If you are able to keep your DS till endgame you should be able to use It... It's a strategy!
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Yes and like I said in my first 2 comments on this discussion I said “deactivated in endgame doesn’t just mean when exits are 99’d/opened” it means that it’s deactivated once the last gen is done. And in the scenario I provided and plenty other scenarios I can provide further, you can see that it was indeed NOT a “free escape” because they would have to loop the killer even after being unhooked until I was able to get away or the does worked on
we are talking about it being a “free escape” when it’s not^^. This, in return just results in giving killers a free kill rather than survivors a “free escape”. So in turn, DS should be deactivated when the doors are opened and not once the last gen is finished. This give counterplay to both survivors and to killers without actually giving anybody a full “free kill” or “free escape”
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DS at an exit gate has no counter, I agree. But the endgame isn't only the exit gates. Considering DS now is only 3 seconds there's no reason to turn it off at the endgame, it would only be a guaranteed escape if the killer hooks you right next to an exit gate, and at this point BT would also be a "free escape".
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Until they** were able to get away or the doors** worked on
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Having DS active once the last Generator is finished still is a free Escape if your team is smart.
99 the Exit Gates, come and save, Killer gets DS'd, open Exit Gate, free Escape
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Other way around.
Now that DS disables at the exit gates, there's no reason for it to have been nerfed to 3s. There's also no reason for it to only activate once, you have two potential hook states you can be rescued from, have it twice. This would actually make it an viable anti-tunnel perk, because now the killer isn't 'getting rid of it' at the same time they're made aware of it. They will now know "that survivor has DS" and can make an informed choice to not tunnel them.
It absolutely needs to be disabled at endgame, to prevent the uncounterable situation I just described.
You underestimate just how far a survivor can crawl in 60 seconds at EGC, you could hook half way across the map and they could still make it. BT can be waited out, it's only 15s, it takes longer than 15s to get from most hooks to the exit gate.
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Being able to keep DS in your pocket all game was definitely one of its strengths.
It was fun having that ace up your sleeve to stun the killer and run out the door.
It did create a genuine un-winnable scenario though basically invalidating play around the hook in the endgame.
There always has to be a reasonable chance of failure. Missing the skill check wasn’t enough I don’t think. So DS helps you if targeted off hook but doesn’t all but guarantee your escape in endgame anymore. It’s a healthy change.
The stun duration reduction should be reverted though 3s is nothing really. Maybe go back to 5 sec and enduring can reduce it to 3.
That way you can build for anti DS but it costs you a perk.
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What you describe was a missplay though. Unless you were about to shortly die on hook the best play would have been to open the gates or at least 99 them before even going for the save.
You team didn’t do that and you died as a result.
So in this case DS would have created an unwinnable scenario for the killer solely because of DS, while the so called “free kill” resulted from a combination of poor survivor coordination.
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no it’s not lmao. There are plenty of different ways to counter it on both sides. Killers can slug the survivor and down somebody else in the meantime. They can wait out the timer. They can go and open up the exit gates themselves and just go back and pick up the survivor. And survivors can have time to go save the down survivor and risk getting killed while doing it, or the downed survivor can crawl away. It’s not a free escape nor is it a free kill. If you had the survivor hooked near the exit gates you can open them yourself but survivors may try to heal the downed survivor in that time. It’s much more fair and counterable than a free escape or a free kill. Plus it doesn’t just totally make half of a survivor loadout literally useless
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So is DS.
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Old DS during end-game? Please tell
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Yes, and let's reverse DH changes.
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And to add to that, you can hit another survivor get them scared and push them and get them to run to the door and open it. Or If the survivor gets unhooked and they’re running towards the exit gate, if they open the door and down them, guess what? You can immediately pick them up even if it’s only been 20 seconds because DS would be activated. Or if you’re chasing them and down them before they get to the door, just open it yourself and guess what? Deactivated DS. Feel free to pick the survivor up and hook them again
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Where is the oh wise one to acknowledge the comment and provide a better answer to it?
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What do you mean 'during end-game'? Just get it out beforehand.
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And how do you propose a Killer managed to do that against good Survivors? If they weren't Nurse or Blight, they didn't, simple as
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So you mean you should tunnel every survivor form the start of the game?
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I never had a problem with DS, I keep forgetting this perk even exist.
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You call them bias killer mains and you're the salty survior main who can't get out for free anymore. Love it.
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If forum killers are going to jump high and low to defend tunnelling and camping, you might as well use it and refer to it as a balancing baseline.
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If Corrupt Intervention is a thing then DS and OTR should only activate for the first 120 seconds. Oh wait, I'm comparing completely different perks and that's dumb.
