Am I dumb or is the grind the same?
According to the devs, the grind would be reduced by 75%. I assumed that meant that instead of the usual 1 million it costed to prestige a character, it would instead cost 250k. Yet I just tried to prestige my Zarina with the 1.2 million bloodpoints I had saved up and it only got me to level 44.
Am I slow haha?
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Instead of assuming, you can, for example, read what changes were made and what they were supposed to achieve. Grind was reduced because you don't lose everything upon prestiging, and you don't need to unlock new perks on each character. It was never said that leveling up bloodweb will be cheaper.
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The cost of the bloodwebs is the same, but now
- you don't lose anything as you Prestige, you get to keep all your stuff
- When you do Prestige all your other characters automatically get copies of your Prestiged character's perks in their inventory instantly at level 1. When you Prestige again they all get it at level 2, and if you do it a third time they all get those perks at level 3.
So where the savings come in is when you have multiple characters and want to get all your teachable perks on all of them. If you only play a couple of characters the new system doesn't change your cost much.
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lol chill, they said "this is the single largest reduction to grind we’ve ever made, cutting it by roughly 75%." and it's just a lie, grind is worse for me
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My guy is not happy. I actually did read it, I just misunderstood it, that's all. 😂
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It gave hella perks to all my lower-level survivors when the update happened. The small blood web after prestige is really good for getting more perks and perk levels on those that need them very fast. Less useful if you already have all perks.
On the killer side even though I had "all perks all killers" (no prestige), it cost me over 1.5 million bp to get them all up one more level to prestige 6 after the patch. I lost count but I earned that bp pretty quickly just by playing killer.
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The grind is weird for survivors. You have to get the survivor you want to level to Prestige 1 (so technically level 51) but you get all their perks on every survivor at level 1.
It's worth it if you level someone like Meg where ALL her perks are amazing, but if you level someone like Jake it's not worth it at all. Especially if you only play one survivor, which most people do.
At least with killers, of they have bad perks they can make up for it in gameplay (Oni for example) or if they have poor gameplay but they have amazing perks (my precious Sadako).
The grind decreasedefonitely benefits killers more. That's for sure.
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If BP bonuses from BBQ and WGLF remained, we would have had a fair grind reduction.
Currently we've got a boogaloo that looks like it is a reduction but in fact it benefits veterans and screws new players.
It's just very unhealthy
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The very least they could've done was reduce everything in the bloodweb by 1000. It's clear they never truly wanted to the reduce the grind.
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Yeah I feel like I'm one of the few that feels like little has changed. Don't get me wrong, having all teachable unlocked when you go to prestige 1 is fine and all, but they have cut down the amount of blood points you earn. So without any bloodpoint offering, you're earning around 50 or 60k per game. And it takes around 1.5 million to prestige. So I feel like its not helping the new people, the ones that need this the most.
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It's definitely easier to reach the finish line of the grind (aka unlocking all perks on all characters).
And that's the only grind devs took into consideration.
But since BP bonuses from perks are gone and there's no compensation for that, both sides will actually have to grind twice as hard (with a bit more on killer side, since the increased bp per category, it's nearly impossible for killer to max out Sacrifice category without using mori).
Yeah, you'll achieve the end of the grind faster, but it's gonna feel like a fkn chore. I hope they gonna fix it..
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They actually make the grind worse than it was cause yes u get all a survivor's perks unlocked on every survivor same with killer when u prestige them once but now it takes forever to reach lvl 50 to prestige them cause killers aren't letting match last and kill us off too quick and cause of the bonus bloodpoint perks ending up with the bonus bloodpoint part of them getting taken away.
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I think I'm in the minority here but I much prefer the new Prestige system. It's nice to get T1 teachables after prestiging a survivor just once, and you don't lose all your items/addons for prestiging.
My only criticism is that useless common addons/items are now worse than ever and it seems much harder to get good/rare ones.
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You didn't read their statement and picked one line out of context. The 75% reduction refers to the time it'll take you to unlock everything on everyone when they release a new chapter of content.
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feels worse survivor side honestly especially for perk entry for newer players. i really don't think the bp incentives are going to fix that even when they do come back
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No, you're not dumb. It's even worse than it used to be. I said it when they told about the "less grinding", that the math doesn't add up. This change actually increased the grind.
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It gave me a lot of perks from the characters I prestiged before the update, and I do like the new system, but there are a few problems that make it hard(er?) to grind still.
