Kill Switch update: The issue affecting Baermar Uraz's Ugly Sweater has been fixed and the cosmetic has been reenabled in all queues with this update.

Mettle of Man: AKA Salt on the Wound

I understand the desire to have Mettle of Man in-line with other endurance perks. But since it can't be used in tandem with Dead Hard, Off the Record, etc. It will be further drowned out by these perks.

The best use case for current Mettle of Man is to stage a protection hit mid-match so that you can take two protection hits to make an end-game save (in case you need to).

Usually when survivors go for a late game save at least two are in game and not on hook. This can only occur when the survivor team is ahead and someone gets hooked, so the killer camps to turn the match around. This situation is rare.

Now that Mettle of Man can't stack with endurance it's useless.

I recommend making one of two changes:

A) Changing the required protection hits to one. Since conspicuous actions end the endurance, this makes sense and should put this in a similar vein to Off the Record. This would make Mettle of Man an anti-tunnel perk. If you see a teammate being tunneled out of the game you can now take two protection hits for them. If this would be problematic it could be gated with a token system. (Gain a token just like We're Gonna Live Forever, gets spent on the protection hit to gain endurance).

Or

B) Rename the perk to "Salt on the Wound" because that's what nerfing an out of meta perk is.

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