Both of those perks ONLY activate at endgame, so if you want them to be equivalent, then how about NOED being active from the get go like DS and OTR? Oh wait, that's dumb too.
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There is still a huge difference between NOED and DS.
NOED is only active during the endgame, it cannot be used during any point in the match, and even during the endgame, it can still be easily removed by the survivors. Plus NOED is preventable and can be permanently disabled when active by cleansing (which is made easier by the nerfs).
Decisive Strike on the other hand is designed to be used at the beginning or middle of the match. Having it work in the end has it's own set of problems in which it becomes problematic. Since you could use it at in point in a match, getting tunneled and on deathhook? Well you can ditch that endgame strategy and use it right then and there, the game isnt forcing you to only use it during endgame (and with NOED, the game is forcing you to).
During the endgame, I was thrown into situations where a recently unhooked survivor could guarantee the escape of not only themselves but others because they bodyblock the unhooker, knowing they have a free escape from DS. What is the killer suppose to do? Walk around? Well, they are blocking the way. I am actively going out of my way to not tunnel but getting punished for not tunneling by an anti-tunneling perk. It's horrible design.
Also not every killer is bad just because they dont kill survivors before the endgame. I dont use slowdown perks (mind that I face Commodious Toolboxes, Prove Thyself, and BNPs every match Ive played so far), I dont camp or tunnel, and often get put into endgame situations where I can pull back a win from the survivors since the pressure is on them. Sometimes I win, sometimes I dont, but I am by no means bad, I am actively shooting myself in the foot by using self-imposed rules that others expect me to do because I want to avoid being harassed post-game and even then I still get complaints when I play killer.
If you want to complain about anything with Decisive Strike, I would recommend the stun duration, mainly since a huge portion of the stun duration is taken up by the animation of dropping the survivor. That is something I want the developers to revert. Keep DS being disabled during the endgame, change the stun time or fix the animation to not take up so much of the stun duration.
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Yet again Somebody who doesn’t fully comprehend reading everything before joining a convo.. love it. I said “EITHER you’re biased killer mains or you don’t fully understand the meaning of the term endgame”. 1) who said I was salty? I’m simplyI guess showing them their flawed logic. 2) who said I wanted to “get out for free”? If you actually read what I said, you would’ve realized what I meant. the devs stated they wanted to deactivate it because it was a free escape. “A lose/lose for the killer” but the current deactivation of the perk isn’t a free escape if you get unhooked before once the exit gates are finished and no doors have been worked on it’s no where near considered a “free escape”. That survivor still has to loop and survive until the exit gate is opened and still has to run to the exit gate. It’s not a free escape, it’s currently a free kill because their perk is deactivated. What would make this more fair is if the perk was deactivated once the exit gates were opened. That solution brings more fair counterplay for both sides without totally just disregarding a perk or 2 that the survivor brought in just so the killer can get a pity kill. And just so you don’t bother me with more nonsense that I’ve already explained, I’ll add this so you can read it also.
i appreciate you attempting to make a “gotcha” moment for yourself, but you might want to actually read a persons whole convo before you talk and make yourself be the one who gets laughed at instead lmfao. Weird
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DS and NOED made the endgame fun now endgame Is super dull that's all I have to say
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It’s EGC. That means every survivor for themselves, get out. It’s not time for horsing around and abuse perks to annoy the player playing killer.
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OTR being active during Endgame i wouldn't mind
DS being active during Endgame however...yeah, no, I've had enough people DS me at the exit gates to last me a lifetime
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If you still have it In EGC you deserve to use it and 9 times out of 10 that's the only time I need it the most
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It’s not just EGC btw it’s once the last gen gets completed. 2 completely different parts of the game
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Lol
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Yeah if the person you're tunneling is absolute dog water. Most of the times if they're good, you'll end up with one kill, most of the time it being them.
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Having a key for a 3-man hatch escape was a strategy too. Let's bring that back!
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And facecamp a surv at egc is a strategy?
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It is, and it is a strategy with counterplay, as survivors can take actions that can result in everyone still getting out. If DS was active during the endgame, there is literally nothing the killer can do to counter it.
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It's literally the only strategy. The killer has literally nothing else to do.
You have one survivor on the hook, you know any other survivors are either A. on an exit gate and will have it open before you get to them, or B. lurking around for a hook recue.
If you go for A, you guarantee B, and everyone escapes.
Some of you really need to play killer and it shows.
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Either way the game is done. Run.
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Theyre using it because of the increased gen times and the slowdown killers usually have..
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