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What is the problem with Pain Res + DMS?
This combo has a very simple counter - when you see a red Aura of Survivor getting hooked, stand up from the gen to avoid the effect.
It is that simple! I don't understand what it the problem here.
Comments
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This.
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Well if it was so simple then why it was very meta before the balance update?
Also I think the main problem here is: It was nerfed and removed this combo so the meta perks are different but now it's again back... so nothing changed.
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Pain Resonance + DMS is not the same as before the nerf. If you stand up - the Generator explodes, but does not give Loud Noise Notification, so the Killer still doesn't have an idea which gen got affected.
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Because a lot of survivor-players have their brains switched off while playing. Thats it.
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It wasn't meta, Survivors were just bad.
The problem is that it's a weak combo
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None, but both DMS and PR itself was decently good perk.
now with 30 seconds and no notification? who knows, definitely works worse than before.
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And the solution to old dh was hit again
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The problem is that devs wanted to "shake up the meta" yet brought killer meta back for no reason.
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The pallet or window that it was used to get to?
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Pain Res + DMS is not gonna be meta, it is too easy to counter by standing up when a Survivor is getting hooked.
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Is that why it was meta before?
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Against bad Survivors, which are the majority. Good players had little-to-no problem with it, some Survivors even used it to their own advantage
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The issue is not DMS+Pain Resonance.
The issue is trying to follow BHVR's logic.
They removed both the notification AND the gen interrupt specifically because they didn't want DMS and Pain Resonance to synergize that much.
They then reverted this change when there was no reason to, nerfing DMS in the process.
How do you justify that?
Post edited by Lycidas on2 -
That makes no sense because it was meta because it was equipped, and you dont know if the survivors are bad or not before youre in the match
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Because most people are genuinely bad at the game.
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It wasn't meta because it was popular, otherwise Self-Care and BBQ would count as meta Perks, which they weren't.
Would you rather run a build that works against bad Survivors, or good Survivors? That's what I thought
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Popular = Meta.
That's why things like self care got nerfed too.
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BBQ and Self Care were meta, that's why they got changed.
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Please tell me with a straight face how BBQ and Self-Care were meta
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The point is for the meta shake up they nerfed the perks most used in regardless of if they were actually meta. That's why self care was changed. Yet they brought back pr which was a very used perk as the data showed. So we essentially when backwards.
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The counterplay is dumb considering several ways you can get screwed over doing it. Skill checks right as you get off the gen still happen. Crossplay/ping difference means the timing on getting off the gen can look fine on your screen and still cause DMS to go off. It's bad design.
Good counterplay would be something that mitigates its effect to varying degrees depending on how well you counterplayed it. Bad counterplay is something that depends on server/cpu ticks and potentially regresses the gen even further because you attempted it, and it's all or nothing.
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Look, I can't really speak from experience on this one because I left the Fog prior to the existence of this combo.
However...from what I've read it was nothing but a badly designed aspect of the meta that most people were happy that it was gone.
I am all from bringing stuff back, but this one doesn't seem ideal.
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They need to revert the DMS nerf and instead nerf it so that when more than one survivor is on a gen and another gets off of it, it doesn't get blocked for as long as one survivor remains repairing it. That's one of the most annoying things about it.
When you get off a gen effected my DMS in solo queue to get a save, only to find the killer camping, it is a huge penalty to deal with.
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