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Why can’t we dc if there’s just two of us and I’m on the ground?

2

Comments

  • Laluzi
    Laluzi Member Posts: 6,225

    I mean, the ideal way to implement this is so the option only appears when you're the last one left, or every other remaining player is equally incapacitated, or you've been slugged for over half your timer, etc for any other liable conditions I missed. Giving players the option to suicide whenever they're downed would be a terrible idea, but something's already gone weird with the game if you've bled out for half the timer, and absolutely nothing is lost by letting the last survivor voluntarily give up.

  • JoByDaylight
    JoByDaylight Member Posts: 707

    Should a slugged survivor be able to heal another slugged survivor, at say 25% healing speed?

    This still makes slugging a strategy but nerfs boring gameplay.

  • HectorBrando
    HectorBrando Member Posts: 3,167

    You sure? The game cant even pick up Floods+Pain Resonance combo...

  • Laluzi
    Laluzi Member Posts: 6,225

    If you're the last survivor, you're on the ground, and the killer is refusing to hook you... the jury's already out on sportsmanship, man.

  • Ikalx
    Ikalx Member Posts: 134

    Maybe we can just get the entity to auto-cage a survivor that's been downed for every half of the meter. It brings the survivor back into the game but not in any advantageous way.

  • Ryuhi
    Ryuhi Member Posts: 3,831

    because you're acting like it happens far more often than it does. and if it does happen that often for you, it's much more likely to be a form of reprisal. maybe thats why it happens so rarely to me, who knows? Fact of the matter is youre complaining about the timer specifically because of bming (which i have not once defended) and not the actual mechanic of a bleed out timer itself (which is what i have been defending)

    if you want to introduce this, let killers quit without needing to disconnect. They can be pretty helpless in matches too sometimes, and they even had to make it so killers could start the EGC themselves at endgame because survivors were able to delay the game further even with its introduction. And yet again, as per BHVR if the situation will resolve itself there is no hostage taking in the game. They actively changed many mechanics to prevent actual hostage taking. You could argue you're "being put in time out," but that will literally always exist in the game to some degree. My argument isn't even that you shouldn't have an option to forfeit a game, just that people only wanting when it specifically affects them is an extremely childish mindset for a pvp game. Its just as childish as the people who perpetrate it, so i dont have a whole lot of sympathy.

    I hope you don't also think i call people palookas in real life too. That would be silly.

    The entitlement comments are because the perspective is so self centered it's unreal. Like how can you even survive playing this game and not be willing to come to terms with the fact you will have games that are completely unfair, or that you'll have situations where you have no potential? This is the absolute wrong game for that kind of mindset. And my choice is that both sides both have strategic purposes for the actions as well as BM ones, like i said before. Many slugs will cry that they were left to bleed out when they hid in a corner while running IW and the killer simply couldnt find them, just like some killers will afk before the egc started and then complain that the survivors didnt finish and leave before they were forced too. I just want people to consider the bigger picture before complaining about "the side they don't like" and I especially want people to stop trying to dress me up like a scarecrow.

  • akanadi
    akanadi Member Posts: 242

    your acting like its a fun part of the game like "OH ######### YEAH DUDE I JUST GOT SLUGGED LETS GOO" its not fun and its the end of the match so it doesnt even ######### matter

  • pseudechis
    pseudechis Member Posts: 3,904

    It’s the very definition of playing it out.

    Once slugged there is a 4 min timer. You are still in play. Once the 4 mins elapses you have played it out.

    When slugged for the 4k, I like to crawl to known hatch spawn locations and try my luck for a hatch escape. Gotten lucky once or twice. That’s genuinely playing it out.

  • jajay119
    jajay119 Member Posts: 1,061

    With all due respect, it just adds to boring gameplay.


    I'd personally like it to be a series of successive skill checks, like Sadako's end of generator one, that you keep doing with a chance of getting up. If you miss the check, you loss your chance.

  • pseudechis
    pseudechis Member Posts: 3,904

    What you find annoying isn’t universal to all players. So sometimes you’ll bleed out.

