Can someone please explain to me how I'm supposed to counter plague with dying light and thana?
How am I supposed to counter a plague using these two perks while in solo queue? I'm not a new player, I have 2500 hours in the game and I play both Killer and Survivor, so I know how to counter plague. I know when I should cleanse and when I shouldn't and how to loop her. The issue arises with my teammates, however, because no matter what I do in a game against dying/thana plague it usually always ends up with the Killer winning because my teammates screw up at some point in the match. Those two perks alone increase gen times to such an absurd amount of time that even if my teammates are semi-competent and are able to loop the plague for a decent amount of time it will almost always still end with us losing in the end. Plus, those two perks are always followed up with more gen regression perks usually like Jolt, Scourge hook of pain, etc.
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If you're solo queuing I'd recommend running at least one perk that increases your solo gen repair speed.
If your teammates suck I'd recommend running perks that show hatch or increase exit opening speed.
Sole survivor was buffed this patch, it makes exit gates take 10 seconds to open!😲
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Left behind
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Just don't bother and get slugged for another 4 minutes while getting bmed.
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How am I supposed to counter a plague using these two perks while in solo queue?
I'm just grateful most killers aren't abusing Plague right now.
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I just had a plague running this exact build and they camped too.... Fun times for all!!
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I face Plague at least twice daily in around 5 matches.
Right now, my only counter is... cleansing to stop hearing my vomiting sounds until she finds me and hooks me, then I go play Last Fortress Underground on my phone
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The only winning move is not to play.
Not in the sense of DCing or giving up on hook, cause that's #########. But I've been taking a break from the game and it's been a good strategy when the games were mind numbingly boring like you described.
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This is where we are: Complaining about Dying Light. And nerfed Pain Res. And Jolt. And Plague. But the teammates, that you admit caused you to lose more than anything else? A mere honorable mention.
I'm tired of seeing this every post. First, it's the teammates that caused you to lose. Then, by the end of the post, it's the slowdown perks that caused you to lose. I mean, which is it?
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This. I bring the recently buffed Deja Vu in most of my matches. The 5% gen speed increase and the 3-gen avoidance makes all the difference.
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Dont cleanse and she is an m1 killer. Also dont 3 gen yourself.
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You make it sound like that's happening en masse.
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I already hated that "DONT CLEANSE" mantra before the update, bc. it kills inexperienced players that struggle with looping more than it helps.
But after the patch, that mantra is even more idiotic:
- M1 killer game play got buffed
- DH nerfed heavily, so staying injured is way more dangerous
- Thana buffed twice (numbers increased and more effect bc of longer gen times)
So for christ sake, use the fountains! Just don't be stupid in doing so.
Just yesterday I had a game against Plague that we could have won, but a claudette didn't have enough game sense to do the right decisions. Following situation:
Eerie, 3vs1, 1 gen left, although in a 3 gen szenario (yeah I know, "don't 3 gen yourself", but in soloQ you are happy if ANY gen gets done!). All of us broken, with two cleanse fountains left, near/in the 3-gen. So the plague was dominating us hard, we couldn't really do a gen, and couldn't easily cleanse either. Meg gets hooked (first time), which gives me an opportunity to use one of the fountains. Plague comes back, pukes at me, and returns bc meg got unhooked by Claud. Both run away from the 3 gen, Plague follows, I use the last fountain. Sure plague now gets corrupt purge, but she looses all her fountains, so we can all heal up again. Meg is downed and hooked FAR FAR away from the 3 gen.
Now I thought, ok, claud should be there as well, can heal easily since all the fountains are back there, and plague cannot camp bc its far away from her 3-gen. So I go on the one gen that already had some progress. But claud did not bother to unhook. In fact, I don't know if she did ANYTHING all that time (wasn't hooked at all). So I had to leave my hook to try and get Meg off, but it was too far away, so I didn't get to her in time, and she died second hook. Meanwhile Claud was found near the Shack (basement there), hooked and face camped (guess because she was just hiding). I didn't get out either, gates were too close together, so had to search for the hatch, and plague was a second faster.
