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Was that dev update a joke?
None of the nerfs make sense and they buffed pain resonance, this doesn't make sense.
Comments
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What sucks imho is they nerfed a generally okay perk just by the off chance someone used it with another perk. They should nerf combos, not individual perks.
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Wait, everyone's freaking out and MoM is apparently also being nerfed again. The hell did I miss?
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The balance changes are not very good. I am happy Thana is getting nerfed though, even if it's not nerfed in a good way. MoM nerf is just hilarious though, and PR and DMS combo coming back is also bad. It's at least nerfed, but it will still be very similarly strong like it was before the big update, because the extra 10 seconds on each gen make up for the time reduction of DMS.
But, the fact that we are getting balance changes to three perks in a hotfix update is also a good sign in my opinion, because it shows that the devs are focusing on balance much more now than they ever did. And this hopefully means we will see other balance changes very soon. I am at least somewhat hopeful after this update that we will see some balance changes in the next chapter, especially nerfs to camping, tunneling, Pentimento and Eruption.
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Nerf? Depending on who you ask, I guess. It’s getting endurance tacked onto it, but also being lowered to only two protection hits. Sounds like the perk will be way more seen and useful now.
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To make it simple
Thanatophobia was nerfed to stop people from rage quitting against legion and plague. But it didn’t solve the issue and it’s still strong on those 2 killers
M.O.M was nerfed to where you can’t work on Anything when you have endurance and your aura is now revealed when you have endurance so the killer knows to not go after you
Pain Resonance was buffed so it now knocks survivors off gens again but it doesn’t notify you, this was done to fix a glitch with merciless storm. But the DMS combo is back
DMS had its duration shortened to 20/25/30 to compensate.
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A very weird dev update.
Thana now only slows down action speed by 2% for every injured survivor, but that is increased by an additional 12% when all 4 survivors are injured. So 1 Survivor: 2%; 2 Survivors: 4%; 3 Survivors: 6%; and 4 Survivors: 20%.
Mettle of Man now only takes two protection hits to activate, but the killer can see your aura while you have the endurance status effect active, and it deactivates once you do any conspicuous action. So it's so beyond useless now.
And PR got changed to have gens explode again, and survivors let go of the gen, because apparently that was the only fix to Merciless Storm not deactivating when PR regressed a gen that was above 90%. Which I do not understand. It still doesn't give the killer a noice notification, but the PR and DMS combo is back because of it, they did however nerf the duration of DMS to 30 seconds now.
Really questionable stuff honestly.
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Thana nerf totally makes sense. It was far too punishing for a killer just doing their job - especially in the case of Legion and Plague, where their power does a great deal of the work for them. In fact, it’s still just as likely to be problematic on these two.. but at least they’ll have to work a lot harder for full Thana value.
Agree on PR working with DMS, don’t know why they’re bringing that synergy back. Just tells the killer which gen to defend constantly. Same reason Tinkerer was nerfed to once per gen, right?
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That's a very weird update indeed... I'm not sure why MoM needed to be changed to a traditional endurance effect. And that was my favourite meme perk, too.
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Thana will still be great on legion,at least now survivors can quit rage quitting over one perk lol
Still,kinda wonder why they didn't really address the brine + overcharge bug since that seems to be pretty much the new outcry.
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If it means i have to face less legions i already love it ,,,not because legion is super strong,,but because it's SUPER BORING
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The Thana nerf is ok, but the perk could still be problematic on the killers it was problematic on in the first place.
Otherwise, it's very fair to ask at this point: what on earth are you doing? What skill level is the balance target? What is the point of a "meta shake up" when it's literally the same meta 2 weeks later on the killer side? It seems like something is very broken in their perk evaluation process, where every perk is examined in and of itself--not on individual killers and not regarding synergy with other perks.
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Guess more use of Forced Penance. I mean really take all the protection hits you want and keep getting broken I don't care.
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In another thread I just had a discussion about PainRes. This one here really baffles me. I thought that the combo with DMS was the one that we wanted to get rid off and I was fine with that nerc, because it was pretty strong, and downright oppressive with Artist.
But I always disliked the way PainRes played post patch, ie you hook someone and don't know if it worked, don't know were to go next and instead of giving you a clear next goal, ie the gen exploding somewhere, you were left standing and maybe thought "let's start here and trade hooks, then". Yes, it was an awesome perk with its double feature, but I always cherish build in anti camp.
I always thought that maybe giving it back the distant gen explosion, but leaving survivors on that gen unaffected, ie neither making them scream, nor throwing them off, would have been the healthier option, ie you hear and see the gen explode and might go there to look for a survivor or decide against it, your call.
But now they brought back the screaming and throwing survivors off of gens, enabling DMS combo back, but still hide the gens explosion. Imho they got it backwards. Now if you hook someone you might here nothing and you might stay at your hook, camping and trading, or you might here a scream and then know 100% were other survivors are.
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No, it's worse than useless. They made it easier to activate, sure, but activating it is actively bad. The killer gets to know it's active, so they can safely ignore you knowing that you can't do anything to help your team, then when your aura goes away the killer gets to know that you can be killed now.
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Not at all. The only way it can be used now is if you take a second protection hit and the killer switches targets to you, which is the objectively wrong play as you've just gotten a speed burst and the injured person you're protecting didn't. And in this case, you either have to continue chasing after the other survivor and be annoying so they hit you again, or else the killer will see your aura and realise that hey, maybe the obsession that suddenly has their aura shown after taking multiple protection hits has MoM, and now can't do gens. In which case you have to choose between being worthless to your team, or losing the MoM you worked for.
