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The new patch should not be reversed, it should be expanded upon. SoloQ should be buffed, and soon.
The new base BT should be 7.5 seconds, with BT doubling it
The longer you wiggle, the more the Killer should be swayed around (does not stack with Boil Over)
Half of Kindred should be base kit, Survivors should all see each other when a teammate is hooked
Survivors should last 5 to 10 seconds longer on hook per stage, so 10-20 seconds in total
Survivors should have a button that doubles/triples the speed of bleeding out, to counter Killers who slug them for 4 minutes
A Survivor who has been hooked twice within 2 minutes should have their hook timer doubled
These are the changes I would add to help cope with the strength Killers have gained, without making things like SWF even more broken
Comments
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I like the first change
No to the 2nd change. Wiggling does not need a buff imo.
Kindred base-kit is not enough, even the complete perk.
yes to the hook stage time increase, screw camping
please yes, let me leave a lobby with a hyperslugging toxic killer without waiting 4 minutes.
not too sure if that is a good solution to tunneling but i take what i can lmao; this might be really OP in swf
good ideas, but we need more methods of communicating with teammates in soloQ so there s less of a gap between solo and swf; then we can add more stuff to survivors kits because it wont buff swf way more than soloQ. Right now there are 3 roles in the game, soloQ, swf and killer. we need to fuse swf and SoloQ together first before changing more of the game.
Maybe the game rn is perfectly balanced as swf but absolutely horrible as soloQ just because lack of communication?
i dunno
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I don't think you know how long 2 minutes is in dbd time from a killers perspective a minute is a long time too
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I like the idea of a hook timer being significantly longer if the player was tunneled. Maybe just for the first few hooks though, this could be abused by smart players. I would say only if the game had experienced less than 4 hooks.
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The purpose of the update was to increase the power of killers. Now you want to increase the power of survivors? The defeats the whole point of the thing.
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Honestly, I like the idea of the new base BT having, instead of a 7% haste, a "sprint burst" like effect that fades quickly over a few seconds. The unhooked survivor gets quickly out of reach, but the bonus speed will fade and the endurance won't last long, so bodyblocking is risky.
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Doesn't really defeat the purpose tbh, solo queue has been known as unfun for quite a while. Buffing it wouldn't defeat the point of this patch.
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Well if you actually played the game, you'd realize SoloQ was never good and has needed these buffs for years.
So yes, I do want these changes. Killers are too good against Solo Survivors now, and I say that as someone who thinks the patch was very good.
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Nah, I don't think the basekit BT needs any buffs, just don't make such risky unhooks.
No to buffing wiggles, if you want a strong wiggle equip the perks for it.
I'd agree to that, so long as it doesn't work against Undetectable killers or killers who are behind a wall (aka out of sight, so no more information than what youd' get from a SWF). If you want the full benefit that penetrates undetectable you need the perk though.
Let's make it so survivors just stay on hooks for 5 minutes, and aren't automatically sacrificed once everyone's hooked so everyone can enjoy the killer face camping experience together. Pass.
Just make the "quit match" button for survivors be a "Sacrifice self to entity" button so you can quit out as survivor with some dignity (using the EGC animation) rather than peacing out of existence abruptly.
And again, because everyone wants to sit there held hostage by the killer for an additional two minutes by Bubba. Pass.
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