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The community reached a new lowpoint

And this goes especially to killers. The survivor side has such a big change. Nearly every meta perks were nerfed, you need longer for a gen, Thanatophobia has more impact now, Pain Resonance is still good, Overcharge has much more impact than before, they changed the enduring/deep wound so you can't take 2 hits (Yea, with Mettle of man is it possible, but how many times this will gonna happen. We can all agree that it shouldn't be that much).

In my last few games (Should be 17-20 games since the newest patch) I got 4 killers who play normally. The rest were only toxic, were tunneling, were facecamping, toxic in the endgame chat.. For no reason. No gen rush, no toxic looping or toxic behaviour.

It's only frustrating to play survivor. I play killer too and I only noticed that survivor are trying out something new. I played 10 matches and there wasn't such a big toxicity. (Yea, just 10 games, but 40 other player. This should be included). I know it's an unpopular opinion, but Dead Hard is still good. More situational, but still useable if you time it correctly. And you gain more distance. I still get value of DH. With DS too, but only just because the killers are tunneling harder than before. But Iron Will isn't useable anymore, I agree with that.

I just hope this will change until the next chapter. Just because of some changes that everyone evolves into tunneler and facecampers, more than before the patch. It has reached a new lowpoint

Comments

  • Saikotenshi666
    Saikotenshi666 Member Posts: 6

    I hope this is gonna happen. I just hate to play it nowadays. I hope with the new upcoming chapter it changes a little bit

  • bjorksnas
    bjorksnas Member Posts: 5,616

    using effective strategies isn't toxic being toxic in endgame chat is but tunneling and camping isn't inherently toxic

  • EvilSerje
    EvilSerje Member Posts: 1,070

    That's some trash propaganda. So there are only great neat killers, but lot's of evil toxic survivors that had moved after patch to killer side when things gone hard? xD

  • Jago
    Jago Member Posts: 1,742

    Frustrated survivors maybe ?

  • Saikotenshi666
    Saikotenshi666 Member Posts: 6

    It is toxic and will be toxic. I don't know why people don't understand that. You destroy the fun of other players, BHVR try to go against tunneling and camping and you still say it isn't toxic? Wth? I will never understand this logic

  • Dunkinspunkin
    Dunkinspunkin Member Posts: 191

    Congrats, your post makes you part of that low point now. See how it works both ways?

  • csandman1977
    csandman1977 Member Posts: 2,358

    It's not toxic to kill a survivor. That's the whole point of playing killer. I know it's not fun to be taken out early, but sometimes it happens. Removing a survivor early makes the game much easier for killer.

    Ultimately it's not toxic to play to win. It's not toxic to flashlight save, head-on stun, body block, boil over in spots killers can't hook you. All those things make the game not fun for the killer.

    Yes the killer still gets to play but a well coordinated team using all available resources, makes most killers not want to.

    It isn't either sides job to ensure their competitors enjoy the game.

    Tl:dr- playing to win isn't toxic.

  • StarLost
    StarLost Member Posts: 8,077

    Uhm.

    Okay, see - here's the problem.

    What do you define as 'camping' or 'tunneling'? Because if you mean it in the way most people do (literally sitting by the hook, or literally focusing one person right after unhook, completely ignoring everyone else) you are either so unlucky to get it in that many games that you should probably start playing the Lottery (you're clearly about to get superpowers) or you're exaggerating.

    I play survivor too, and the sky is not falling. I've played slightly more games than you since the patch (maybe 25 or so), and I've seen 1 facecamper and maybe 3 people tunneling. I know as killer that I get accused of tunneling constantly, soI wonder if we're using the same words for very different things.

    Survivors are even more BM in postgame, despite me literally never tunneling or camping (my funniest was being cussed out because I play Demo of all things).

    Iron Will is a problem perk. It's like Boil Over - if it's good, it's busted. Both need a complete redesign.

    I would like to see more done to curb these two styles. Baseline BT and OTR were a good start. Nerfing DS's duration was silly. But right now people are so pouty that it's probably hard for the devs to separate the signal from the noise, feedback wise.

    People need to calm down, adapt - and once the meta has settled, we can see where we are and start tweaking things.

  • M4dBoOmr
    M4dBoOmr Member Posts: 598

    I think a LOT ;)

    why do you think Killer queue is that long now, not because ALL Survivors stopped playing the game xD

  • bjorksnas
    bjorksnas Member Posts: 5,616
    edited July 2022

    I don't understand the logic in destroying the fun, sure the person its happening directly to has their opinion if its fun or not but the other people generally just don't have fun because they are now in a prime position to lose. It inherently isn't about fun its about a valid strategy to build extra pressure and win with. I don't find losing fun is it suddenly toxic for the opponent to win, I don't understand the logic of its not fun for me so it must be bad, some people find it fun and other people who aren't directly affected by it are no longer in the running for deciding if its fun or not since at that point its just strategy.

  • fulltonon
    fulltonon Member Posts: 5,762
    edited July 2022

    Are you actually believing for a no toxicity in a game where flashlight clicking and crouch spamming and maybe hook hitting with obviously malicious intent will not be considered toxic lol

  • ByeByeQ
    ByeByeQ Member Posts: 1,104

    What incentive do killers have to play nice? There is less incentive now than pre-6.1.0 because BBQ & Chili got nerfed and that's not even that much of an incentive. Killers don't even have an in-game tool to track how many survivors they've hooked with BBQ stacks being gone... unless they run Grim Embrace.

  • Davenport916
    Davenport916 Member Posts: 169

    Imagine crying about camping and tunneling when you get a free borrowed time and endurance perks

  • ausanimal
    ausanimal Member Posts: 542


    Survivors do the same thing to killers when they get a change that is more favored towards them, a perfect example is the mori nerf killers knew it was coming but got no warning when they planned to change it they just went and changed it, after that survivors knew keys would be next at some point and can you guess what happened killers started seeing keys left, right and center along with where the hatch would spawn offering.

    Not all but a lot of survivors used that chance to be toxic towards killers and the fix they gave killers after a while was a change to franklins until they changed keys and hatch, so it goes both ways when it comes to changes in the game be it killer or survivor you will always get some players that will go out of there way to be toxic and not care for the other side.