I have a rework idea for nurse!
Ok so currnetly the nurse can basically use her power whenever she wants, so my idea is this:
The nurse is 4.4m/s (maybe if it's too strong she can be 4.2m/s)
The nurse has X amounts blinks and has no cooldown to use them between each other(fatige will occur and this change can be reverted if it's too strong)
She can use her blinks like in the game, which is 2 at a time
Then when she runs out of blinks she has to wait XX seconds in order to use them again
I think this is a good way to assist a good survivor that makes a nurse miss blinks and can help so that nurses can't 4k so quickly and easliy
Before you say "survivor main doesn't know about killer", i have (for the most part) been a killer main since i started playing this game (i main slinger, myers and p head).
So, what do you think about my idea?
Comments
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Sorry, from all I've read... The only change for nurse in your idea is... buff her speed to 4.4? xD
Other "changes" seems pretty similar to what she have now.=)
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I think what they're trying to say is:
Nurse would have, for example, 10 charges. This would allow her to blink 10 times, 5 double blinks, 10 single blinks, or anything inbetween.
THEN and only then, once all charges are expended, would it begin recharging.
This would mean after those first 10 blinks, Nurse is powerless for x amount of time, which could be 15, 20, 30 seconds, or whatever.
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So just leave a nurse the same way, just extend the charges? Why all these changes in a first place?=)
Imagine 10 blink slugging nurse with 4.4 speed. Ok
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I don't udnerstand the "10 blink" part of showing how bad the idea is, because in this version nurse can't use more than 2 blinks. Also she could just be 4.4 speed killer when blinks are out or something like that. In this change nurse can't use 2 blinks always. Let's say that nurse uses 1 blink, then repeatedly 2 blinks. She can end up in a situation where she needs to use 2 blinks but there's only 1 blink left.
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Don't mind the 10 blink part, it's a joke.=)
Dude, nurse already can't use more than 2 blinks without iri addon. She blinks 2 times --- fatigue --- she have to wait 6 sec to each blink to recharge.
So what's the difference you're making here?=) Her blinks recharge like 20 or 30 seconds, and she have 4.4 speed while she have 0 blinks currently?
If so, she has an addon, which makes her blinks to disable after she hits a survivor with blink-attack, making her speed go up to 4.6.
Idk, maybe I'm just du*b, and don't understand you...
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Exactly, not a major change, just a fun idea
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You did understand, my point is that nurses shouldn't use their powers so carelessly and this change should make the player use her blinks in the right situation, cause now if you miss, you can just try again very quickly
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i wrote X amounts because i don't know how it will fair in the game, 10 blinks on a 30 sec cooldown is ridiculous, i thought like 8 blinks on a 40 sec cooldown, i also said that she can be 4.2 if it's too strong
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honestly, i liked the concept of this specific addon but, to put it lightly, it's really bad
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Ya no keep nurses skill ceiling high not lowered yes she is good when a good player is using her. This is still rare tho but she she definately not be made any easier as there are plenty of ezmode killers in the game.
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Well addons can be reworked (they should be, 3 meme addons + range addons are example of why).
Yes she can't already use more than 2 blinks but we were talking about this version of nurse.
I wasn't saying that it's a good ro bad change I just explained what was changed.
Also all of this was an example of a rework. Well what if she has 5 charges, when she's out of them she needs to wait 20 seconds but her speed is still 3.85 m/s.
Remember all of this is just an example of a rework, I don't think that she needs a rework other than reworking her addons
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Some great ideas! Unfortunately as seems to be company policy, Nurse is supposed to be broken and will not be changed.
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