    You mention the remedy in your post. Bleed out has a 4 min timer so it ends eventually, that is the remedy to lying on the ground slugged.

  • ByeByeQ
    ByeByeQ Member Posts: 1,104

    How is that even a valid argument? Being slugged is part of the game, yes, true that is a fact.

    Being slugged for 3 minutes while the killer searches for the other player is not a fun part of the game. Certainly not for the slug, and usually for the killer and other survivor as well. Killer has to search (boring) and the other survivor often hides (also boring).

    Just because something is part of the game doesn't make it right or good.

  • tendyhands
    tendyhands Member Posts: 268

    THEN YOU CHOOSE NOT TO SUICIDE HOW HARD IS THAT. Seriously do people even think at all before coming up with these hypotheticals?

  • Laluzi
    Laluzi Member Posts: 6,225

    But that's... exactly what I was talking about from the start? It's not that far from what the OP was talking about, either. The point of a suicide option is to escape hostage situations where the killer bleeds you out for the full timer because they're either looking for one other player they have no clue to the whereabouts of and cannot find, or because they're being a dick. And just because it's uncommon doesn't mean that it should be allowed to happen or that survivors should have no recourse. I've certainly faced it enough times... and killers slugging for the 4k is not a rarity at all.

    Like... sure, I'll take responsibility for not reading your sarcasm properly, but I don't see how it's entitled to dislike that other players are allowed to do things for the sake of being dicks and the game forces you to put up with it? I don't think I have an issue with myopia; I've complained about every instance of this on both sides that I can remember, so at the very least, you can't fault me for consistency. Certainly I don't see what the game would lose by slimming down people's avenues to be spiteful douchebags to each other, and subsequently lessening those helpless downtimes where the player can't do anything but seethe in frustration. Hell, you can even handle the slug-for-the-4k situation by keeping the hatch shut for the remainder of that player's bleedout timer if you really want to minimize the impact on gameplay.

    I believe there's a big difference between "this specific game was unfair and I probably never had a chance" and "I can't do anything, even die, even though I have utterly lost this game and there's no feasible comeback from this." One still has the potential to be a worthwhile gameplay experience and the other truly does not. Like I said earlier, just because something can happen in the game doesn't mean it's healthy or can't be improved.

  • Nicholas
    Nicholas Member Posts: 1,952

    You're talking about forfeiture, which is something entirely different. Hostage doesn't mean without end; you can be held hostage for four minutes. Specifically, my use of the term is just that. The word is immaterial; you can use whatever you desire. Prisoner or captive comes to mind. The EGC launched with both the Survivor and The Killer being able to trigger it, even during the PTB. If you're slugged at the end, the outcome is locked, so it isn't forfeiture to bleed yourself out. It is a mechanism to accelerate the inevitable result and avoid the unnecessity waiting of four minutes.

    I'm not going to waste my time addressing your emotional points about childish behavior displayed by some. Yes, it's terrible but has nothing to do with this. And regarding the frequency, do you have stats or data confirming it happens less often than you suggest? I'd love to see that slugging data. People usually express feedback based on their experience, which doesn't lessen its value. So it goes without saying that someone who experiences lots of slugging will be more inclined to discuss it and propose remedies.

  • drsoontm
    drsoontm Member Posts: 4,903

    Never give up?

    Fortitude?

    A spine?


    Just prepare to be picked up and/or crawl to a hatch spawn.

  • Ryuhi
    Ryuhi Member Posts: 3,831
    edited August 2022

    People bm each other on all sides in this game (including survivors doing it to each other) so calling out one specific thing because you specifically experienced it and got the big sad over it is different than thinking similar considerations should apply to other instances of it. Not considering them is one thing, but starting a cherry picking contest to be able to continue whining is literally being unwilling to accept an outcome you disagree with. You either accept it and move on, or you expand your considerations. Its also worth mentioning the entitled comment was because of how that specific person was droning on and on about how the game needed to adhere to them, instead of the other way around. TBH you specifically sound like we agree with a lot more things in regards to this stuff, so don't take anything i said to anyone else personally.

