Can't you just remove the aura range of Mettle of man?
Why does it need it? It unnecessarily hold back the perk from being decent. Just remove it
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Because apparently MoM is very strong according to BHVR...
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OoO + MoM, bodyblock your friends, get hooked, then if killer tunnels you (which from what I know is not that rare) and then you have OoO until killer hits you. it's an obvius buff for MoM, now this perk is to op. (joke)
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The point is to protect your teammates with it. The aura reading should never even come into play unless the killers stops going after you and the person you bodyblocked for.
Why is everybodies instinct after getting a shield to run away from the killer and a injured teammate?
I feel people really aren't thinking broadly with this change. Seems to me it's going to above decent.
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The aura reading shouldn't be there at all. Please give me a good reason for the aura reading since you agree ir shouldn't even be in play?
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Since it is a permament endurance. I think Devs wanted this perk to be "Fight or flight" type a thing. You endure a hit and get out, that's the point.
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Probably to discourage people from just running away and do nothing, or allow killers to not have to worry about it for literally all the time.
If something might be in play, you have to play accordingly, it happened for plenty other perks.
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I don't think this explains the aura reading though. I feel you can have that same effect without the aura
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They want people to use it, not running around under free endurance. You either USE the perk as intended or suffer.
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The aura reading is there to prevent survivors holding on to it.
It's unlimited endurance. There needs to be some cost to it.
Especially if they don't make a exception about endurance bodyblocks.
Cause as it reads you get stacks for bodyblocking with the endurance effect too which means that every time you get healed you have 2 bodyblocks in your pocket.
There needs to be some way for the killer to know if they can actually commit to a survivor instead of having to fear someone who takes 3 hits to down to jump infront of other survivors all the time
If it didn't have aura reading it would need a set duration. I prefer the aura reading it's way more interresting
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But it's not exactly free its at the cost of not doing any anything to progress the match.
Why would you bring Mettle of man but not try and get use out of it?
But it has two downsides that are not needed. It shows your aura to the killer and you can't do anything in order to keep the endurance. One of the stipulations is enough to ensure they use it for bodyblocking.
It should one of thr downsides not both.
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Because extra health states should come at the cost, which i agree with. That's the stigma Devs are going with.
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I agree they should but they shouldn't have too many cost. Otherwise it makes it terrible to use. It's why previous Mettle of man was barely used
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Because it was needed 3 hits, nobody in soloQ would dedicate to it. Now it's more friendly and simplified. I can actually see people running it.
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It's unlimited endurance as long as you're doing nothing to progress the game since now conspicuous actions will disable MoM, if someone wants to basically throw the game by not doing gens so that they can take an endurance hit they would have been able to take with Dead Hard anyways then it's benefiting me as a killer more from the free slowdown than if they literally hadn't put on the perk in the first place.
T3 MoM aura reading will either not proc since you go for the hit on the person who just took a protection hit after baiting out dead hard and OTR in which case the aura reading is pointless, or it'll proc and tell the killer they're getting loads of free pressure from one person not doing gens, or it'll proc and the MoM user will get back on a gen without using the endurance and have probably been an active detriment to their team trying to get the protection hits
Literally who in their right mind would ever use Mettle of Man over Dead Hard in its current state
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If a survivor is holding onto it, they are literally doing nothing. Any killer who is just seeing a survivor's aura at a distance without it being a result of their own perk is going to know to avoid that survivor since they can't do anything as long as they are seen.
The aura reading being a downside to just holding the endurance effect would make sense, if the endurance effect already didn't prevent you from moving the survivor objective forward.
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Because You don't need more than 2 people to go through gens, hooks is the most valuable thing for killers, if you can deny a least 1- 2 hooks per game you will win.
