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New WGLF = no hook rescues
Does anyone else sees in their matches that survivors now (somerimes) do not save their teammates because the bonus bps is gone ? Now wglf is only going to be used on these fun builds like sould guard unbreakable boon exponential and when the killer hits someone until the cooldown is over the survivor will be up again with soul guard etc
So yeah just being the bonus bps for wglf and bbq back man especially now that we can't find so much these very rare and ultra rare things . Just do sth to fill that gap
I had an idea about this for finding more of these things ( I posted a thing ,if you want check it out)
Opinions?
Comments
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Did people really run that perk often before, though?
I can only speak anecdotally, but in both my killer and survivor games pre-patch it only very rarely made an appearance- nowhere near as often as BBQ did. If survivors aren't saving their teammates from the hook now, I don't think WGLF is really affecting that decision either way.
(Though I am of course in favour of more BP gains, I just don't think you should feel forced to run one specific perk for BP gains)
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I mean, I ran it every single game, for the BP.
But by BHVR's own stats, it only had an 11% pick rate before the patch. Which is at least double any other non-meta perk, so it was popular, but not massively.
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I'm left to progress on 1st hook more than I'd like, but i don't think it's anything to do with WGLF. People are trying to finish off gens without planning how long it will take them to get the hook, or think someone else is doing it, when in reality.. 1 person is already in chase, and remaining 2 are on gens (if you're lucky) or just walking/crouched somewhere miles away pretending to be Sam Fisher from Splinter Cell :(
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The problem is multi-faceted.
1. WGLF no longer has stacks. Why make a possibly risky save attempt if the reward isn't that high?
2. Gen times were increased at base but hook timers remain the same.
3. All these gen slowdown perks basically require committing to a gen and getting it done, because once that gen has a killer's attention getting it finished is a freaking nightmare. You'll be doing the same generator multiple times over. Survivors already prioritized gens over saves a lot of times, but it's so so much worse now, and that's by BHVR's design.
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Whenever I introduced new players to the game I would always tell them to max David first so they can pick it up on all their other characters, strictly for the BP gain.
Now I just tell people to play whoever they want, tier 3 perks aren't all you can run, and if you want to use a particular perk, play the character who it belongs to
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It was the survivor version of BBQ so yes. I ran it in all of my builds since it was the only way to get a halfway decent amount of BP. It was also (and still is) a useful perk in SWF. It was probably used less in solo queue
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I was a solo that used WGLF all the time for points. I also always ran (and still do always run We'll Make It). If I want my points, you can be damn sure i'm going to make sure you get off the hook safely. I have a "Hero Complex", and want to save everyone I can. I don't care if I die in the process, as long as they make it to safety. The BP bonus was a HUGE reason I ran it, and am very annoyed the removed it. Though I still save as often as possible because my primary goal is still making sure everyone else makes it out alive before me.
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Yeah
It can can also be because of gens but this patch changed the whole way dbd is played. And by the next patch behaviours think that we will probably forget these changes and focus on the new killer map survivor etc BUT NO
In all the games there is some ######### that is overpowered. The devs wanted to make the difference ? But again even with these perks if a survivor is good and he loops you forever then you can't do anything or brand new parts are used or sabo or flashlights
I don't know anymore with this game and how it is going to be
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Am I missing something? How does WGLF losing a BP bonus mean that people don't rescue anymore?
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Prerequisites for WGLF bp are much harder to get than BBQ's bp. The buff can make interesting plays and frankly survivors should try it out more.
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I usually ran WGLF in every single one of my builds. Now it’s pretty much useless unless you run into a slugging killer
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it was part of my build rotation :((
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The argument is that without the BP bonus survivors are more likely to prioritize gens and let their fellow survivors go hit two hook stages. I see this in my games at times; those are the games that the survivors are more likely to lose.
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I actually have noticed that my teammates save more intelligently, and don't rush the hook trying get those points, and straight into the killer.
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Personally I liked the perk and didn't care about the bonus.
Same with BBQ, its effect is good and worth a slot even without the bonus.
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in all my soloQ builds for BP
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Kindred!
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Once they buffed the pickup speed I was running it more often than not. Prove Thyself firmly took its place now.
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I am one of the most TEAMMATE 1st players imo and I only recently started running WGLF in every build because to me, it was like giving me an Escape Cake every game and even if I died, I would get decent BP. As selfless as I can be, unless you've proven to be a selfish tool like being close to me but not unhooking me, I still became more brazen and risky than before WGLF. Now I am back to being a very good and dependable teammate but I certainly am not as risky as I was. Gens taking longer also is a detriment to being rescued because if you leave that Gen that's 80% done for a save, the likelihood of it still being around 80 when you get back to it is slim, especially with Perks like JOLT in play.
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Above, MOD delete this if possible. Thanks
Post edited by turfking on0 -
2 Above, MOD delete this if possible. Thanks
Post edited by turfking on0 -
Its because people refuse to run kindred, so solos never know whats going on, assume camping, and just work on their gen until the hook stage almost carries over. Then they run there and find a claudette or nea crouchwalked across the entire map and decided to sprint up and get the save just before you get there.
Im convinced some people still don't know that kindred gives you that info every time someone is on the hook, instead of its previous effect where you have to be the one hooked (which it still does on top)
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people actually frequently threw games over BBQ. The difference is that it incentivized play that benefits both sides (going for different targets) but it still encouraged the killer to be less efficient. Likewise WGLF encouraged people to go for unhooks, but also flashlight/pallet saves, as well as picking up slugs and bodyblocking (which can be an extremely good play at times.) Both perks had intentions of rewarding good play, but people instead used them to make bad plays to secure a portion of their reward.
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Before the change, where there wasn't endurance off the hook automatically, I would take body blocks all the time and got really good at it. Did I ever try to save someone and it was risky and it didn't pan out? Sure. But I think they'd rather me take that chance then sit there and just die on the hook, especially when the Killer is Face-camping. I can now, thanks to the incentive of old WGLF, make a Camper miss me and still be able to take a protection hit and still escape and heal. There's really no need to take that protection hit now with the new hook rules, in fact, that would be dumb to now. Any-hoot, I think Bonus BP to help others was a great thing because people don't help out us solos as much and at least that helped others who don't care to be altruistic, help out for the BP sometimes.
On another note. I just played a game just before I came here to checkout this thread and 1st hook, players is Camped. Teammate goes to save him and I'm just behind and Killer grabs 2nd guy and goes to hook him. This all occurred in the 1st 90 secs. The guy who went for the save quits on his way to the hook and before I could get the save, the initial hook quits as well. So instead of playing 4-6 hours as usual, I left, came here and now I'm gonna watch a movie instead. Why the camping is this bad? Who knows?
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That's your decision to not be as risky. That's the killer's decision to bring Jolt. Why they would bring such a mediocre perk, I have no clue. Still nothing to do with WGLF losing bp.
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