Overcharge + call of brine + Eruption
That's it, i found the definition of insanity for a solo q survivor. I did the same gen 4 times and everytime i got it at 70-80% the killer just instant destroyed it, even worse if the eruption proc, because i couldn't even try to protect it with repressed alliance
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I had this, and pain res, jolt or thana like 5 times today and they purposely 3 gen'd too cause they knew how easy it was gonna be to defend. Literal hell trying to get my teammates to push one gen on the other side and run to the complete opposite side of the map when they are injured and not directly to the other gen being worked on. None of the killers were good in chase either, I ran 3/5 to the hatch and then the other two found hatch and I died to EGC.
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There are many other combos that can be even more painful and worse. However the Killer comits therefore the majority of his loadout which means the killer will most likely dont have other strong perks that could also give alot of value.
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they don't need other strong perks when that combination is oppressive as hell and irritating
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oppressive as hell? 3 perks all just to regress 1 gen. The Killer needs to walk up to that gen, kick and even patrol that generator to let it regress over time. Meanwhile there are 6 other generators that are just waiting to be touched. Also the Killer wastes alot of time the others can do whatever they want in the meantime. Its not like the Killer is doing something productive like chasing or hooking.
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I refuse to believe you are not an automated bot with this response bestie.
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I ran a build with no slowdown at all and used NWO + Blood Warden. I used both to get a 4k after the gens were all done and got told to stop using crutch perks ::shrugs:: Guess I'll try out this build OP is talking about instead, sounds pretty fun
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dont know why you pretend you are shocked. I am not saying its nothing but it is by far not the strongest anti gen build or build in general for killers... either you are simply refusing to believe that or you have little to zero killer experience.
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Obnoxious stacked gen regression perks have been in the game for a while, in various combinations.
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With the extra time it takes to get gens done, killers (including myself because I play killer as well) have had plenty of time to kick generators. You're also not taking into account that the kick itself does 2.5% base, then Overcharge and Call of Brine will take a 50% gen back to nothing in no time at all, and unless there's heavy communication among the survivor team, you have no idea when that eruption is coming and then you're stuck for 25 seconds doing nothing while the gen regresses
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Ah yes the "No Gen Pop?THEN LOSE THE GEN" build
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I play with call of brine and overcharge myself and I still meet teams that manage to pressure other gens. Yes solo q will ALWAYS have disadvantages we all know that and that is no secret at all. Idk why suddently everyone is using only the solo q argument? Solo q will and was always ######### and will always be ######### and have massive disadvantages you know that just as well as I do so we can save us that useless rinse and repeat. That aside if you really lose because 1 gen is beeing kicked down constantly then you and your teammates are clearly doing something wrong and I suggest watching guides or simply play more to gain more experience.
A 3 gen kick perk build isnt as strong as you and the others are trying to make this up, stop overreacting and adapt there is nothing more I can say tbh.
Lemme try to give you an example of an even worse build. I am currently playing on my Dredge which I main since he came out btw with Surge (Jolt) + Pain res + Darkness reavealed + no way out.
I manage to damage down gens from 70%+ down to 10-20%+ in barely a min. I keep slugging and hooking ppl without even needing to move 1 inch to regress any gen, everything happens passively while I just keep pressure survivors by chasing and downing. Matches with this build can last even over 10 min if survivors still manage to pick up and save each other well but he gens are still not going cuz pain res and surge have such an insane amount of regress value. And again... this all happens without me going up to any gen, I basicly ignore them almost.
Now compare this to that 3-4 gen kick build what the op is talking about. The Killer needs to walk up to a gen and keep kicking it and even patrol the gen. + you dont have to deal with no way out and darkness revealed in my case where I can pin point the location of survivors that are on last hook or injured off position that i can just tunnel out.
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Do you want to see another combo without wasting time to kick gens because this build is not that oppressive.
Here you go.
Agitation, Scourge Hook: Pain Resonane, Scourge Hook: Gift of Pain, Jolt.
This is what I call oppression. No gens kicking, no wasting time, body block will be punished, chase chase chase.
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Unless the killer is standing right there, seems like this build can be countered by tapping it for a second and getting the check over with?
Am i missing something? This doesnt seem good. All 3 of those perks seem worse than a single thana?
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Btw prove thyself can reduce generator time to 28, 32 and 46 for each amount of survivors.
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You're missing the fact that you tap the gen and either stand there doing nothing for X amount of time until a survivor goes down to avoid eruption (which could be in the next 10 seconds or well after a minute resulting in a waste of time), or a survivor goes down while you're working on the gen, resulting in you being incapacitated for 26 seconds while the generator loses 16% progress and starts regressing.
Yeah, killer has to 'kick the gen' but it's almost like PR+DMS, without the counter of letting go of the gen when the survivor gets hooked, because you can't tell when a survivor is going to go down
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Yeah from what i read eruption seems pretty strong you are right. The other 2 are alright but if a killer can get into the flow of kicking multiple generators and then downing some one quickly it could be pretty effective.
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But that gen regression is a normal regression not a overcharge+ call of brine
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After a bit more thought eruption seems alright. Cant go around kicking multiple gens quickly because it has a 30 second CD and it doesnt have a frontload of regression meaning its a really risky perk to bring. Kick a gen at 90% and the survivor will just hop back on and finish it before you find and down some one.
Its a really good perk, i agree but its really risky imo.
