I tried to like this patch, but I can't deal with this anymore

Laluzi
Laluzi Member Posts: 6,233

Look... I consider myself pretty even-keel. I avoid sensationalism and claims of DBD's imminent death, or the assurances that players are quitting a role in droves. Even now, I don't think DBD is in danger so much as it's... in a messed-up spot that needs to be addressed. And I've held that killers have needed buffs for a while; I was very excited for this patch. But after a week and a half of it... I'm done playing DBD for now.

Killer queues are way too long to bother with. The only way I can deal with it is to start reading something or watching a video in another window, and by the time I find a match, I'm already invested in what I'm doing in the other tab. Playing killer does feel good right now, yeah. I don't feel as beholden to slowdowns as I used to be, and breaking pallets mid-chase feels much less punishing, though the bloodpoint gain absolutely sucks compared to what it used to be. STBFL, Eruption, and Thana probably need to be toned down, and Ruin was overnerfed, but overall I'm happy with that experience... when I actually get to play it.

Survivor, though? Hoo #########' boy. My survivor games are a mess. Half my games, someone quits at the start. Just... full stop. Doesn't matter who I'm facing (though thana Legion/Plague all but guarantees it) or what map I'm on; flip a coin, and if it lands tails, the first guy down quits. So automatically I'm losing 50% of my games. The other 50%, I'm still losing, because stacked slowdowns are everywhere, camping and tunneling are rampant and completely unmitigated by the basekit measures or the fact that it's less necessary than it ever was, and the low escape rates are causing my teammates to play less altruistically.

I think this might be the most evident issue (or at least second to the "everyone is effing ragequitting" in first.) Far too many survivors stop contributing and go straight to planning for hatch as soon as anyone dies, and being the guy in chase when endgame starts is a death sentence because most survivors are taking their rare E instead of risking it for a lategame save. As soon as the gates are powered, they're out of there. I've even been left behind when I've been hooked right next to the door and the killer was occupied! And MMR doesn't care if you make it to the very end or if you die at 5 gens, so there's nowhere to go but down. I'm also seeing an increase of survivors playing like idiots and playing in ways that maximize their points but ensure that everyone dies - chasing killers to hooks and immediately hook trading, repeatedly dumping the killer onto teammates on gens, spamming boons even when it's Plague/Legion, doing bones even with Pentimento. Whether that's a result of my MMR tanking due to increased deaths or just the defeatism setting in across the survivor population, it's been a nightmare.

I escaped 3 out of about 20 games when I last played a few days ago, and 2 of those games were with farming killers. It's that bad. It was god-awful when the patch first dropped, started to get better for a few days, and then tanked hard again and shows no signs of improving. I have never felt this angry at everyone I'm playing with and this frustrated with the game, and it's just not worth it anymore.

I feel like SWF is genuinely the only way to play survivor right now. Coordination aside (and its benefit in dealing with some of the new killer meta perks), it's the only way to get teammates who don't throw the game. So as someone who plays solo... I've had enough of the frustration. It's time to play something else for now. Wake me up when they announce solo information buffs or do some more rebalancing.

Comments

  • SaltyNooty
    SaltyNooty Member Posts: 348

    Thank you for proving some part of my point, this update will either force survivors to go into SWF, or leave the game cause they dont have access to it.


    Once again, I will preach. The HEALTHIEST update this game will ever face, hopefully if that day comes. Is when they JUST nerf perks. Killers and survivors never and will never need the buff or nerf, like it is now.

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 1,186

    It's awful right now I tried too but it's just not fun too many issues, I don't know why I'm still playing if 6.2 sucks I might quit

  • _kostas_pap_207
    _kostas_pap_207 Member Posts: 453

    First of all in my country (greece) in morning I get survivor queues in 20 seconds and killer in like 8 minutes but at night survivor queues are impossible and killer is less than 1 minute so don't know why you always vant get killer but whatever patch this game gets this think always works for me

  • Laluzi
    Laluzi Member Posts: 6,233

    US East Coast servers here. Usually survivor is slow at night and fast during the day, but right now survivor is fast regardless of time and killer is always slow. It's maybe a little better at night? But that's a difference of maybe 8 minute queues instead of 15 in the afternoon; better but still bad. It's been like that since they got rid of the matchmaking incentives.

    I've always gone for whichever side has faster queue times, which is why I've played so much survivor this patch. I can get killer games, but I'm spending just as much time in queue as in game and that's not really worth it to me. Especially because I'm running into the 'survivors are nonstop throwing games' issue on the killer end too. Then I end up farming out of pity/sheer annoyance and that's a waste of time in and of itself.

