http://dbd.game/killswitch
Incentives...?
Sooo.... it's no secret that killer que times are currently longer than usual while survivor que times are near instant for the most part. I know a lot of this is due to the recent changes to the game, I'll agree that my solo que experience has been less than ideal (Then again, solo que has always been hit or miss).
So I wanted to ask:
As someone wanting to play survivor (not necessarily a survivor main), How much blood point bonus would it take for you to que up? Or conversely would nothing bring you back outside of some changes being made to the game as a whole?
Personally, I would be much more inclined to play if incentives were on at 100% bonus BP. To be specific, the bonus applied to the post game amount. (IE, you earn 20k in a match, and if two streamers were in play, you earn 120k)
20k(Match Pts) + (100% Streamer)20k + (100% Streamer)20k => 60k(post game amount)
60k(post game amount) + (100% incentive bonus) => 120k(final amount)
This is mostly for my curiosity, so let's not have any arguments. Just wanna see what people think.
Edit for clarity: I've been playing despite the changes, just would be way more enjoyable for me if the BPs were rolling in haha
Comments
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Honestly, I always just play whatever has the shortest queue. So whatever incentive I get on top of that will just be gravy :)
Both Side Player FTW!
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This is actually exactly how it was working in the brief period before it was killswitched. Instead of being an additive bonus like streamers, it was a multiplicative bonus.
But personally, a free party streamers for a +100% additive bonus would be fine for me.
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Yup! I just wanted to mention that in hopes that when it returns that it comes back exactly like that. I loved the amount I was getting that I didn't care if my games were poor.
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I've been mostly playing only survivor since the update, because my friend was online and we always play survivor together.
Games have been mostly miserable, as we are both new to the game and learning is hard, especially since the update.
100% bonus might not be a lot on a tunneled game at 5Kbp, but it would be enough to have less DCs ! And it would make grinding as survivor much easier. Right now, if I need bloodpoints, I do killer games. A bad killer game is more rewarding than a bad survivor game.
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I'll play killer all day, but no amount of BP incentives would get me to touch survivor with a 10-foot pole atm.
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A survivor bonus of 100% that isn't multiplicative is worthless. Giving me an extra 8k to 15k per match isn't going to convince me to play survivor. If killer queues are long and survivor has a crappy non-multiplicative 100% bonus, I'll just play a different game.
The bonus should work the way it did before it was kill switched. If you want players to forget they're not having fun in a certain role, the bribe has to be large enough to actually distract them.
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I do the same as @tippy2k2 and queue for whatever has the shorter queue though it has become a bit lop sided over the last week (8 solo queue games today, 3 killer games as an example). Part of that is because I really like how the patch has improved my survivor experience (please note I said my experience not yours before responding).
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I wish they would add a queue estimation to the menu so you know roughly what the wait time is like for the role
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