I don't know what the Claud player was thinking there, but not using the fountains far away from the 3-gen and leaving Meg to die was certainly the wrong decision. She had all the info she needed, Plague chasing Meg, me doing the last fountain near a gen, to do the right thing. Like I said, Plague couldn't afford to camp, she was bound to return to the 3-gen. I had cleansed on the last fountain far away at the 3-gen so I would be far away. Claud was nearest and safest, could have easily unhooked and both of them cleansing. And even IF plague was camping, she wasn't hooked at all!
To summarize, NO-CLEANSE might be a strategy for a good team where all can loop reasonably well. But it fails as a general advice imo, esp. with the recent gameplay changes, and with players that are not good (enough) at looping. Cleansing is part of the game against plague. Use it with caution instead of actively refusing to do so.
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Hope she is bad and don't 3 gen yourself, it is important that you are able to do gens far enough away from each other that she can't just puke on all 3 and keep you all injured.
Prove thyself is pretty big against thana legion/plague. I have also noticed a lot more people running tool boxes. I actually went against a 4 man SWF running brand new parts last night, first time I have seen that since the old haddonfield.
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I used to run thana and DL on plague ages ago, it was nasty enough back then so it's kinda funny it's only being discovered now.
Idk I never really ran thana for the slowdown aspect itself, more to make survivors cleanse. Same with blood echo. DL was just to make the thana feel more urgent to get rid of, also it doesn't really buff the obsession so much. But I only ran Thana/DL before she had her default fountain and if you didn't use perks to force cleansing you might not get corrupted at all.
Anyway I still don't get why they buffed thana. All the other buffed slowdowns were previously perks no one ran, I saw plenty of thana pre-patch.
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Dying Light is a win more perk. If you win with it, you would've won without it.
Thana on Plague is a bit... let's say controversial. She disables your ability to heal, true, but part of Plague is she needs to adapt to survivors playstyles. If you have survivors that mass cleanse, Thana does nothing.
So, 2/4 perk slots are passive slowdown. She's gotta be lacking in some department.
Does she's gave Corrupt and regression? Then she's lacking information. No Corrupt? Make her early game as painful as possible. No regression? You gotta power through before she can gain a foothold.
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What about Clairvoyance then? It's highly valuable in soloQ, bc it shows you the hatch aura within 64 meter range. So when the match goes downhill, you can just hide and wait for the last to die, and then beat the killer to the hatch. It works quite often. And for the instances were it doesn't, you could equip Sole Survivor / Wake up to open a gate faster. Since you know were the hatch is due to Clair, you can also hide at a gate. If you cannot see the hatch at the gate, it is too far away for the killer to reach you after the hatch was closed (when using Sole Survivor / wakeup and not playing against fast killers like blight / billy / nurse).
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Thana is almost essential on Plague. It's value isn't the slowdown, it's the way it pressures survivors to heal. The "no cleanse" meta against Plague completely denies her power, so you need to get survivors healing to use your power.
Dying Light isn't all that good of a perk. It benefits survivors at the start of the game, and unless you tunnel the obsession they can offset any stacks of slowdown by being the repair bot.
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Coordinating a cleanse is also a great strategy but dont cleanse is a way better way than what we usually get, cleansing like the fountain insulted your mother. That quickly spirals out of control
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Lmao that just hints at the fact that many people are unhappy with the new patch, and that something needs to be done to help out survivors.
Some slowdown perks, especially Thana, are just too strong at the moment, now that gens take 90 seconds. Camping and tunneling are also huge problems. Until these issues get resolved, killer queue times will surely stay very long.
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If you have survivors that mass cleanse, Thana does nothing.
