If nurse was to get a power rework what would it be
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Since she is the only Killer that people play differently as Killer, I think Survivors should also play different against her.
For example, the gameplay flow of other Killers are like, you take one hit and get injured, you get one more and go down. This should be changed for Nurse since she is also played differently.
Imagine her attacks dealing 0.5 damage, so you need 2 hits to equal one health state. The first hit don't trigger damage so the Survivor won't get a speedboost. Exposed Survivors will take 1 hit like before since it means double damage. It's a crazy idea and would be a huge nerf to her.
Or maybe her first blink will do normal damage, but her second will only do half damage.
There's a lot of ways to rework her, but I really don't want her special power to blink to be removed, it's a fun mechanic.
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Her attacks are fine as they are 😊
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Nurse is good as she is, a killer that does not need nerf because is hard enough. A power rework could be a buff to her, adding flannel as basekit. Nurse demands skill against good survivors, she is good as she is.
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Ideally something that's not as boring as Freddy's reworked power.
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Upon using the active ability button, you explode.
That's it, that's the rework.
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Collab with Silent hill. Make the nurse from silent hill 2. When she is stunned an ai bot takes over the nurse and the killer spawns into a new nurse. Max out the nurse bots to something like 15 to 20. Also make it so if the survivors don't stun her she grows in power to where they wish they stunned her while they had a chance.
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Here we go:
Nurse becomes a standard 4.6m/s killer. Her power is centered around stealing survivors breath. This is a targeted ability and "thrown" when she concentrated on her hand and retrieves the stolen breath to her.
When successful she will have to hold her own breath, gradually slowing down her speed to a minimum of 4.2m, she can take a breath again by tapping her alt power button, returning the stolen breath to the survivors.
While their breath is taken away survivors are exhausted and they cant fast vault, and maybe don't vault at all once nurse reaches her slowest speed.
The idea of new nurse is to somehow go down her old secondary theme of "taking looping away from survivors", without being as oppressive and breaking the game in twain.
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I like this idea sounds fun and maybe she can use those stolen breaths to blink and then has to get them back removing the negative from the surivor
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I haven't thought about the numbers too much yet, but i would probably:
- Increase her movement speed to 4.0 m/s (same as a survivor)
- Decrease the range of her blinks by about half.
- Remove the cooldown/charges or the fatigue. Preference here on the cooldown/charges as the fatigue gives survivors a change to play around it and hide.
- Give her a secondary ability on a decent cooldown, say 60 seconds. That lets her teleport extremely far away across the map (like all the way across the map), but can't hit any survivors out of it. After she does this blink she get's a longer fatigue or her power goes on cooldown for a bit like 5 seconds (if you remove fatigue). Charging it should work like the addon that shows the blink range, where a cursor appears and you can basically set it anywhere you want to blink to.
- When she downs a survivor the cooldown on her secondary ability is reduced/given back.
- Rework her range and extra blink addons (could add new effects around the new secondary ability)
- I'd also consider making the thing that shows the range of the blink be basekit to help newer players out when playing her, but it depends, as a nurse main i don't really use it so i don't know if it would be distracting to people who are already familiar with her power.
This nerfs her chasing power a bit while keeping her ability to have map pressure strong without needing range addons. In chases she gets more frequent but shorter range blinks, outside of chase she can get around her slow movement speed and still defend gens.
Ideally if they want to keep the teleport, you want nurses blinks to be weaker, but have them happen more often. This creates more opportunities for the survivor to outplay the nurse and keeps her power a bit in check.
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I doubt nurse will get a rework, it'd be new killer.
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Buff nurse huh... yeah no thanks.
Also Flannel is a distracting and annoying addon.
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That could be tried but I would change her like oni start as m1 killer and earn her power. Oni's power is not even as strong as nurse and still it's so limited.
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She is a Nurse, so she should heal injured survivors.
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That hard argument is weak one watch otzdarva video on nurse. Many other killers are harder and require lot more skill and map knowledge.
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So... She can't blink anymore, she doesn't have any anti-loop, she has weird useless ability that don't even dmging survivors, but making them... Exhausted...? And this ability even slowes her down?
I mean... Bruh. xD
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I don't think you should listen much of what others "thinks" about stuff, that you can check yourself.
