Must survivors really forever cry using the same 3 second clip?
It's one of the most annoying things to hear, your survivor on loop, crying and whining over and over and over non-stop. I wish you could just suppress it for yourself or lower the volume. It's super annoying.
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use iron will.... oh wait... they nerf'd that too... like it really really needed a nerf because apparently its "broken" smfh
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I don’t really mind it that much.
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It needed a nerf, it was way too strong. It's the only way killers can track you! Without grunts of pain, survivors vanish. It was really unfair and one-sided.
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It's especially annoying when you're sick against The Plague, because you're vomiting sound effect is on loop forever. Even when you're working on generators, you hear some of the sound effects from the zombies of The Nemesis lol
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so blood and scratch marks and footsteps totems opening boxes lockers and breathing from running and perks that reveal survivors locations are completely irrelevant ways to track survivors because they have iron will.... and its the only way killers can track survivors
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I usually don't mind it, but some survivors are actually SO ANNOYING to hear.
I'm sorry Leon, I'm sure you're a great guy and all, but PLEASE shut up.
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I will say Feng and other certain ones are pretty annoying, but I don’t think the mechanic is annoying overall.
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Lol footsteps didn't make noise over half the time, they were constantly bugged and all those other sounds don't even apply to chases. Iron Will was broken
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Scratch marks, blood and step sounds
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iron will literally shouldve been left alone.. there was nothing wrong with it before-hand. There are many MANY other ways to track survivors and Nerfing Iron will was the literally the worst possible nerf to make.. literally rendering it almost useless...
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How do blood and scratch marks not apply? and just because footsteps or anything you said were "buggy" that doesn't justify the nerf. It really doesn't. The reason they nerf'd it was entirely to make the game more killer-sided.. That is the only reason because apparently the many MANY other ways to track survivors weren't good enough.
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It was sarcasm btw I never had a problem with IW because I sometimes ran Bloodhound. No one runs it. Thus no one anticipates it. You can easily find someone who's hiding with IW with it lol I used to get messages accusing me of hacking and people questioning how they were found, and then I pointed out the perk.
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The puking one should definitely have a local mute option. as in you can disable it on your end but it still plays normally on the server side. Vomiting as an action is a very common type of synesthesia, people are often "encouraged" to do it by other senses (smell, sound, sight, etc) when they witness it. Even if it doesn't make them spontaneously vomit everywhere, it still makes them feel sick at best.
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pre-patch I had iron-will calm spirit lucky break and i'm telling you I had my friend playing doctor find me from my footsteps and breathing... alone... so It wasn't that broken seriously....
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Iron Will made perks like OTR and Self Preservation never see use, because having a perk that makes you silent unconditionally was better than perks that make you silent conditionally and for a limited duration.
Iron Will 100% deserved the nerf it got, because a perk shouldn't just unconditionally permanently remove sound survivors make. You have alternative options you can use if you want completely silent noise now that Iron Will no longer does that.
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or just keep using it, play ace, and crouch when you need to be silent. might as well be 100% at that point.
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Oof, savage. But can't argue with that one.
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Sure old iron will can come back with the addition of a new perk "Killing Will". An uninjured survivor does not see the red stain. If you say that's broken/kills mind games entirely I am curious to hear how that is different from making injured survivors 100% mute
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I don't think hiding read stain is that strong in chase. If that was the case Beast of pray would be meta but it's not
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SURVIVORS SURVIVORS SURVIVORS
KILLER MAINS KILLER MAINS KILLER MAINS
MY SIDE YOUR SIDE MY SIDE YOUR SIDE
Can you for the love of god discuss things like normal people instead of resorting to straw men every other ######### post? It's getting tiresome.
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I would argue that hiding your red stain prior to chase is stronger than hiding it mid-chase. I'd agree with you though that beast of prey is not very good.
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Depends on the survivor you're playing. Some of their cries are horrible & I question BHVR as a whole since they gave it the OK and added it to the live version of the game. Yun-Jin's is so bad, I remember I purchased her and that very same day, stopped playing her lol.
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How could they track your breathing when Iron Will removed your breathing?
