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Why can’t we dc if there’s just two of us and I’m on the ground?
3 games in a row where I was on the floor till I almost bled out cause the killer wanted a 4k so bad.
when I play killer I find this also annoying looking for one person across a map which is why I just hook. There’s just no remedy on the survivor side to just move the match along aside from dcing.
Comments
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You queued up for a match. Play it out. lmao?
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Being slugged on the floor for 4 mins isnt exactly "playing it out"
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Don't slug. Simple.
There should be something done to discourage it.
Post edited by EQWashu on4 -
play it out on the floor while the killer is looking for a survivor across a huge map because he doesn't want to risk losing a 4k?
makes sense lol
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IMO if everyone is downed for more than 2 mins straight the game should let you suicide so you can go to the next game.
Lately with the slugging nurses with knockout it's just a waste of time to stay slugged for 4 mins without being able to do anything or get bp.
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I'm going to blow your minds. Being slugged is part of the game.
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makes me remember a post someone made a while ago saying killers don't have fun playing a sweaty match
i guess killers have the right to easily 4k, but god forbid survivors that don't like being bled out for minutes on the ground, tunneled out of the game or face camped. Those are game strategies, right?
lol
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HAHAHAHA I KNEW IT!
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Did get my mind blown, just not for the reasons you might think.
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You've never felt helpless until you've played your first nurse game and gotten *the treatment*.
At least you eventually bleed out.
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At least slugging is a valid strategy.
I wish that you could choose to bleed out faster though. So many times I have lied on the ground for 4 minutes.
I don’t have time for that #########.
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Look at me, I'm a killer, DH never really bothered me, DS never really bothered me, most maps are fine, I love body blocking and altruistic survivors, I only wanted spine chill nerfed against stealth killers...
Slugging is part of the game.
Now there should be a way for survivors to speed up the bleed out timer to combat the moron killers who get their chuckles from slugging someone then standing there nodding their head while they bleed out for four minutes, but slugging is part of the game.
Slugging is what keeps me from tunneling that survivor I just hooked a minute ago who I ran into again on a gen. By slugging I can maintain the pressure I need play respectfully, rather than hooking her and being forced to tunnel her out. Slugging is the only real way to deal with sabo and flashlight squads.
Slugging to be an ass is a different thing entirely and survivors need tools to handle that specific situation.
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There’s nothing wrong with slugging.
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It depends, really.
Standing over the last survivor and refusing to hook them for 4 minutes - That’s wrong. No?
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I’ve suggested before that it might be a good idea to have the bleedout timer speed up when there are only two survivors alive to make those stalemates shorter. Make have it go double speed so bleeding takes at most two minutes once only two survivors are left. That’s still enough time for either the killer to try and find the other survivor or for the other survivor to try for a rescue, but not hopefully so long the game drags if neither side manages to meet one of those goals.
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not any worse than standing at the exit gate as a group refusing to leave and flashlight macroing. Both sides have BM that the devs refuse to acknowledge, all we can do is do our part to not contribute.
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Your mistake is thinking going for a survivor doing gen is tunneling
In my conception, tunneling is going for a survivor RIGHT AFTER he was unhooked just to get him out of the game
If the survivor was doing gens, he wasn't being tunneled. That's why DS and BT deactivates after touching a gen. So you didn't really need to slug anyone.
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Hear hear.
This might be better when I think about it. Because if a survivor can choose whenever to bleed out, it can be exploited by swf.
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That’s why we don’t support those things.
Is there a fix for survivors standing in the exit gate, for instance?
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The last survivors wanted to sweat for a hatch escape, and the killers wanted to sweat for a 4k. They were all at fault.
Post edited by EQWashu on3 -
They could add a function to speed up bleed out for this reason but at the same time being slugged for the entirety of your bleed out timer isn't exactly a common occurrence, at least not in my region.
When I used to slug out DS and go chase or hunt for the 4th survivor I would commonly run into a problem of the slug crawling away to a corner or somewhere completely different so I couldn't find them when I came back or couldn't reasonably get them to a hook before they struggled off so it became a game of "okay, you can wait 4 minutes to leave since you won't let me end it sooner"
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I mean there certainly could be. It would never get greenlit though, much like nodding on hook or any other BM in the game. The devs even encourage it as "trash talk" so sportsmanship is always going to be 100% player dependent.
remember, its not holding the game hostage if the game will end eventually, thats their official stance.
