saying things like survivors just are upset cuz their precious DH is gone. OTR doesn't even compare to DS cuz both perks suck now. Buff after buff killers have received during these most recent updates. The best things survivors have gotten since last year was the mori nerf and boons, but only one of the boons is actually viable out of the 4.

    Post edited by Mekochi on
  • Tsulan
    Tsulan Member Posts: 15,095

    I think killers will slowly test the water and try out builds that are not full slowdown. Depending on how those matches go (and the endgame chat) they might get the taste for different, more fun playstyles. Killers have felt cornered for a long time, so that behavior won´t change over night. The removal of the BBQ bloodpoint bonus surely did hurt though. That was one of the incentives to leave the hook and i really don´t understand why they removed that.

  • SoloQKev
    SoloQKev Member Posts: 164

    I honestly don't care about 10 extra seconds on gens, what my concerns are as I play solo q it is the muppets I am put with. Those who throw on the first hook at 5 gens, DC when they get first down and those who run to find the killer at the beginning of the game. What the heck is going on and what the hell is the point of you queuing up in lobbies just to do this it's awful. As anyone else had this experience lately.