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If dbd was a game where the killer purely relied on sound to locate a survivor, i would say "yes, it's strong". But killers have aura reading perks, addons that do the same, the advantage of seeing scratch marks and blood of the injured. People are reacting like Iron will was some sort of invisibility power.
Iron will was a good perk? Yes
Iron will was totally broken and needed an utterly destructive nerf? No
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Iron Will was being used while other perks that something similiar were not. The devs nerfed it solely because it was being overused. Now the other silent perks can be used without Iron Will straight up being better them than.
This isn't some sort of "Iron Will is OP". Iron Will was doing too much for a perk with no conditions or limits and now it's not. You have other options for silent injured sounds, use them.
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But nerfing iron will because other similar perks were not used is nonsense. There are always one or two perks that are better than others in the same role. With that thinking you would be constantly nerfing the best perk of the bunch until they are all useless.
Is like saying kindred is broken because is better than other aura reading perks like dark sense or deja vu
Think that 60% of survivors perks are weak or very situational to use so there always be perks left out
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The different between aura reading perks is there's not an aura reading perk that unconditionally shows you the aura of others with no limits. Iron Will was an unlimited unconditional silence effect. Strong effects like that need to be limited in some way, because a team of 4 survivors can all bring the perk. Iron Will is now on par to the strength it should have had with the only disagreement I personally have is the exhaustion part of it not being needed at all.
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Because iron will is a perk that applies to one single aspect of a chase, that is sound when injured. Yes, it is a 100% silence on sound but you would still bleed, and leave scratch marks.
Think that Most killer in chase rely more on scratch marks and blood than sound, which is why "lucky break" which had a time limit was nerfed to 60sec because it also blocked these
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Iron Will was silencing footsteps and breathing as well. Nobody does a totem or box in a chase. And blood means nothing on certain maps where it gets buried under grass or blends in with the floor.
Iron Will was broken. It cut off an entire one of the Killer's five senses for one perk slot.
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"Iron will was broken. It cut off an entire one of the killer five senses for one perk slot"
My god, what do you think dbd is? a real surviving experience where you focus your inner strengths and hone you 5 senses to your limits?
3 out of 5 of your sense you cannot use because you are playing a PC GAME.
The only ones you can use are sight and sound, and sound only comes as confirmation of you cannot see.
In a normal chase you would use like 90% sight and 10%sound. if you think that sound makes the world of a difference, i invite you to play blindfolded
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Sound is a very big deal in DBD. If you think sound doesn't matter then nerfing iron will isn't a big deal, if you admit that iron will was actually a huge perk I have to question how did you think it was fair compared to other sound perks? Old OTR was considered trash because 50% of its effect was a bad time limited iron will.
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If this claim was true Iron Will would not have had the pick rate it did. Raw game data proves this post false.
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IW should be nerfed,but not this hard.
I had this idea for along time that not running will slowly lower volume in 5sec or something, and running will increase the volume back. So IW used as Defensive rather than in chase.
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Iron Will did need some sort of nerf. Completely denying the killer one of their main tracking tools permanently for zero effort was absurdly-busted.
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You can suppress it by... not watching the video 😎
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considering how often you can lose LoS in a chase, I'd say sound is a lot more important than 10%.
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It is not that Sound is not used in chases, the thing is that dbd has a lot of ways of showing the killer where the survivors are.
Survivors bleed, they leave scratch marks, they shout, their aura can be revealed with many perks and addons. Blocking sound is not as big of a deal when you consider all this.
again, those survivors dont bleed? dont leave scratch marks? you are much more inclined to follow the scratch marks than hearing the sounds.
Iron will is a good perk, i am not saying is weak. But the pick rate it had was mainly because it was one of the easier to get, as it belongs to one of the free survivors, not because it was broken by any means.
What i am trying to say is that people believe that Iron will was the ultimate stealth mechanic, like it was some kind of invisibility when it was nothing like that. And because of a perk is designed to specific counter 1 out of 4/5 mechanics the killer has in order to track survivor does not make it broken.