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It was just a rough draft ready to be brainstormed, but you gotta throw something on the table in order to with something.
Nurse as she is right now doesn't damage you with her ability, the blink just delivers her to a place were she can hit survivors out of position and deprive them of their safety net of vaults and palettes.
I tried to do the same without being as oppressive. And I recon taking away a survivor ability to use the tools of looping, ie vaults and palettes, is essential an anti loop ability. Maybe the slowdown on Nurse is too much, but I want to give her some escalating debuff the longer she holds a survivors breath. How about this: the longer she holds the breath the longer she takes to recover from a missed swing and on a hit the survivor gets their breath back.
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Heal survivors three times to save their souls.
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Oni blood fury and pinhead chains requires more skill. I played nurse and she is easier to use than those 2 skills. Nurse is not punished enough missing blinks. I play on console so I imagine nurse is much easier on pc. Otzdarva is basically dbd expert so yeah people should listen his opinion.
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Don't get me wrong, I've seen his newest vid about nurse, I do agree with him in some points: range addons are disgusting, some perks on her disgusting. But reworking her ability, no thank you.
Make her blinks as a special attack and rework her range addons. Thats it, thats my opinion.
Remove the disgusting part about nurse.
Excuse me... Oni blood fury is harder than nurse blinks? So you played nurse and thinks her ability is easier than blood fury?=)
Well, I respect your opinion.=) Thats all I gotta say.
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To be honest the main thing I've considered over the years if Nurse would get reworked is how would you normalize her as a 110 killer and keep her blinks. Otz made a video recently and I'd actually agree with putting it on a power gauge as an option - However I feel she'd need a secondary power or a much weaker version of her power before the power gauge is filled up.
Personally a way I'd nerf the blinks specifically is add the requirement that she must blink through a wall to blink before her ability is fully ready - Basically a variant of Blight. She has to line of sight herself to use her power up until she's given full reign with a fully charged blink when the power gauge is used. Possibly just giving her heavily restricted blinks and then a secondary ability to activate her power as is for a full minute.
Also - I've primarily played Nurse since 2016 with no addons - Most of you saying she's fine don't play her. I love Nurse but in my view she's holding the game back. We actually just got a baseline buff for all killers which was long overdue. Some killers who haven't been viable for years are suddenly becoming playable. Yet Nurse isn't brought down with these changes so she indirectly received buffs she didn't need and with each perk that's added she continues to have more options that likely force BHVR (Speculation) to keep some perks toned down. If Nurse was reworked it would open the doors to have more deadly perks. It's just the idea that we can't have certain perks simply because Nurse would be too good with them is an issue.
A few years ago I would have said she's okay yeah - Game has evolved enough to where she's gotten a bit out of control
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Nurses are also told what not to do to hurt people :)
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I find the power change weird but good and agree on the holding the game back I hope she gets changed but not like Billy (my poor boy)
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The anti loop is no vaulting it needs work but could be good with some changes
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You can summon her in ab emergency by finding a bathroom mirror, gazing into it and saying three times ~candy man~ Sally Smithon.
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Agreed but if nurse is the one of main reasons for some bad maps, perks ect...
Then she will need a change but I still want the nurse to be the nurse lot like what happened to billy
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I would make her start as 115% m1 killer but then how would she earn her power would it be injuring people like oni or something else entirely. But I think her power should be bit easier to get than oni as it's not instadown or maybe be twice as long.
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NO! Don't touch my main!
(Now serious)
No vaulting anti-loop is something similar to doctor, but I don't like the idea of nerfing the hell out of S-tier killer.
S-tier killers are here for a reason... You know what I mean.=)
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On console oni does not turn as fast as on pc so he requires to be very accurate with nurse I can bit miss blink but I still get the hit as her lunge is insane and if I miss my first blink I always have second blink. Other example is blight his power is arguably games hardest but you can always play 115% m1 with him so he is not as punishing.
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Ok, imagine nurse on console then? I don't think console or pc matters in our discussion tho.=)
If you'd say Billi or blight is harder, than I'd not argue, but Oni?=)
I can argue with that all day. Oni is no where near harder than nurse.
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Yeah needs some work I feel that
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