Making sure survivors give you a flamethrower for 60 seconds is not exactly "nothing"
Thana on Plague is not at all controversial, it's a win-win
Survivors don't cleanse? Ok, enjoy long repair times
Survivors cleanse? Oh, I guess I'm a Huntress that shoots 15 hatchets in a row for 60 seconds
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She's one of my mains I play and after running her 3 times with only Overcharge as a regression and no slowdowns I found it was too easy because NO ONE cleansed during the matches....I don't care I don't get my Red Barf but really you would make yourself a Perma broken....
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It all depends on your teammates. If the team focuses on gens and tries to play efficiently, they can beat that combo. The problem I often see in solo que is teammates don't play anything close to efficiently.
I see them hiding in lockers, hiding near the killer, but the killer is chasing someone else, or they are searching basement chest, even though they brought a purple flashlight.
Yeah, the problem is player choices at that point.
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I faced a decent Plague last night with full slow down perk in soloQ, we finished all 5 gens rather fast as we were simply efficient on gens and didn't give the killer too much pressure by getting infected. Just do not touch infected gens if not infected already, if the killer comes close to you try to be stealthy, don't get infected as that affects the whole team with thana. Don't cleanse as that will destroy the team and if you get chased and fully infected the killer is just a m1 killer without the power so you should be able to get chased for a while which buys your team time to do gens.
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do you know which other killer shoots 15 hatchers in a row? trickster. many killers in the game have anti-loop and their anti-loop is base-kit. Corrupt puke plague is no different really. your suppose to use her slow movement when charging, slow projectile speed and slow wind-up to prevent her from getting a clear shot.
plague is easiest killer to utilize line of sight against, even easier than trickster. the flamethrower nature of her ability prevents you from using zig-zag strategies that is commonly used against huntress, deathslinger and to lesser extend trickster. Just like all other ranged killers, high-walls loop are great counter to plague with corrupt puke. Low-walls loops are completely useless against corrupt puke plague. Luckily she does not always have corrupt puke plague so you can use low-walls when she does not have it and high-walls when she does have it unlike other 3.
not cleansing at all is dumb strategy because plague can infect survivors and hook-trade when everyone is injured. Cleansing recklessly in convenient locations just makes your chase harder because your making her corrupt puke active on every chase with no time investment.
plague is balancing act between cleansing at correct times in long distances where getting corrupt puke for plague is impractical as time investment while over-cleansing at times to consume all fountains. plague has 6 fountains, so if 2-3 fountains are active, you can over-cleanse on purpose and consume all 6 fountains. it does give her power automatically, but a single usage of her ability is not instant game over. she has 1 fountain at base-kit corrupted and that 1 fountain is not instant win.
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Cleanse like a madmen and finish gens before dying light stack up.
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Hypothetically Dying Light is more like a late game perk than a win more perk. Once you have four to six hooks it’s giving some ok value, and it’s quite possible to have not killed anyone by the time you have six to eight hooks. So if you are playing a slow build up strategy where you try and pressure and hook and destroy pallets in the early game in order to have a more oppressive mid and late game then something like Dying Light can pay off if you can play it right.
The problem with Dying Light in my mind is it actually starts you off at a disadvantage in the early game compared to having no perk at all because the Obsession gets speed boosts. So your early game is even tougher to keep the pressure up than usual. I think if they got rid of that boost on the Obsession though it would definitely help the perk out without making it be overpowered.
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Same here and of course she brought a midwich offering. "Just look for mistakes you monkeys" was her endgame chat comment regarding that we did not find any enjoyment in that game. The cherry on top was that she brought petimento with plaything. After we cleansed all 4 Playthings she facecamped one out.
And my Solo-Q Teammates did not do any stupid stuff, i am still surpised that no one dc'd.
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This is very true. Dying Light is in the same vein as Devour Hope. It rewards good actions on the Killer's part, namely hooking.
I am a Plague main and can tell you that Plague's weakness is either in chase (no corrupt purge) or pressuring gens. Thano helps balance her weaknesses. I run Prayer Tablet with Corrupt and Thano. If I down somebody too quickly Corrupt is gone. If I take too long then i wasted my early game.
