Boon: Exponential

PaintedDeath
PaintedDeath Member Posts: 492
edited July 2022 in Feedback and Suggestions

So my standard, get-out-of-the-match-safe build includes Unbreakable to avoid slugging, but I was playing as Jonah and decided to swap out Unbreakable for Boon: Exponential to see how it worked.

The following 3 downs over the course of 2 games I was able to get myself up utilizing it. Imagine my surprise.

So lets discuss Boon: Exponential.

So obviously the safest bet is to bring Unbreakable, and if you are interested in getting others up from dying, We Are Gonna Live Forever, but with Boon: Exponential, you can viably utilize both perks in a single slot, with the stipulation being you are effected by the totem's aura. But Boon: Exponential is kind of useless if it's doing nothing other than providing the ability to get up, so you are left with a choice. Will you bring just it, or will you eat another perk slot to strengthen your boon totem? If you utilize just Exponential, you may be SOL come time to get yourself up, but if you bring Unbreakable you won't be able to help another. If you bring Circle of Healing, you can counter Thana, but others will undoubtedly probably bring a CoH also. You could also bring something like Boon: Dark Theory, which a general increase to speed is always welcome regardless of circumstance.

The real power though is in the name, Boon: Exponential. This Boon shines brighter than the sun when against something like The Oni, who is just slugging players during his power. If all the players manage to go down within the boon totems area of influence, you have pretty much negated the Killer's power all together.

This being said, I would say a boon totem with Exponential and Dark Theory, placed directly near the middle of the map would allow potential slugs to be negated, as well as lending some value to chases by cutting down how much the Killer gains on who he's chasing.

Also, being that Boon: Circle of Healing is so prevalent, placing a "Dummy" boon totem, that the killer wastes time hunting down and snuffing, isn't the worst idea. It isn't a great one, but it isn't the worst.

Post edited by EQWashu on

Comments

  • spiritsLeftball
    spiritsLeftball Member Posts: 173

    Did your cat pretending to be a human type this?

    on a serious note I ply mostly as survivor now a days. If I play 7hrs throughout the day, I only get properly slugged maybe twice. Not enough time to warrant the perk slot.

  • PaintedDeath
    PaintedDeath Member Posts: 492

    That's good, and you should change your loadout to mirror that. However, slugging is something that happens, and people cry about it all over the place anytime it happens to them. Some killers benefit immensely from slugging, Dying Light literally wants you to slug. Therefore, in the grand scheme of things, a perk to defend against slugging is a good perk to bring along just in case. I just want people to start thinking outside of the box, there are more options to deal with situations than what everyone runs, and in a LOT of ways, those options are better. Exponential gives you 100% increased recovery and the ability to get yourself. It takes like 30 seconds to full recover to 95%, at 100% increased rate you are looking at 15 seconds, AND you get yourself up. If you were to take Tenacity, and were downed slightly outside of the boons range, you could crawl fast AF toward the aura, recovering while doing it, and then getting yourself up in seconds while in the aura. If you take freaking Soul Guard with you, you get End after picking yourself up, so you can literally do it right in their face as they come to get you. It's a pretty strong load out, the problem being that its incredibly focused in ONLY countering slugging.