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Overcharge- increases Gen regression after 30 seconds
Call Of Brine- increases Gen regression by 200% for 60 seconds... and the Killer can see if you are working on that Gen (so you are kinda playing right into it)
Eruption- relies on Kicking (a) Gen(s) before getting a down
Anyway I do find it funny how Overcharge and Call of Brine and being used when they both increase the Gen regression (cause that would've been my change for the base game)
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Just be mindful of where your teammates are and tap the generator when they get chased off of it. There, you've neutralized both Call of Brine and Overcharge.
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I think only problem is call of brine it's an op perk, overcharge and eruption are fine imo but I don't know if these 3 perks should stack
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You know it doesn't do anything if you tap the gen for a quarter of a second, right?
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why everyone run it then, it's a manual ruin on command and it gives info too, and like everything else in this game it's a lot stronger against solos without coms
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Yes, manual ruin is an apt comparison. What made ruin so powerful was precisely that is was not manual. It happens with no input from the killer. With Call you have to go out of your way to kick the gen, hope no survivors are nearby so you get some value out of it, then get notifications from the gen while you're in a position to do something about them.
See all the mitigating factors here? The only reason it's considered a decent perk is because all the other regression ones were nerfed.
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Yeah never said that it's better than old ruin, I agree actually I said "op" in the sense that it's just stronger than other perk options, if killer has good 3 gens and stack these 3 perks it can be extremely hard to deal with, have you played against it ?
it doesn't matter anyway it will probably stay like that
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No there aren't. No combo is as reliable and consistent as this one. Wouldn't say it's nerf-worthy still though. Killer perks are not the problem.
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I've run into this too. This is what I mean when killers don't have to use their brain anymore this patch. Take any chase you want to any corner of Narnia. This perk combo will bail you out. By the time you progress the gen back to where it was, they'll have someone else down and Eruption will block it.
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Consistent? lol idk if you mixed up that word or something but it is everything but consistent.
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Why not run Dragons grip instead of eruption? You get a notification if someone taps it and you can also punish them for it.
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Eruption should not work the way it does in my opinion. The kick and explode part is fine but the block for x seconds on blowup is annoying, vs swf it does nothing and 30 seconds for solo is pretty excruciating. I don't think perks that are specifically targeted to solos vs swfs should be a thing(maybe I'd make an exception for knockout)
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Depends on the Killer, a Killer like Blight doesnt get much use out of it since he uses his m2.
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I would really love to see survivors that "counter" erruption? I have been playing with that perk since it came out and have never encountered anyone who managed to dodge the explosion by letting go before the down.
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On swf it takes all of two seconds to say "guys I'm about to go down let go of gens for a sec". It's one of the easiest perks to avoid in swf after the first time it goes off.
In solo there are a few perks that could maybe help you but none as powerful as the swf counter.
That's why I argue the secondary of eruption should be something else
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What if Eruption worked more similarly to Plague's vomit instead? Explodes and leaves a residue for the incapacitated duration instead?
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Weird that I keep getting screams every time, also you cannot also predict when you are about to get downed. Sometiems you can get suprised, especially on Killers like Dredge.
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That is true! I am by no means saying the perk is garbage dumpster tier but against a good swf, trying to win, communicating, the odds of you getting regular eruption value are low. There is no true stealth killer in this game and they all have audio cues + procs dependent on survivor team "guys my gen is at 90% watch out for tinkerer" "yellow gen, none of us brought the gen highlight perk so we know trail of torment is in play", etc.
I am not talking about playing vs solos or players who aren't trying hard.
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Ye that is true. I have actually discovered that the most reliable and consistent anti gen is definatly surge (jolt) + pain res on the majority of Killers. Well ofc Killers that can proc jolt that is.
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This is my whole problem with that perk. It has no counter, and being blocked from doing *anything* for 30 seconds is stupid
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I agree, and ppl who say you just let go before down are pulling that out of their ass sry but it is the truth. You cannot always predict your own down.
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I'm wondering if this build was what a Trickster I just faced was using. It was miserable. I had made 4 hook saves, NO gens were done, scumbag STILL camps and tunnels.
There's a thread of a few forumers who complain about survivors killing themselves on the hook. Well, I just did it. Usually don't. But holy crap. First match of my Saturday (and last) and it was pure misery. The other survivors, all very obviously a hodge podge of experience levels (one Laurie has NO idea what she was doing. None. Thanks BHVR matchmaking!) The survivors obviously just gave up working on generators.
When he finally hooks me *still at 5 gens*, he just stands in front of the hook using his ultimate to hit me while I hung there. Like seriously, you can't pay me to play this at this point.
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You have no time to go and kick a gen against good survivors.
Even with nurse.
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Run repressed alliance... cmon, call of brine etc is annoying for solo que sure, but you can balance this game around solo que. they have for years look at whats happened. alot of people are just now coming back. use your brain, bring perks that counter what you find annoying, you cant just run the same 4 perks all the time anymore. not to be condescending. try to counter things you don't enjoy going against instead of being upset about it.
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That progress being "instant" vanished sounds interesting. Lets take a look at the numbers.
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stack it with deadlock for even better affect. let house and another gen go, once I got rolling with hooks they didnt do another gen. Easypeasy.
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Two completely different perks with two different purposes.
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I was running RA to see how effective it would be, turns out it's garbage for the most part. It locks everyone out of the gen, you can't always lock the gen when you need to and it takes too long to charge. It would be better if you could lift the lock at your leisure, and if you could use it while partially charged.
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