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Yeah I should qualify it, slugging as part of playing to win is fine. Slug for pressure, slug to get a 4k, those are fine.
If you are literally just standing over the last survivors who are all downed and obviously not getting up and can easily hook them to end the game right away but want to drag it out for 4 minutes simply to spite the survivors then you’re being a jerk just to be a jerk.
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but if you stand at the gate teabagging the killer can force you out of the game just by downing you
in what world is this the same as slugging the last survivor just for fun?
what a lousy comparison
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There could be option to let you bleed out after 2 minutes being slugged but killers want their 4K so I quess that is not going to happen and if you're lucky someone can even give you hatch.
Post edited by EQWashu on0 -
because you have to hit them multiple times wasting time and the game will not end until you do so, the same as you have to waste time bleeding out on the ground. In BHVR's eyes, the game will end no matter what, so who cares? Either way the player is being held by the other player after the game has already been decided.
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Gonna be 100% honest, the game would be infinitely healthier if neither side cared about the hatch. Its created such a pride thing that the entire game suffers, we may have moved on from hatch standoffs, but the stalemate is still there.
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nah, you're not making the argument that a 4 minute bleed time is the same as a teabag at the exit gate. You have the power to force them out.
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you also have the power to get up and make a sandwich. This isn't a trolley ethics dilemma.
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So I can hook the same survivor three times in row without laying a finger on anyone else as long as I let them touch a gen first? Good to know.
Unfortunately, most of the survivors I play against don't seem to see it the same way. I've tried just hooking them with the intention of not downing them again until I get everyone else on deathhook. I'd say it worked out fine maybe a third of the time. The rest of the time either they suicide or DC because they think they are being tunneled out, or the other survivors leave them to die as they also think they are being tunneled out and probably camped, and/or I get leveled after the game with accusations of tunneling.
When I slug that survivor instead, almost everytime they get picked up and I'm able to hook someone else, continuing my rotation of hooks. I get "gg wp" and "<3" in the endgame chat and everyone overall seems to have a better time. Even if their teammates are potatoes and leave them slugged, I still have the option of going back and picking them up to let them wiggle off if the are on the ground too long.
Slugging is healthy for the game, when it's not used to be an ass.
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It is the same in the sense that it’s just wasting peoples time.
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What if someone has Unbreakable?
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Just because something exists in the game does not automatically make it healthy or desirable. Why do you think it enriches the game to enable the killer to hold a survivor hostage for 4 minutes? Because that's the complaint here. The killer isn't ending the game on their own and the survivor wants to move next.
I don't have an issue with slugging for pressure or any in-game reason to slug, but I do have an issue with slugging to grief, and to a lesser degree, slugging for the 4k once it's clear the other survivor is hardcore hiding and will not take the bait.
From the perspective of gameplay, it's as stupid as if the killer had no way to push survivors out of the exit gates and the EGC took twice as long. It's a waste of time and I feel some kind of exit function would be beneficial to the game's general enjoyment.
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I don't agree. If you've been down for x amount of time and/ or if more than half of survivors remaining in the trail are then there should be something in place to let you get back in the games rather than forfeit it.
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yes
anti-tunel perks says it all:
"it deactivates after performing a conspicuous action"
If the survivor found a gen and felt comfortable enough to sit on it, it means he is not worried that the killer is after him. Which means the killer isn't on his back right after being unhooked. After being unhooked the survivor can: Hide and heal or find a safe spot to loop in case the killer finds him. If the survivor chose to do gens, what's wrong with punishing him for it? Better to hook than slug, there's nothing FUN in being slugged, especially if you camp the body. Just hook and be done with the match.
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You can go to the Exit Gate and push them out if you really feel they are wasting your time on purpose, you cant do anything while being slugged for 4 minutes.
You cant compare both, one can be minimized by the ofended party, the other cant.