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Imagine a perk being one sided
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The problem isn't that survivors don't make other sounds. The problem is ducking into a corner during chase is immensenly powerful with almost no drawbacks with iron will equipped if you're injured. I can link to tons of vids of people using bite the bullet + green medkits to heal to full within ~9 seconds of the killer losing them at a jungle gym where they turn entirely mute. That's when silence was broken, not the Claud trying to wander off into the corner of the map but survivors using pure silence combined with extremely fast heal speeds to basically round a corner and if the killer doesn't spot them instantly losing the chase.
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But how many times can you realisticaly pull that off.
Most of those videos are done by people that have like +3000h on dbd that are skillful enough to get away with those tricks. It's like i'm telling you "I can show you a clip of a bubba downing 4 surv in one chainsaw sweep, too strong, lets nerf"
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I don't think a survivor should be able to heal to full in ~9 seconds of rounding a corner. Nor do I think nurse should be a thing. I think we should balance around top(ish) players of both sides. To that end I would say a survivor using 100% no sound in a way to lose chase/heal up while the killer is totally lost in ~9 seconds is far, far more common than 4 survivors standing in a single bubba sweep.
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Anyone who says Iron Will is useless now hasn't actually used it. Post a video of you using it and failing if you want to prove this.
And it certainly makes the grunts quiet enough to not be a bother. You literally can't hear them if you're on a gen or in the terror radius lol.
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Easy to get? No, dude. We are not talking about a charity perk. TOP PLAYERS ran this constantly, nonstop, in conjunction with Dead Hard.
Dead Hard / Iron Will became the new "smol pp build".
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You can't see scratch marks and blood behind walls. Grunts of pain are useful in that scenario as it allowed you to know where the survivor was running and cut them off or know that the survivor has left the loop and you shouldn't bother trying to mind game. Iron Will was free chase value for doing nothing.
If Iron Will was only run because it was a free perk, then why didn't Prove Thyself or Adrenaline, 2 strong and free perks, not have a pick rate as high as Iron Will?
The ability to completely remove an aspect of the game with no downside or counter-play is broken. OTR and No Mither also affect sounds but have downsides to it.
Also, Iron Will is still pretty good. 75% is not bad at all. The only real downside is the exhaustion change. And BHVR has already said they are going to equalise the sounds of survivors crying so you won't be punished for playing Jeff or Bill anymore.
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I wouldn't say that. If you're a Trapper MAYBE but you just have no chase anyway.
Play someone like Legion or any killer with any kind of tracking, one shots, speed generally and Iron Will isn't, well, WASN'T much of a problem.
Now, it's just useless. More often then not, you're gonna be exhausted before you even take a hit, making Iron Will deactivate COMPLETELY.
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If u need to rely on grunts of pain from the survivors to track them than u clearly aren't very good at playing killer.
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And just because Top player ran this perk deserves to be nerfed to the ground? Dead hard i totally agree but iron will? I have seen top players use perks like Deception or Autodidact, would you nerf them too?
answer for each paragraph
1 - I agree, but are you telling me those brief seconds of not seeing a survivor and not knowing if the survivor left the loop are enough to make iron will is 100% broken and nerf it to the ground?.
2- Adrenaline only becomes active in endgame, not many people like having a dead perk for 90% of their game, prove thyself is being heavily used now.
3- It is not broken. It is perk to counter an specific aspect of the game and only that. If you would tell me that iron will would also remove scratch mark and blood i would agree it would be broken, but only sound?
In the same way as iron will, would you nerf calm spirit? because calm spirit is an specific counter to shouts and removes an aspect of the game.
would you nerf Lightborn? that counters blinds
4- Even if you took away the exhaustion change, i dont see the meaning of taking a perk that did something specific and reduce its value so i wont proper work anymore.
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footsteps,scratchmarks and bloodpools:
guess i dont exist anymore bye bye
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YES.
It's as simple as pick rates. No one touched Deception or Autodidact because they had no measurable outcomes. You do know that BHVR can track which perks are used during match escapes, right? Because that was the data they used when they measured Object Of Obsession initially.
If a HUUUUGE number of people are all running the same 8 perks in a game that has over 100+, there is a reason for it. And the answer is not "it came on a free character". BBQ & Chili is top tier Killer perk in terms of pick rate and comes from a LICENSED character.
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Casual Spirit main comment /jk
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