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You can't win againts 3-gen tactics anymore

Chocolate_Cosmos
Chocolate_Cosmos Member Posts: 5,735
edited July 2022 in General Discussions

If killer wants to 3-gen, you can be hold hostage "forever" or more likely you get 4K.

If you pick kicking perks (Overcharge, Eruption, etc.) and just patrol gens and down anyone within your area, there is nothing solo q survivors can do. Trying to work on a gen? Too bad, get Eruption for 20 seconds effect where you can just stare into the air and do nothing. Combine this with some slowdown powers (Legion, Doc, etc.) and you can have 30+ min game or just free lose.

Comments

  • Phasmamain
    Phasmamain Member Posts: 11,531

    Yeah especially on suffocation pit and asarov’s this is a huge issue. Basically a guaranteed win for the killer if gens spawn right which they generally do

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    I played today a game againts Demo who got Azarov map where there is the one middle section and then the two main parts where you can easy 3-gen. Quess what, the Demo had full build around just kicking gens. He had Eruption, Overcharge, Jolt and I don't know what was the last one. He also had basamenet as well. So someone got downed there and he could proxi camp them and he always try to push me off a gen. If I reached a 25% of a gen, I got Jolted, then Eruptioned on top of that, then I had to run a bit and then he regress it also with overcharge. I think they overbuffed some of these perks, at least when you combine them together, it's a mission impossible: Generator edition.

  • Phasmamain
    Phasmamain Member Posts: 11,531

    Tbf though this was already insanely strong before the update. It’s just gotten slightly worse depending on the build being used

  • Kira4Evr
    Kira4Evr Member Posts: 2,025

    If I'm gonna be completely honest. If I notice that the killer has a really good 3-gen and refuses to chase people for real. I usually just give up and move to the next game since the killer isn't going anywhere(for good reasons) and probably has at least 7 slowdown perks.

  • SuzuKR
    SuzuKR Member Posts: 3,910

    Do those gens early and prevent the 3-gen lmao. If you get 3-genned, that's literally your fault.

  • Freudentrauma
    Freudentrauma Member Posts: 1,053

    That really depends. Some killers might just accept other gens popping and not hooking for a while, by playing overdefensive right from the start, hoping to only destroy ressources close to those gens, to make chases outside of them unlikely. It kinda depends on the killer, but a 100% planned 3 gen tactic is definitively possible, when the killer truely wants it.

  • Akumakaji
    Akumakaji Member Posts: 5,465

    For real, preventing a 3 gen is somewhat of an advanced technique, but the basics are easily to grasp.

    If you got a map with a real strong, central gen, like Crotus Pren, Ormond or the like, don't leave that one till the end. Of you get this one early, the killer will have to patrol in a wide ring that's not connected through the middle. If you leave this gen for the endgame, chances are that the killer will have two or even three connected gens. Bad for you, good for them.

    And the second principle: when you finish a gen, don't run to the one 15m next to it to start your next, SKIP THAT ONE! Its as easy as that. By keeping one gen distance to the next finished one you will break up most strong 3 gen setups. It's not a surefire way, but if anyone does this a true 3 gen should be literally impossible.

    As a third you could try to visualize the map and try to focus early on the gens in the semi middle. If you get this out of the way, you sorta split the map, and if the killer has to traverse the entire map in order to check all gens, this will leave you with so much opportunity to slam the last one without interference.

    But I see this all the time: people finish a gen, jump right on the one next to it and after this the next one, basically rolling up the map from one side to the other leaving the killer a neat little 3 gen in the far corner.

    Don't be this Jake.

  • Pepsidot
    Pepsidot Member Posts: 1,662

    It's not "ultimately decided by survivors", it's commonly said survivors can avoid it by playing better but the reality is, a killer can 3 gen from the very start of the game.

  • TheSubstitute
    TheSubstitute Member Posts: 2,495
    edited July 2022

    What @Akumakaji said. Also, equip Deja Vu. It shows the three generators in the closest proximity to each other; not you. Unless a gen is on a different floor or otherwise a pain to patrol, hammer the gen in the middle. Repeat. If successful, you'll never see a 3 gen that's good for the Killer.

    Post edited by TheSubstitute on
  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    Trying to break out of a committed 3-gen has to be the definition of insanity now.