    As for the two scenario comparisons at the end, I mostly agree. Again, running a perk like Unbreakable can absolutely restart games with multi-slugs, basically narrowing it down to killer-standing-over-you-BM, which is indeed essentially the game has ended. This game has spent years telling people to suck it up and wait these situations out, on both sides. If a change is made to prevent it, i would only welcome it if it was equal for both sides, but we know that will never be the case. They even managed to screw up the mori/key rework, which just ended up being 2 lines of code switched on each side with a long wait due to "the complexity of the change" for one side. There are universal problems in the game but i don't support changes unless those, too, are universal. If they actually are? 100%. Until then it just becomes more us vs them/whataboutism/pick your logic fallacy of choice really.

  • AnchorTea
    AnchorTea Member Posts: 1,021

    So what if you have Unbreakable and a teammate suicides? The teammate cant tell if you have Unbreakable unless you are a swf.


    Slugging should be left alone. An entire team only gets slugged if they let it happen. Nurse gets slugs because she is Nurse. Its a Nurse problem if it's always tied to her, not the slugging feature.

  • Thusly_Boned
    Thusly_Boned Member Posts: 2,967
    edited August 2022

    If nothing else let's appeal to people's sense of economy. Let's say you're 7-10 minutes into a match, and you're downed, only one other surv alive, killer slugging for 4K. Now is it worth losing all the points you'd get to get out a couple minutes faster? That time is already sunk cost, why get nothing for it? The game will be over soon regardless.

    I am opposed to any non-hacking related DC, but I can at least see the reasoning behind some early game DCs (though they are selfish).

    DCing late in a game is just nonsensical. Crawl to an open space and go get a drink or something.

  • Ryuhi
    Ryuhi Member Posts: 3,831

    If you want to argue forfeiture vs hostage taking, take it up with BHVR. They have weighed in on it many times over the years and that has always been their stance. Its why killers can't block the basement stairs, why myers loses collision with survivors while stalking, etc. Its something they do take steps to address, regardless of whether we agree or disagree with their definition in any given situation. You are more than welcome to record every time it happens and send a copy to bhvr with a report so they can ignore it because they don't agree on your definition, and its their game.

    And again, why do you want statistics to hide behind? We all know BHVR never aggregates any of them properly, and all they do is cause people to use them for their own ends. They're awful at data capture and dissemination, and thats probably never going to change. My completely anecdotal and therefore inadmissable as anything other than my own testimony is that i never witness this phenomena that apparently so many people do. Maybe its because i play efficiently yet politely. Maybe its because i see other players and streamers regularly react positively to politeness, both implied and implicit. Maybe its because i regularly see BM get completely demolished and killers legit throw games just to single out those people. But I'm certainly thankful for it as it makes it a much easier pill to swallow when I do get toxic players, and can shrug them off easier. I'm never going to imply every person who receives treatment like that should or even deserves it, but i will certainly say that people who do both deserve and earn it will always be the first and loudest to complain about it, which dilutes any actual value to the arguments. And that applies to both sides very equally.

  • Ryuhi
    Ryuhi Member Posts: 3,831
    edited August 2022

    Im surprised it hasnt come up yet, but what ever happened with the "husk" idea? I remember they floated a possibility of having survivors DCing leave their body in the game, and it being able to be hooked but not unooked or something. That would be a good place to start to set up the groundwork for a forfeit option. Would also open room for pairity with the killer, like letting them quit and having the exit gates/egc open while their husk is transported to the basement. Again, its not even that I'm against having solutions for these situations, they just have to be "actual" solutions, and not just "im on this side, i dont like this situation, gimme gimme."

  • Nicholas
    Nicholas Member Posts: 1,952

    I have seen the devs discuss hostage situations, but those discussions don't limit the scope of what a hostage situation is. They have not spoken about definite hostage situations. Besides, I already pointed out that the noun is immaterial, so why are you going on about it? We can call such cases: prisoners or captives.