  • Seraphor
    Seraphor Member Posts: 9,436
    edited July 2022

    I agree that in light of the base game buffs to killers, they should have only received nerfs to all of the perks involved. There was no need to buff Thanatophobia, or Overcharge, or Eruption, in fact Thana should have been nerfed to 4%.

    I think that trying to 'fix game balance' and 'shake up the meta' at the same time, was the major downfall. It led to too many things going on at once, giving just about everyone something to complain about, which has resulted in this wave of disgruntled survivors sabotaging all their games.

    But there will be a need for base game changes now and then. There are still a lot of base features this games needs. Just look at DBD Mobile for some things that absolutely should be in this game. A visual heartbeat indicator, action indicators for other survivors, etc. The game also needs actual joystick deadzone settings for console players so that ranged killers are actually half-way viable there.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,962

    This morning my friend played a few survivor games, got one pip away from the next grade. He handed the controller to me, and while his previous matches hadn't been great and he had died (but at least been able to pip), of course when you're one pip away the match is freaking awful. First person suicided on the hook, and after that the killer just quickly slaughtered us and not a single gen got done. Miserable, absolutely de-pipped, and it just reinforced that I have no desire to play this game right now.

    I'm so pissed at the way BHVR handles this stuff. It's fine that survivors aren't supposed to win, I'm not great and I expect to die in the majority of my matches. But with this patch where survivors are supposed to die more often they freaking increased the amount of BP rewarded for surviving. In the majority of matches, survivors earn crap for BP. And de-pipping is still a goddamn thing. They double and triple down on how miserable bad matches are. I'm sick of it.

  • turfking
    turfking Member Posts: 64
    edited July 2022

    Anyone else notice teammates coming to help you much less often on hooks? My theory is nerfing "We're Gonna Live Forever" unnecessarily by taking away the BP bonuses for unhooking teammates and taking protection hits for them, is the main cause and that also hurts the game overall. I don't even consider using WGLF anymore since the rework.

  • SweetTerror
    SweetTerror Member Posts: 2,697

    The only way you stop hardcore camping is like you said to remove grabs from unhooking survivors, and personally I think a killer's power should deactivate within 8m of a hooked survivor. They can still take hits, but it stops Killers like Bubba from being able to use their chainsaw.

  • Phantom_
    Phantom_ Member Posts: 1,462

    Agreed! Some changes made need bit of tweaking but overall they've been good. I think part of the killer queue also being longer than usual might also be due to it being summer, and people going on vacation. Aside from some of the survivors (especially solos) not playing as much.

    That being said teammates giving up at 1st down, which did happen before the update, but now more so than before just ruins the game for everyone. Last week I had a match with such frustrating teammates that afterwards, the killer added me as a friend so I wouldn't have to solo.... like what?!

    Another issue that makes this patch bit tougher is the fact that there are so many blatant cheaters atm ruining things for both sides. Here's to hoping some of these things will get addressed & fixed with the next patch 🤞

  • Laluzi
    Laluzi Member Posts: 6,233
    edited July 2022

    Huh, that's an interesting thing to posit. I had assumed people were being less altruistic because they're not taking any risks, but that's also possible - people being less altruistic without the BP incentive just like killers are seemingly spreading hooks less. Could also be people are more afraid of gen regression and desperately want to get gens done so they can't get erased by CoB/Overcharge. Or their idea of "I'll finish this gen and then get the save" is off with the reduced gen speed.

    Another thing I'm curious if anyone else is experiencing is that... in nearly every game I've escaped, I've felt like I was significantly better than that killer. Like I'm no survivor god by any stretch of the word, I'm pretty mediocre, but it would seem like I was versing someone newish who made several glaring mistakes in chase. Whiffing, not pathing well, easily spun, etc. I'm not having a lot of well-fought escapes. Well-fought 4ks at 2 gens left are the more common result. Games that would have been fairly equal matchups before are always panning out for the killer now. But that might solely be a result of this MMR (which is a related issue, because increasing kill rates lowers survivor MMR, and it's impossible to raise MMR in solo right now with all the ragequitters.)

    Jolt and Eruption are also super punishing when your teammates aren't that strong. People run to my Empathic Connection to try and pawn the killer on me and straight-up nuke my gen. Eruption in particular is like the Third Seal of gen regression perks - meh versus comms, incredibly punishing to solos.

  • SweetTerror
    SweetTerror Member Posts: 2,697

    Ironically enough, I think what's going to lead to a massive decrease in the player base isn't the patch necessarily, but the sheer lack of blood points that can now be obtained in any given match. Yes they increased the amount you can earn in a match, but that doesn't mean squat if you can't get a lot done. I don't think BHVR realized just how much their players loved their blood points. Because even if you had a bad match, at least perks like BBQ and WGLF guaranteed a boost every time.