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If only we could Decisive strike ourselves when this happens
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You can literally do anything else for those 4 minutes, the outcome is going to be exactly the same when you get back. just like how a killer can afk and wait for the EGC to force the survivors to leave. tbh the hitting them at the gates is actually worse, because if they're forcing the situation they're already sore winners in the first place. Bleed outs from slugging are often because the killer just straight up can't refind them to hook them again, just like how waiting at the exit is often because they're trying to buy time for any other teammates they dont know made it out yet. Both have strategic and BM applications, and both are only willing to acknowledge the BM from whichever side they dont like while downplaying their own.
seriously. Just get up and grab a beer or something.
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Slugging is fine, but slugging for the 4k is kind of annoying because its wasting everybody's time.
I only go out of my way to slug for the 4k if I really hate that last survivor, and I'll always givethe poor 3rd guy hatch for his time but that's it.
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What if the thing I want to do is join another trial?, has it crossed your mind some people dont have the entire day to play and may have 1 hour of playtime? Survivors cant get into another game during those 4 minutes and they cant speed up how fast they bleed or DC because theyll get a penalty, a Killer on the other hand can go to a gate, hit the guys and end the whole thing when he wants, instead of wasting 2 minutes for EGC he can be finished in 30 seconds or less.
Im not downplaying people waiting at the gates, thats something you are making up, I didnt write a single word defending Survivors tbaging at the gates, Im just saying the Killer can speed up the whole thing by forcing them out while a Survivor cant do anything about it.
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Main time I ever give anyone hatch on purpose as killer is when i saw someone else screw them over, including locker jockeying lategame. Always love to see others paying it forward as well. Sandbagging should be punished at every opportunity.
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That's fair enough but the vast majority of matches I play the killer will slug 3 and either use them as bait for 4, or tunnel 4. It's a valid but unbalanced tactic and it needs a natural counter play.
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Then grow up or stop playing pvp games. How is this even an argument? You're complaining about how poor survivors need to sit there and wait a whole 4 minutes (at absolute worst case, btw) but those greedy killers can suffer through humiliation to shorten their wait, those selfish palookas!
take a step back and think for five seconds how entitled your argument sounds. Again, i honestly prefer just getting up and stretching or something instead of giving them the satisfaction. Play a game on your phone if you really can't wait that badly.
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You should be able to bleed out and move on to the next match. Devs were so worried about Survivors wasting time on the Hook that the last one standing is instantly sacrificed but are seemingly ok with The Killer wasting time and slugging you for four minutes.
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Grow up because people have jobs, families or have to study? Having 1 hour playtime because real life obligations is needing to grow up? Really?
Are you telling me going to the Exit Gates to hit 3/4 people tbagging is such an humilliation? On an online game where you play against people you dont even know or will ever met? Are you really suggesting getting a mental breakdown for that is something grow ups do?
Im complaining Survivors cant speed up the bleeding when they are the last one and the Killer refuses to hook, Killers can speed up the whole tbaging at the Gates, they are not comparable and thats why they are making the last person get instamoried so people cant abuse the 4 minute slug.
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Unbreakable and Boon: Exponential exist. One person getting up from a slug can completely reset the game's pressure if the killer can't damage control it properly, so the game still has potential to continue. Its actually part of why unbreakable has always been considered a strong perk, it can be the factor to completely recovering from 4 man slugs, or other slugs where rescue is otherwise impossible.
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That can’t happen when everyone are dead and you’re the last one with the killer standing over you. Why do you keep defending this childish and totally unnecessary behaviour as being ok?
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The game should be able to pick up that condition and not let anyone suicide then. Unless it has been used already.
Same with that boon or no mither
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You can't really use the "killers have to suffer through humiliation to shorten the endgame wait" while also pushing the "it's not a problem because you can go afk and do something else, and you're entitled for wanting anything else." Either the other side wasting your time to gloat is bad and shouldn't be in the game, or nothing is a problem as long as you can walk away from the screen, and you can't complain about it as a result. Pick one.
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Nothing you say changes anything about my point. It would be optional, meaning a choice determined at the sole discretion of the Survivor. It's not a choice they would make when in the presence of Boon: Exponential or having Unbreakable, Soul Guard, or No Mither. The fact is the option currently doesn't exist. So the slugged Survivor is held hostage in the match to bleed out, thus slowly wasting their time - the justification used to accelerate the Sacrificial Sequence for the last Survivor.
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