    This thread is about slugging in a specific case where the outcome is locked. BVHR have never said that slugging the last one or two people is not something they will consider reviewing. They have specified that they dislike wasting time when the outcome is locked, which is why they changed the hook progress for the last Survivor and what prompted the implementation of EGC.

    Allowing a Survivor to choose to bleed out in those circumstances is in line with this design philosophy. The fact that they haven't gotten there yet means little. Despite no complaints about it, it took years for them to accelerate the sacrificial sequence for the last person. Some (maybe most) were surprised by the change and liked the extra time to find the Hatch, break pallets, kick gens, etc.

    And I rhetorically requested stats because your reply to the other person was misleading and suggested you had access to data that reveals slugging isn't as common as some have said. Whether it happens 1% or 10%, the frequency doesn't matter! Being a prisoner isn't fun, and the game should offer a way to accelerate the inevitable.

  • Ryuhi
    Ryuhi Member Posts: 3,831
    edited August 2022

    The mods/community reps have commented on hostage situation claims multiple times in threads, usually because of similar situations like this one. They always emphasize that situations that will naturally conclude the game are not considered as such. The reason for that is because the ones they do specifically consider hostage situations are actually bannable offenses. If you are expanding it outside of that you need to expand your considerations: Is a killer who is literally unable to get downs and/or kills being held hostage if the survivors are purposely playing inefficient to drag out the game? Is farming on either side holding the game hostage? Where are you allowed to draw the line?

    Also you're mistaken if you think that allowing survivors to nope out with no consequence falls in line with that. They DO give you the option to disconnect, its even a button on the esc menu. They DO think you should penalized for doing so, however, especially since people used to abuse that kind of thing for "hatch tech" before the hatch change. Likewise they likely feel if the killer had an option to quit then they would take it the second the first 3 gens pop before the first hook. Hell, their reason for not even allowing killers to see if a group is SWF is because they assume they will all give up and dodge the lobby the second they see it, same as we all assume would happen. They know people want to give up and go next the second they don't have an advantage, and they know people abuse these things to the point that their proper usage can suffer as a result. Thats why almost any method of leaving the game early includes a penalty, even when its a legit internet connection issue. The only exclusion to that is suiciding on hook, because they refuse to change anything internally for them to be able to tell the difference.

    For the stats I never meant to imply anything, especially with this game. All anyone has is their anecdotal evidence, even BHVR's own statistics are polluted in almost every respect. You can only draw rather specific information from them, stuff like perk/killer/survivor pickrates, total number of generators completed, all the happy feel good infographics you see on anniversaries basically. Always assume anything anyone says about the game is anecdotal, because only the most general and self evident stats about the game have any relevancy. Even the math for things in game with actual numbers that people can see gets thrown around incorrectly all the time.

  • Ohnoes
    Ohnoes Member Posts: 608

    Okay. I'm going to blow your mind: You can in fact allow a bleedout option of the last person playing the game was to quit rather than wait 2 3 minutes because someone wants to slug for 4k.

  • Nicholas
    Nicholas Member Posts: 1,952
    edited August 2022

    Why are you talking about hostage situations when I'm focused on being a prisoner? Somebody could argue whether or not those situations are hostage, but that doesn't mean those situations would be eligible for a bleed-out. That's another discussion.

    I never said anything about the bleed-out being carte blanche. I narrowed it to those situations where the outcome is locked, such as the last one or two slugged. In that situation, you should have the option to bleed out. You're broadening the discussion too much. I'm laser-focused on these specific cases of being prisoners. The devs could have probably revisited some of those situations, but that doesn't mean they shouldn't take action on things like this.

    And you're right about the stats. I don't even bother with them.

    PS the mods/community reps don't always represent the devs. We have a new noun to use: prisoner, so whatever they define as a hostage is inconsequential.