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Honestly I never found PR + DMS really that problematic, bc you can easily counter it by letting go of the gen before the hooking takes place. And now, with the killer no longer getting any info which gen was affected, they cannot even run straight to the gen to proc DMS manually, in case therre were smart survivors. Only artist can get value out of DMS very easily, but that will be independent from PR after the hotfix. An DMS will be shorter then. I think that change is really good, it reenables the combo but less oppressive than before (just bc the killer does not get PR notification anymore).
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We got BHVRed.
Again.
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Conspicuous Actions shut it off. So when you get the two hits, you cannot do ANYTHING if you want to use the Endurance, or you will lose it and have to start over.
Aura outside of set ranges means that, if you ARE holding onto it to make a play, the killer will literally see you coming and can prepare for it. You can't blindside them with the Endurance play.
Getting value from this version of MoM will be extremely niche and require an unusual set of circumstances to occur or require the player to essentially not help the team while looking for a method to get use out of the Endurance. Basically, we're back to "swarm the killer like bees to get value from a perk".
It's a nerf.
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Instead of just preventing things from synergizing with one another they reverted the killer meta perks back to how they worked before lmao. Maybe we'll get POP back next!
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So it didnt change its use against legion or plague at all. the only ones that it was making games miserable with lol
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Probably is but it's not funny, so they should stop making jokes like this
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game a joke not good one
I do feel like the dev trying to see how many messed up thing they can do till everyone quits.
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I feel that if they simply placed caps on how slow or fast an action can be, then more perks could stand out on their own, unfun combos can be prevented, and Thana wouldn't have been nerfed to where it is only usable by a select couple of killers.
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You always knew if PR worked even after the patch. If a generator was regressed, you would get the damaged generator event with corresponding bloodpoints, otherwise you wouldn't
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Fair enough, thats right. But still, it felt so strange, so empty to hook someone and get "next to no" feedback.
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Thana just got the sledgehammer treatment that Ruin got, its only use now will be on the two killers that it is currently complained about on.
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I'm going to run OoO with new MoM and tbag in a corner :(
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feels like april fools in august
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Is dms that short without pr too? Or is the combo just made to be bit weaker but I still think that was not smart change now everyone will be back using that combo.
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It sounds like a nerf to DMS but it’s actually not cause since it’s only 30 seconds you can activate it a lot more often
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Well I will just put back pr to my build then seems like devs didn't want to shake up killer meta after all. I hope they revert corrupt change too now it punishes if you play well.
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If survivors downing within 30 seconds it's not even a matter of DMS tbh lol
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Huh, I guess survivors making a scene and whining does make the devs listen
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MoM looks fine now. The point is to never show the aura, just do a double protection hit once earned.
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PR + DMS can be avoided by letting go of the survivor's hand when they see the aura of being hung, right?
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Yeah, but only after you know the killer has the combo. Another ding to solo queue that doesn’t effect SWF, being brought back.
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You don’t need to wait to see if they have it. Treat every killer like they have it for the first few hooks and see if your gen explodes. If it doesn’t, you can stop letting go of the gen. If it does, continue doing it.
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This. I was expecting to see some action on combos. It seems the easiest option but then I'm not a game developer
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Is the survivor screaming back? I thought they'd just get knocked back, like if they missed a skill check
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No, it isn’t. It says the killer still won’t be notified. But if a survivor doesn’t let go of a gen effected by PR and DMS, then the killer will know which gen got hit by PR.
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Cheers, i didnt think it was. Yeah, it'll be just like it was before the update basically. Let go before the hook
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early or late april fools
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The whole conspicious actions thing being tacked onto it means you can't bank it for later.
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Here’s my line of thinking: a very altruistic survivor can now constantly bodyblock for other teammates. If a killer is dead set on going for one survivor (i.e. tunneling), a MoM user can stand right in a killer’s path and force the killer to hit them instead. The killer by then may have lost the trail of their intended target (say, maybe a teammate dead on hook) and go for the MoM user.
It will also function as an anti-camping perk, like reverse BT. As taking hits at a hooked survivor count as protection hits, don’t they?
Also, made a thread where I point out that it can now function as old OoO in a coordinated SWF.
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I understand that line of thinking, and it makes the perk situationally better, but it also means there'll be one less player on gens. The perk isn't without merit with the changes, but it's going to become more situational and even more niche.
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You lose the endurance effect once you do any conspicuous action. So anyone running it will not be doing gens or they lose the endurance effect. It also won't work against legion or slinger if they give you deep wounds
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Unless you are playing against legion or slinger
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Thanataphobia kinda makes sense as it does fix the issue of plague and legion being able to maximize it's use but it kinda is completely useless on every other killer now.
The Pain Resonance change is weird cause it just seems like bad coding. Either that or they saw how much pain resonance usage dropped and wanted it to still be used.
Mettle of Man is odd. It seems better in the builds people use it for but worse for normal gameplay.
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Hopefully Legion gets reworked then. 😆 Slinger’s is a bit more situational though - one shot that has to be reloaded.
You can provide info on the killer’s whereabouts and actions to a SWF on comms. And be ready to take a hit when a teammate’s about to go down in chase. That will be invaluable.
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Survivors just suck at following instructions to prevent perks from affecting them.
For example, Killers got conditioned by DS and DH, survivors come here to whine about Noed.
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