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6.1.2 Balance Changes - The Good, The Bad And The Ugly. Thoughts?

StarLost
StarLost Member Posts: 8,077
edited August 2022 in General Discussions

So, from the top:

Thana - good change. A bit unneeded, as Thana is honestly more of a psychological perk than an effective one. It'll still be great for Plague and Legion and will likely still be complained about endlessly.

Mettle Of Man - Huh. This is now an interesting perk. I have no idea whether it'll be good, bad or something in between. Curious to see how it plays out.

Pain Resonance/Dead Man's Switch -

Wat.

No, seriously - Pain Resonance is still an outlier numbers wise, and still lacks the 'character' it's information component gave it before. Keep the interrupt, bring back the scream, put it to 10% regression, make it so DMS doesn't activate off this perk.

DMS is now, once again...sort of a garbage perk. Which is a pity, as it's a fun perk with a lot of counterplay currently.

Balance Incentives - Welp, damn. Might have to wait until 6.2.0 to really get back into DbD, because matchmaking is bizarre right now. Queues aren't too bad, but it's as wonky as it was during the anniversary. This might be due to the HCS stuff, but I have no idea.

Overall: Eh. This patch feels like two steps forward, one step sideways, one step backwards.

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