I'm also a Plague who doesn't go to pools too often. Once a survivor is infected it forces them to either eat the Thano penalty or go across the map to the only available pool. Once all of the pools are corrupted I get auto Corrupt as well, usually mid-chase.
But again if the survivors pressure hard early game and split the gens then it's difficult for me to stop them. If 4 survivors are working together on 2 separate gens far away I can't do much. If they try to lead me away then I am forced to not babysit the gen, not pressure the gen or go for a down. Certain maps especially hurt this.
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Both are a problem.
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Cleanse and focus on gens.
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You hold m1 on gens until you win the game. Nothing about this has changed.
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3 options
1 cleansing ( not recommended )
2 die ( wither it be you or the obsession either way your not dealing with it )
3 bring prove thy self or other perks to increase gen speed
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That's the neat thing, you don't
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Trickster and Plague with Corrupt Purge are two completely different things, the only thing they have in common is that they are ranged killers, I don't even know why you'd bring this up.
Yes, the perfect play against a Thana Plague is to consume her fountains as fast as possible to force her Corrupt Purge, but good luck with coordinating that.
This doesn't change the fact that using Thana on Plague is a win-win, survivors either stay injured (eating the penalty) or cleanse, giving you the stronger part of your power
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Then why is it that, "gen slowdown has to be stopped, right now!" But the matchmaking? It can just be put on the back burner.
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Who said that?
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Everyone. Nobody is saying the matchmaking, or the DC penalty, is priority #1, even though they should be. They're just saying "Killer OP. Let's nerf them." We just got the most productive balance patch in YEARS. Let's not ruin it because our own teammates are what's causing us to lose.
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I've been seeing this too, and while it's annoying, I can't say I blame them because if I play survivor every other game is a thana legion or plague. Like I might not be running slowdown but they just have to come prepared like I am because every other game they play has it.
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Why don't you just cleanse, and in turn your teammates should cleanse in reaction? Then it's just a matter of trying to not get caught in the open/pre-drop pallets or do your best to hit a stun when she's in her power.
I'm going to be honest, I don't think killers like Plague/Legion are strong enough to warrant nerfing specific perks that make them stronger. You know a lot of problems people have could probably be fixed if we limited gen regression perks to 1/2 and strengthened them all around that idea.
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Probably it's the compination thought if you have really bad teammates killer should win regardless has he slowdown perks or not. After the patch I have losen many games with my team at 1 gen and killee has had all the slow down perks so they do decide if you lose or not lot of times. But everyone uses them so you just have to beat all the slowdowns as well. One stragedy how I won killer who had slow down perks was when I was playing with friend who was on death hook was to tell him to dc as soon as killer downs and lifts him. Cause otherwise killer would get him to pr hook and get pop and last gen was soon to be finished. 3 of us got out in that match.
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This kind of post just highlights the problem with survivors that complain about solo queue. What happened here is your teammates made bad plays and as a team you three gen’d yourself.
Now what can BHVR do to compensate for bad survivor plays? What can they buff that would make up for that? There’s nothing they can do for that. I died in a match last night on my first hook after I did the only two gens that got done because one survivor looped the killer at my hook while the other two hid and watched. Is that a solo queue issue? No, it’s a bad survivor issue.
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That's basically cheating.
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lol, I think people are used to having old Dead Hard be Plague's counter. The whole "don't heal against Plague" only worked because Dead Hard could extend chases. Endurance is still valuable against Plague, but the Dead Hard nerf should change how people play against the Plague.
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1 Word....you ready?
Cleanse....
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I swear if they nerf Plague, dying light and re-nerf thanta you will find another thing to complain about :)
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Cleanse. Never understood and always hated the "don't cleanse against plague!" sentiment. If you don't cleanse you're essentially playing against a reduced lunge perma T3 Meyers. If you do cleanse, and be smart about it (hit fountains in corners and areas with finished gens first), you are playing against a Huntress with normal movement speed for a short time who can also be stunned out of her power.
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you dont pepelaugh
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clarivoyance
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