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Omg I thought of this and this is op as heck…

So, I am a plague and Freddy main. For this revolves around plague. I’ve been using meta builds (such as pop, ruin undying…) on plague before the perk changes. After the update, I’ve been using slowdown perks. Recently, I thought of this build and it is so op. I will explain the build after. So here is the build, seeking for feedback:

-Devour Hope

-Plaything

-Pentimento

-Thanatophobia

First of all, the combo of Devour Hope, Plaything and Pentimento forces survivors to choose. Since plague is a killer who needs to adapt her play style to the survivors’ play style (cleanse or not cleanse), this build works especially well on her. With Devour Hope, it is one of the most powerful but inconsistent hexes in the game. With Pentimento, if the survivors cleanse Devour, you will be able to get value of slower gen speed. If they don’t, well, they’re literally finished. With Plaything, whether Devour is up or not, it is a strong perk on killers such as Plague. Plaything also provides the value of deception. There are 5 totems in the trial. With Devour+4 Plaything, all 5 totems will be hexes. Once Devour manages to survive and reaches 3 stacks, survivors will try to search madly for the totem. If the survivors are not swf, they will panic and will be very likely to cleanse other teammates’ Playthings (because you can’t see other’s Playthings for like 90 seconds after Plaything activates). As they survivors cleanse hexes, whether it be Devour or Playthings, you will definitely get Pentimento value. If they boon the totems, against Plague that is useless, so it’s even better. This combo of 3 perks is already very ######### up. With Thanatophobia, it is just to further punish non-cleansing survivor teams. I understand that the 52% gen slowdown along with the 90 seconds gen speed will be very annoying for survivors, but this is from a killer’s POV.


Excited to get feedbacks.

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