  • Ryuhi
    Ryuhi Member Posts: 3,831

    And like I said, there's already an option for that situation if you refuse to wait, its the disconnect button. You operate under the assumption that either nobody would ever abuse such an option to leave with no pentalty, or that BHVR would adequately be able to determine if the situation really is that bad . And I have faith in neither. Only way that stance could change for me is if they did it in pairity, and in a way that actually fixes the issue.

  • Nicholas
    Nicholas Member Posts: 1,952

    That's not a viable option, and it's unnecessary. How could bleeding out, in that case, be abused?

  • Ryuhi
    Ryuhi Member Posts: 3,831

    For the same reason as it used to be, so the 3rd can give up and give the 4th a better chance for the hatch. There are even offerings that can weigh the most likely hatch spawn location now. I can already imagine the super awesome spectacular videos on youtube of people showing their sick tech of getting downed as the third person on purpose overtop of the hatch's most likely spawn point, then their buddy epicly getting downed on the other side of the map and bleedout disconnecting in the killer's face so his bro can escape~

    And again, if you honestly have faith that they will write anything into the game to tell the difference between that and a killer standing overtop of slugs waiting for them to bleed out, they still to this day have not put in any conditional check to be able to tell if survivors suicide on hook because they havent been able to figure one out. You could argue for ways to easily be able to do it, but if they can't (or won't) then none of that matters.

  • Nicholas
    Nicholas Member Posts: 1,952

    The Killer can see those offerings too. They aren't secret.

    The devs could add a conditional timer to the bleed-out. For example, when two survivors remain, you can bleed out after being in the dying state for XX seconds. Or even limit the bleed-out option for the last survivor.

  • JoaoVanBlizzard
    JoaoVanBlizzard Member Posts: 556

    i hate it too, devs should put an unbrekble kit basic when there are only 2 survs alive, i don't know why this killer obsession wanting to make 4k seems like it's worth money, aff

  • ColonGlock
    ColonGlock Member Posts: 1,224

    Yes, crawling Dwight mounts the other survivor and wiggles as the healing animation.

    Seriously though this tactic is countered by perks if you really hate being slugged. When I get slugged I immediately start crawling away from the killer and get to a pallet, flashlight-friendly open area, or some hidden spot far away so I can be healed later or find the hatch. Most killers will hook you immediately and you can punish them if they do not.

    In my very first match of DBD in 2016 I crawled out the hatch. Slippery snakes make use of being low.

  • Ryuhi
    Ryuhi Member Posts: 3,831

    They could also add a check to see if survivors are mashing in between skill checks on the hook, if they fail every single check, and any other number of ways to identify hook suicides, but they have not and will not. I know full well how easy it would be to have a conditional check for such a situation, but they have shown no interest or desire in considering things like that.

  • Nicholas
    Nicholas Member Posts: 1,952

    That unwillingness doesn't preclude them from changing or offering options in other situations. Sometimes the development team lacks the appetite to address certain topics.

  • Solomonkane
    Solomonkane Member Posts: 112

    Simply bring no mither

  • Ryuhi
    Ryuhi Member Posts: 3,831

    Knowingly letting an outlier corrupt their internal data that they use for decision making and analysis is a lot more important to a game than whether fringe cases get to leave early and not be penalized. Its just not a priority.

  • Nicholas
    Nicholas Member Posts: 1,952

    You would think so and yet they've implemented other unnecessary changes to the game. So I disagree, feedback should continue as normal and maybe it's something they'll address or maybe not.

  • Kaitsja
    Kaitsja Member Posts: 1,833

    Slugging someone instead of tunneling them out of the game is generally well-received because that person still has a chance to play the game, unlike poor Steve who was tunneled out of the game at 5 gens.

  • Ryuhi
    Ryuhi Member Posts: 3,831

    cool, now include both sides in the feedback and you got yourself a deal and we can agree while they continue to do nothing.

  • RenRen
    RenRen Member Posts: 1,443

    Well that can be abused by swf's. If there was a way for killers to get the 4th without having to slug I'm pretty sure those killers would.