- The forced prestige thing means you have to consistently go through 30 levels of bloodweb before you get interesting add-ons, items and perks, which is still a chore and for some people, amounts to more grinding than when they could buy from level 50 all the time.
- Grinding as survivor is abysmal at the moment, especially in lower mmr where casuals get consistently destroyed by tunneling killers (and by legitimately good ones), and gain very little bloodpoints.
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Anyone who thinks the current thinks the current grind is acceptable does not play solo queue. You get destroyed by some sweat lord while your solo queue teammates throw the game to cleanse totems and open chests. You get 12k for the match when you could have potentially gotten 24k when WGLF existed. That's not amazing but it makes it a little more tolerable. In addition the game is significantly harder for solo queue now so you usually end up with less BPs than you would have before. Then you are forced to prestige where you get terrible addons and items in the early levels. It just feels pointless to play until they buff the base number of BPs and rework the low level bloodwebs. Not making the bp bonus from BBQ/WGLF basekit is one of the strangest decisions i've ever seen the devs make. Both encouraged healthy gameplay and everyone loves more bloodpoints. The grind would have actually felt better if they kept these.
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It’s worse for me too. I already have most of the perks I want on the characters that I play, so I’m grinding for survivor items and killer add-ons. BP bonuses for BBQ and WGLF are gone now, so the grind has been made 2x worse for me. The whole “75% grind reduction” thing was for the very specific situation in which you want to play every character and prestige every character. BHVR didn’t bother to mention that for a lot of players the grind reduction was far less, and actually even worse for certain players like myself.
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Removal of BBQ and WGLF is the thing that made the grind worse - If it simply remained or made base kit then we would have single handedly the best patch in the history of DBD. Now we have the patch that made survivors crying and ppl who like to unlock new things crying too because grind is ridiculous.
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Something I haven't seen many people acknowledge is just how much you save by unlocking perks on other characters by prestiging.
A tier 1 perk mode is 4000 BP. With 31 survivors, prestiging a survivor unlocks 3 perks on all survivors, saving 360,000 BP on just the perk nodes, let alone the bloodweb levels required to get to those nodes.
Rises to 450,000 and 540,000 for tier 2 and 3 perks respectively.
If you factor the bloodweb for each of those it's closer to 4 million, per perk.
So for every additional 400,000 you spend getting a character from level 40 to 50, the perks that are then automatically learned by the other 30 characters refund this and potentially save you about 4 million BP. That's a ten-fold saving.
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My grind PLUMMETED. I don't know what you guys are on about.
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Exactly. There's no reason good enough to remove the blood point bonuses from BBQ and WGLF, and with the incentives turned off the grind is ridiculously high right now.
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And now no BBQ bp bonus so that increase the grind by half alone.
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the truth is - Removal of bp bonuses from perks is a must, period. It was very unhealthy as it forced us to run specific perks in order to make grind less painful.
Unfortunately, what behaviour did was to remove a bad habit (forcing player to play bonus bp perks) without solving the real issue and main cause of WHY ppl ran these perks in the first place (ridiculous grind without bp bonuses) and effectively it made the grind unbearable right now especially for new players.
Imagine starting the game right now without having anything unlocked and realising how much do you have to grind in order to get just three perks tier 3 (since the most reasonable thing to do right now is to pick a single character and p3 it without touching other characters as P1ing character X makes his perks appear on the bloddweb of character Y so leveling character X and character Y simultanously makes it unreasonable since you can have all perks t3 of X on Y if you P3 char X) - as soon as he prestiges one character he realizes "OMG I literally spent ~1,7KK of BP in order to prestige one character, now I have to pay 20k and do all these things 2 more times to make the most of perk transferring system. *Quick Mafs* ~30k per game, a game takes roughly 20minutes, alright:
(1,7kk + 20k)x3/30k=172 games in order to get P3 on a character
172x20/60=57 HOURS of gameplay to get ONE character to P3.
OK so I have to play around 57 hours on ONE character in order to make the perk transfer system reasonable until I can switch to other character. You know what? I don't care - Gonna play civilzation or something. See ya lads"
That's how the new grind feels for a baginner.
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More or less it's slightly better. The grind reduction only really benefits those that have several prestige 3 characters on hand, therefore significantly dropping the amount of BP required to spend because all of the prestiged characters' perks are instantly shared across the entire roster regardless of level.
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