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Killers are too oppressive right now and gens are boring

Jasonisanicefella
Jasonisanicefella Member Posts: 377
edited July 2022 in Feedback and Suggestions

Oh gosh, another day where I got my butt kicked 6 times out of 6.

I am giving up for today.

  • STBFL is very insane when used for camping
  • Gens are too slow, and boring when paired with the slowdown meta
  • Chases are too short
  • And finally, the grind is still terrible. Maybe slightly improved, but still too much for a paid game

Can we get an official statement? are the devs happy with the situation, or is something being done soon?

I am alright both ways but I would like to know to decide whether to give up on DBD or not

Comments

  • dugman
    dugman Member Posts: 9,713

    I know 0.12 seconds is a small number, but keep in mind it takes 1.5 seconds to do an unhook. So prepatch the hit recovery with full 8 token STBFL as 1.2 seconds, which meant there is a 0.3 second window to do a second hit in a row on someone trying an unhook next to you. While post-patch the recover is 1.08 seconds (that 0.12 seconds faster you mentioned) which means that window is now 0.42 seconds, a 40% increase. That means it’s relatively speaking a lot easier to get that second hit in because your margin of error is 40% larger.

    So that 0.12 second change actually does make a noticeable difference in hook trades. In chases it’s not quite as noticeable, basically it’s a 0.5 meter less distance gained by the survivor, which can change the outcome in close chases but you wouldn’t necessarily realize it as it happened. It would be a statistically significant slight boost over the course of a lot of chases but small enough you’re not going to really see it and go WOW.

    Personally I think mainly because of the hook trade difference they might end up tweaking STBFL so its total net recovery speed after a hit is the pre-patch 1.2 seconds. That speed was plenty fast to make STBFL be a good perk that got used a reasonable amount. This new version is just very slightly overtuned.

  • Seraphor
    Seraphor Member Posts: 9,422

    I've never personally had an issue getting that second hit in, before or after the patch.

  • dugman
    dugman Member Posts: 9,713

    Well that’s because you have great timing probably. 🙂

  • Deathstroke
    Deathstroke Member Posts: 3,521

    I had pretty fine games I survived 2 out of 3 games. First game I got tunneled out when we got 2 gens done I managed to give my team enough time to do 2 gens and they got last gen over 70% but killer managed to regress it entirely so I didn't watch what happened after but killer probably won but it was not too bad. In my second game everyone got out it was bit too easy and in my last game there was try hard blight and we had bad start but we recovered and did all gens. Unfortunately he managed to kill all my teammates in the end and pushed me out. But I think 2-3 of us could survived my teammates wanted to save too much and the blight played well.

  • Header
    Header Member Posts: 308

    current attack cooldown is 2.7 seconds.

    with 8 stacks of stbfl thats 2.7 * 0.6 = 1.62

  • dugman
    dugman Member Posts: 9,713

    Yeah, I used the wrong number. Still, the point stands that the small difference in hit recovery makes a big difference in the size of the margin of error on getting two hits during an unhook.

  • ZVom
    ZVom Member Posts: 199

    Disagree with everything except the grind:

    1. STBFL is not a problem - whether used for camping or not. It's just slightly better. Still not amazing, but definitely step in a good direction
    2. gens are ok. You know why killers use slowdown perks? Because survivors are abusing loops and bully killers. Slowdown perks are used to make the chances even.
    3. chases are perfectly fine now. Killers are still loopable, not as asnnoyingly long as they used to be. It's also a step in a good direction.
    4. Grind is ridiculous, disgusting absurd. New players don't even want to get involved in this freaking mess. It takes roughly 57 hours to get single character to P3 and new system basically forces you to level characters to P3 one by one. Grind should be at least cut in half.
  • Jasonisanicefella
    Jasonisanicefella Member Posts: 377

    Not for this kind of pushback, this is the biggest pushback I have ever seen in DBD.

    Being quiet and weathering the storm is not the right call here, hiding and waiting is not the right call.

    At this stage i would be happier for them to come out and say if they are ok with the results of the changes and the feedback.

  • Tsukah
    Tsukah Member Posts: 390

    Yeah the grind is still pretty bad I agree with you there

  • Devil_hit11
    Devil_hit11 Member Posts: 8,878

    what's overtuned? you can still unhook. if you want adjust to old time in regards to camping, you can just decrease unhook time to 1.4 or 1.35....

  • dugman
    dugman Member Posts: 9,713

    Like I said, it’s slightly overtuned probably, not a ton.

  • Jasonisanicefella
    Jasonisanicefella Member Posts: 377

    Online response is also one of the few ways to determine the response of an audience.

    I cannot think of any one company that when faced with a pushback like this hadn't released an official statement.

    This could even be "we think this is the right way forward for dbd so you need to accept it" so people can decide what they want to do.

    Even if it was only the 1-2% of the player base this is still VERY significant and VERY vocal, to an extent that never happened with DBD.

    I can only compare this with the pushback that amazon is getting for rings of power, and that got already massive reshooting

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389

    Yeah, because there's way more people that play exclusively survivor than killer. So the volume of complaints are going to be much higher due to the changes negatively effecting folks that relied on extremely powerful perks like dead hard and iron will.

  • jaymiechan
    jaymiechan Member Posts: 52

    Except, you know, the fact this is a 4v1 asymmetrical multiplayer game means you NEED to have more survivor players than killer players, just to populate the games. And the reason killer queues are taking so long is there is a massively reduced survivor count due to the changes....

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 1,313

    Chases were changed overall weren't they? The hit speed boost was nerfed, and as you said killer hit base speed was also changed.


    I don't think it's nescessarily just a dead hard issue. I think new dead hard is great personally, though I'd love the endurance window to match the animation time.

  • ad19970
    ad19970 Member Posts: 6,441

    Gens themselves are not too slow. The 10 second gen time increase was absolutely needed, giving killers a bit more time for their objective, and therefore giving them a bit more of a fair chance to win, even against well coordinated teams. Making killers less dependent on slowdown perks is just generally very important.

    The problem are certain slowdown perks, that together with the 90 second gens, are just too strong at the moment. The biggest problems in my opinion are Thanatophobia, Hex: Pentimento and Eruption.

    Chases are also not too short now. The baseline killer chase buffs are nice, and help, but certainly don't make a huge impact themselves, survivors can still waste time of a killer if they are actually good at the game. I guess there were some survivors that relied too much on Dead Hard before the patch? Not sure, but you can still waste enough time of the killer for your team mates to make good progress on gens.

    Of course the Dead Hard nerf also helped killers with chases, but that was absolutely needed. Dead Hard was just a cheap crutch perk, nothing else. All these chase improvements for killers are also good because they very much encourage the killer to play normally, trying to apply good map pressure, and going for chases instead of camping the hook.

    The chase to gen ration has shifted a bit in the killers favor, and again, that was 100% needed. It lets killers go for more chases and still have a fair chance to win, which means killers have less need to camp and tunnel. This ratio only becomes problematic when certain slowdown perks come into play, especially together. That's when gens just take too long to complete, and why certain slowdown perks need to be nerfed.

    The other big problem with this patch was that, even though killers got a bunch of baseline buffs, making normal and fair gameplay noticeably more viable, the devs did nothing against camping and tunneling. Those are the strategies that really need to be nerfed, as they are both cheap and incredibly unfun to go against. Encouragement to not camp and tunnel alone won't do the trick. Especially when these encouragements also buff camping.

    If they revert the baseline buffs to killers, instead of taking the opportunity now to actually, finally nerf camping and tunneling properly, I am going to lose it. Again, some of the slowdown perks need to be nerfed, but the baseline changes were all great.