General Discussions

General Discussions

Mettle of Man was already garbage. why are you nerfing it even further???

Cattura.PNG

GOD WHY instead of reworking it in a good perk after so much time it was garbage now you are making it literally unusable PLEASE just lower the required hits to 2 and remove all these downsides, there is literally no reason for this murder.

Welcome to BHVR Forums

Please sign in to join in the discussions.

Comments

  • Member Posts: 9,064
    edited August 2022

    wow

  • Member Posts: 1,252

    Knee-jerk reaction cause of ... no feeedback? BHVR did BHVR things again.

  • Member Posts: 949

    here is how I will use the new metal of man

    first I will get one stack and then heal, now if I unhook a survivor and then take a protection hit metal of man will activate and the killer wont know because I will still be within the 16 meter range meaning that no matter who they chase either the the hooked survivor or me they will have to hit us multiple times.

  • Member Posts: 38

    Does this mean mettle of man deactivates if you perform a conspicuous action?

  • Member Posts: 358

    Yep. It also won't work if your already in deep wounds now. So the only reason this perk was appealing for certain builds has been taken away.

  • Member Posts: 38

    That is weird. They want to shake up the meta, by making people use different perk combos, but they actually cut the number of meaningful combos you can have...

  • Member Posts: 358

    Yeah. I love running tank builds, sabo builds, vault speed builds, healing builds etc. So far bhvr has pretty much nuked two of the builds I loved running pre meta shift patch. MoM was somewhat usable for my sabo/tank hybrid build but alas, now that's getting nuked in this patch.

  • Member Posts: 9,513

    i don't agree that the change is nerf. this perk grant certain free escapes in the end game with BT. If the killer does not facecamp hook. if you have 1 stack of mettle of man and you successfully unhook a survivor when healthy. If the killer shows up and hits you, you gain 1 stack of mettle of man for being next to an injured survivor and the other person has BT.

    The conspicuous action does not do anything if the survivor completes unhook and bodyblocks for the injured survivor.

    so now unhooked person has BT endurence with 7% haste and you have mettle of man active so killer can't hit you because you get sprint burst to the exit gate but killer doesn't know that, so he just hits you anyway because you are injured, so free escape.

    potential S-tier perk in end game scenarios from completely useless. Not saying that it will get nerfed, but it has potential get nerfed. A perk that is designed to punish the killer for performing an m1 will never be good design.

  • Member Posts: 351

    Garbage devs as usual. 😄😄

  • Member Posts: 410

    Dead Hard with extra steps.

  • Member Posts: 493

    Well, I say we give it a chance, maybe it will end up being a good end game hook rescue perk. Have your MoM loaded up and ready to go fully healed, dive in, take a hit to injured, unhook with BT, run away with Endurance. Maybe?

  • Member Posts: 1,168

    They're making me want to use it less but I'll still give it a shot.

  • Member Posts: 9,513

    mettle of man does not need timing. it has 100% accuracy. dh needs timing to make that same play. i hope nobody uses the perk.

  • Member Posts: 410

    taking a hit for an already hooked person doesn't count as protection hit anymore if i'm not wrong, you need to take a hit for an injured - walking survivor (they reworked how protection hits worked some time ago) so in that instance wouldn't work, if you have MoM before the unhooking if you unhook then it is gone and anyway the killer will see your aura 24/7 so hoping to unhook in that situation is impossible and he will know you have MoM. if you take an hit after you unhook and actually active MoM (really rare situation) then MAYBE you can try to take a value out of it, but probably you will be at exit gate anyway without needing MoM. they made a situational perk even more situational.

  • Member Posts: 410

    yes it requires timing, a timing that when you learn it you can use it with ease. but it do not provides downsides and you can use it pretty much when you want. MoM doesn't have all these privileges and now it will suffer of the same disadvantages of other endurance perks + more downsides added to it after that patch (because yes?)

  • Member Posts: 6,434

    LMAO I just can't take these patch notes serious anymore.

    Wow.

  • Member Posts: 293

    Wait they are nerfing survivors again after the massive buff that killers just got. Do the devs even look at the forums or are they really out to kill this game?

  • Member Posts: 6,074

    A allready bad perk made even worse

    also now another perk legion can just ignore

  • Member Posts: 5,616

    Okay, now that I got some time to absorb this I can see why every fan of MoM is on the fence. I think it would be ok if MoM gave you JUST an endurance effect, IF it didn't shut down when you do a conspicuous aciton, thats so counter intuitive.

  • Member Posts: 6,434
    edited August 2022

    This is basically the logic of these patch notes as of late:

    GARBO.png


  • Member Posts: 410

    yes it is the conspicuous action thing that ruins and the 24/7 wallhack on you that ruins everything for me. to active MoM i already waste a lot of time, now to keep it active i must not do the objective or saving someone? this defeats the purpose of the perk and it is illogical.

  • Member Posts: 5,616

    I think the aura reading was for lore reasons, whatsoever. "I got a target for evil on my back the size of whatever stadium this city has", so the idea is to poke at the evil, screw up its plans, then focused and get the hell outa there while the killer rages at your heels.

  • Member Posts: 410

    i understand that, but there is already a wallhack function in the perk that match its lore, why making it permanently?

  • Member Posts: 5,616

    I guess this is the one Endurance effect that BHVR is fine with you using aggressively instead of defensively, but thats still pretty harsh.

  • Member Posts: 9,513

    the conspicuous action is specifically there so that the survivor cannot use it with Object of Obsession to gain permanent wallhacks on the killer. Well technically you can have perma wallhack but you can't repair generator or heal.

  • Member Posts: 410

    then the problem is one of its downsides becoming a strenght if you add another perk. nerf the perma wallhack thing and remove the conspicuous action condition.

  • Member Posts: 359

    I forget wasn’t unhooking a conspicuous action?

  • Member Posts: 1,201

    The change is fine if there weren't certain killers that can just put you in deep wound to negate all of it's worth.

  • Member Posts: 1,586
    edited August 2022

    LOL - classic BHVR: seeing complaints on forums about a ton of other issues, ignoring them all, and then making a change that nobody asked for 😂

    I guess people have been complaining about Thana so at least they nerfed it a bit. But this MoM nerf is a complete joke.

  • Member Posts: 410

    even without those killers the change is not fine, the conspicuous actions are literally 90% of the actions of the game, so you waste a lot of time (and people who use MoM know too well how much time it requires to activate it) and the you just lose the perk doing literally everything, or you can just throw and becoming useless just to preserve it.

Welcome to BHVR Forums

Please sign in to join in the discussions.

Welcome to BHVR Forums

Please sign in to join in the discussions.