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Petition: Remove lockers next to windows

Innomitus
Innomitus Member Posts: 11
edited September 2022 in Feedback and Suggestions

After the increase in number of lockers due to The Dredge, now there are even more lockers next to windows. It's infuriating wanting to vault and jump into a locker instead.

Post edited by Rizzo on

Comments

  • Jago
    Jago Member Posts: 1,742

    Its always funny to catch a panicking vaulter get Locker'd.

  • dugman
    dugman Member Posts: 9,714

    At first I thought maybe this was to stop a thing where one survivor dives in a locker and when the killer grabs them another does a flashlight save through the window.

  • Oscarnator
    Oscarnator Member Posts: 304

    And sometimes totems. Gets my blood to boil

  • defaultuk
    defaultuk Member Posts: 71

    a little bump because it is annoying , getting caught out when you would of made the window and extended the chase

  • Audiophile
    Audiophile Member Posts: 319

    Been an issue for years. They’ll never fix it. Same with hit validation. They like all the little stuff that screws survivors. It all adds up to help killers win. You know, like the likely bumps around a loop that slow you down… boarded up widows that killers can hit through… making thee dredge sound like the hatch… all this crap adds up. They know what they’re doing. It’s on purpose.

  • toxik_survivor
    toxik_survivor Member Posts: 1,217

    Always happens at shack lmao. Same with the gens next to windows.

  • BlueHorkew
    BlueHorkew Member Posts: 1,081

    Yes pease, can they also remove just all interaction next to windows. Things like totens, lockers and chests, its so frustrating getting pulled to one of those interactions on accident because they were placed to close to loops and just gets you killed for no fault of your own

  • dinomazing
    dinomazing Member Posts: 120

    Totems are a completely different action (same as what's used for generators or healing). If you're on controller, it can be rebound.

    Pickup Item Interactions will control your repairing, healing, opening, cleansing, and booning actions. Along with anti-killer actions (disarming a bear trap, cleansing sickness, removing chains, etc.)

    Actions will control your pallet, vaulting, locker actions