    Every gen gets kicked, killer chases you off, you come back, work 5 seconds, get chased off again, work on it a little longer, get it to 60%..

    Killer downs someone, Eruption pops, incapacitates everyone, regresses the gens by like 25%, killer comes back and kicks the gens..

  • GeneralV
    GeneralV Member Posts: 11,336

    Some of my most exhilarating trials were against 3-gens Doctors. Back then, it was interesting.

    Now...not so much.

  • Akumakaji
    Akumakaji Member Posts: 5,465

    Oh right! See? Many survivors, me included, totally forget some of the fine4 details on the "training wheel" perks. That part of Deja Vu is pretty cool, ngl.

    When a new map drops I like to play several games with Felix's Visionary equipped. It helps to quickly build a sense of the place and were gens generally spawn.

  • TheSubstitute
    TheSubstitute Member Posts: 2,495

    Exactly, now that I no longer have to equip WGLF for BP I'm using more perks like those. Some of them are pretty cool when you have enough experience to effectively use that information.

  • versacefeng
    versacefeng Member Posts: 1,205

    Even though you can prevent a 3 gen, solo queue survivors are more likely to struggle with doing so. They have to rely on their teammates knowing how to prevent it which is also unlikely since preventing a 3 gen is heavily reliant on communication which solo queue survivors can't do.

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    Not too mention a 5% buff to repair speed on those 3 gens

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,266

    3-Gens get hard countered if you split progress between generators, also perks like Prove Thyself allow you finish a generator that might be close to completion. Grouping on a single generator is overall a bad idea in general unless it's close to being done, so it should be general practice anyways to split progress across a 3-Gen.

    But here is another hard counter to 3-Gens... watching what generators you do. While it can be harder in SoloQ due to the limited amount of information for you and your teammates, directing people away from generators to avoid a 3-Gen is something you can very well do, and even I sometimes do, of course you will have that one player that just doesnt pay attention, in which case, split generator progress as previously mentioned.

  • Deathstroke
    Deathstroke Member Posts: 3,521

    Some killers camp 3 gen are right at the start and stop you from doing any gen from that are resulting at the end in that 3 gen situation. So not everything is on survivors control but most of the time survivors ofcourse create that situation on themself.

  • edgarpoop
    edgarpoop Member Posts: 8,371
    edited July 2022

    Is the killer not playing the game too? What's stopping the killer from identifying a strong 3 or 4 gen setup, hooking in it, and playing around it? It goes both ways. If I run Corrupt Intervention, chances are I have a 3 gen blocked off that you can't even start breaking until I down someone. And then I have the possibility of hooking there depending on where the survivor went down.

  • Pepsidot
    Pepsidot Member Posts: 1,662

    Maybe 3 gen doctor's will make a comeback so you'll also have to snap out of it too...

  • Hoodied
    Hoodied Member Posts: 13,020

    Tell that to my solo queue teammates, sometimes it isn’t preventable as you have to work with people without having any way to work with them, its like trying to communicate on a group project but nobody talks to each other on what to do

  • Chocolate_Cosmos
    Chocolate_Cosmos Member Posts: 5,735

    Yea, but this is not the situation I am talking about. That Demo game as example, he did this at start and we lost probably at 4-3 gens. I knew he wants to do 3-gen so I wanted to do a gen in his 3-gen spot but of course I had no chance. The other two teammates died in his area and only one survivor was doing gen peacefully on the other side of the map (which would just end up in 3-gen later on). You can't do anything if the killer wants to 3-gen from the start.

  • lauraa
    lauraa Member Posts: 3,195

    Azarov's is the worst. Sometimes you can entirely ignore one half of the map, like what the heck is that

  • TeabaggingGhostface
    TeabaggingGhostface Member Posts: 3,108

    This is inherently a map design issue, which i think we need a full overhaul of after swamp and red forest get their graphical updates

  • Rudjohns
    Rudjohns Member Posts: 2,181

    I had a Doctor once on Suffocation Pit intentionally securing a 3-gen. He never left the area around the main building. And what happened? My teammates did all the gens possible from the other side and thus the doctor had his 3-gen. Sometimes its not as easy as it seems to prevent that.