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I don't know what to tell you, if you think a 33% slowdown for the entire team + however much more slowdown from even setting up MoM when they could just run dead hard in exchange for getting an endurance hit once per game isn't worth more as a killer than just them not running the perk and replacing it with literally nothing then we're getting some pretty different killer games
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If you mistime dead hard when trying to bodyblock you are giving the killer a free down. MoM works no matter what and can be used with other exhaustion perks on top of it. You can take a protection hit causing Mom to activate, take an endurance hit and then still Lithe away after that. Trying to use dead hard for bodyblocks is just asking for trouble
You can't avoid a survivor who is standing in your way to another one. Why do people act like someone with endurance is going to go to a corner of the map and sit there. They are going to be hovering around the killer looking for the body block.
Also that this is a waste of time is a thing of the past. With the new update you can't outrace a killer who tunnels effectively anymore. If you aren't actively trying to stop tunneling you are helping the killer. Two people who are on gens while 2 stop the killer from progressing their objective beats 3 people on gens and one who is about to die in this patch
With the aura reading the killer can atleast drop the chase and know later if they can commit.
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what even happened, i never played against or with this perk, what does it do
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Before it was Whenever you take 3 protection hits the next hit that would put you into the dying state from injured would be ignored. It also showed your aura to the killer at a certain range
Now after the update it will take two protection hits for it to be active and you gain the endurance status effect but your aura is still shown to the killer and you can't do generators or you lose the endurance status effect.
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Currently:
After triggering your third Protection Hit, Mettle of Man activates:
- Any damage taken that would put you into the Dying State from the Injured State is blocked.
- When you are healed again, your Aura will be revealed to the Killer whenever you are farther than 12/14/16 metres away.
Mettle of Man deactivates the next time you are put into the Dying State.
Increases the odds of becoming the Killer's initial Obsession by +100 %.
The Killer can only be obsessed with one Survivor at a time.
What it'll be in the 6.1.2 update:
Taking 2 protection hits will now activate Mettle of Man, granting the Endurance status effect. While the Endurance effect is active, your aura will be revealed to the Killer when they are further than 12/14/16m away. Like other Endurance effects, performing a Conspicuous Action will cause it to deactivate prematurely, and it will not protect you from entering the dying state if you already have Deep Wounds.
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oof....yea very unnecessary nerf and the fact i never even seen it, is more of a reason to not even touch it
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If your team can't run the killer you are lost anyway. So what is the issue with 2 manned gens?
I was doing hide near killer as David, most of the game i was tailing the killer and distract with lithe if it come to chase and I had pretty decent repair flow.
Like i said, if you want a game to be more boring - play gens. If you want some action, feel free to take mom and breakout. Try to enjoy the game for once. It's not about Dying/escaping anymore.
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The killer has no reason to ever deal with the MoM user they can see the aura of, because that survivor cannot work on gens, heal themselves or other survivors, rescue other survivors off hook, or cleanse totems as long as they keep the endurance effect up.
You are trying to say the aura reading is necessary, because there needs to be some kind of risk to MoM. However, MoM endurance means you cannot do anything else without losing it. The aura reading really doesn't offer anything besides just telling the killer to ignore you.
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Please tell how you don't deal with a survivor that is standing in a doorway when the survivor you were chasing is behind them. You'll never catch anyone again if you don't hit them eventually.
Again can we please stop pretending that a competent survivor with endurance is going to sit in the corner of the map crying cause you are ignoring them. They'll make it so you can't ignore them.
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But you have leave the killer to get to that point. Also, you can be healed and be a the tank. if somebody gets carried or chased.
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This what you posted:
The aura reading is there to prevent survivors holding on to it.
It's unlimited endurance. There needs to be some cost to it.
The aura reading only comes into play when the survivor is not near the killer and all I've been trying to explain to you is how pointless the aura reading is since a survivor who is showing their aura to the killer is not doing anything. There's little reason for both the aura reading and inconspicuous action to both be present downsides to the perk.
It's only unlimited endurance if you are doing absolutely nothing.
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I'm discussing solely about the aura reading needing to be a downside to a perk where the perk already prevents you from doing anything to keep the perk active.
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What stops you from getting a way of the killer? Heal, and be annoying. Since you are ungaging with the killer you team doesn't.
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If you heal yourself, you lose the endurance status effect.
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But not healed by somebody. I mean, if you got to a point to use MoM, you might as well got through with it.
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