  • Nicholas
    Nicholas Member Posts: 1,952

    I don't have any control over feedback, so people are free to post what they want. My feedback is narrowly tailored for one specific situation. I'm not under any obligation to express views or advocate for anything else.

  • TheWheelOfCheese
    TheWheelOfCheese Member Posts: 695

    They already announced plans to address the "bleeding out the last survivor" problem by auto-mori-ing them, so that specific situation isn't really worth considering here.

  • Raptorrotas
    Raptorrotas Member Posts: 3,249

    Cant the 4th survivor just... pick up the 3rd?

    I mean its rather difficult to imagine the last 2 survivors doing anything except waiting for the other to mess up and get sacrificed so they themselves can get the hatch. Why try zo do something risky when zhe hatch gets unlocked for just being the last one standing.

    "Let us snake around or skip undesireable disadvantageous situations" - the 3rd disconnects so the 4th has less waittime for the ez way out. Reminds me of 99'ing the gate.

  • pseudechis
    pseudechis Member Posts: 3,904

    Aka the quitter exploit to give hatch.

    Sack up and bleed out with dignity. Rather calling for a “waah I quit!” Option.

    You’re still in play and bleeding out is just part of the game.

    I’ll grab you a dustpan for your mind there.

  • ByeByeQ
    ByeByeQ Member Posts: 1,104

    If a survivor is slugged for 2 minutes they should get then get 3 chances to get up of the floor at a cost of 20 seconds off their bleed out timer. This could carry the same 4% chance as unhooking yourself and be affected by luck. I think this would be a reasonable compromise. The killer gets a reasonable chance to get their 4K but if the survivor is on the floor for 2 minutes the get a chance to get up and they can reduce their slug time by 1 minute and bleed out faster.

  • SaltyNooty
    SaltyNooty Member Posts: 276

    I just run a no mither build to avoid being slugged, people seem to forget this perk and it PISSES the HELL out of killers when they lose their 4K because of it. Tenacity + No mither go BRRRRR.


    That's my only real counter to sluggers, anyways. If not I just find something else better to do and not let them have the satisfaction of seeing me sweat. We dont really have a choice but to wait this out and hope the dev's revert the update cause all it did was make this worse NGL. Though slugging in any circumstance that isnt to avoid tunneling is unacceptable

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    To feed me more bleeding points. I have survivors to level... By playing killer. It's complicated.

  • fulltonon
    fulltonon Member Posts: 5,762
    edited August 2022

    Oh yeah, we should instantly kill all survivors if all of them are slugged.

  • HectorBrando
    HectorBrando Member Posts: 3,167

    It is because the change may take years to come while the situation still persists plus while its true they announced the instamori feature they didnt disclose enough for people to not be concerned, it may even get canned alltogether like a lot of stuff they announce or give details.

  • Maelstrom808
    Maelstrom808 Member Posts: 685

    Of course so. This is one reason why slugging is part of the game and needs to stay that way. There are others. What needs to be addressed is the specific situation of a killer being an ass and slugging someone (or multiple someones) only to watch them bleed out.

  • Neprašheart
    Neprašheart Member Posts: 439
    edited August 2022

    Honestly, just make a band-aid fix by allowing Tenacity or Unbreakable to allow you to revive yourself, if there are only two survivors alive or when all four survivors are alive and downed.

    Two survivors being the condition, it couldn't be exploited by SWF premade, right? It'd force the killer to hook the survivor, unless the killer would decide to down the other survivor instead. The same argument would be and can be applied when all four survivors are slugged.

    What's more, the killers would see survivors use different perks with this change, and it'd make this slugging META „playable“. Sure, the killer won't probably get the 4K, but who cares? Do you even play games for fun, if you do wanna 4K that badly?

  • TotemSeeker91
    TotemSeeker91 Member Posts: 2,358

    It is, because there's an end timer, so "play out" the 4 minutes you're on the ground, as in don't be such a wimp and go make a sandwich or something, lol