Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Xbox Camera Sensitivity: Needs separate mode for flashlight

On Xbox (Series X) I had to turn my camera sensitivity up to 100% to allow myself to be on par with pc players. This discovery was AMAZING! I can finally loop killers and escape chases.

However...

High camera sensitivity makes using flashlight wayyy more difficult. Even the slightest move of the joystick makes the beamer fling in the most stupid directions.

There needs to be separate camera sensitivity options for flashlight use, especially for gamepad/controller users.

Comments

  • Seraphor
    Seraphor Member Posts: 9,436
    edited August 2022

    The issue isn't camera sensitivity, it's joystick deadzones, and it's as much of a problem on PS as well, and just as it's a pain for flashlights, it also makes ranged killers virtually unplayable. You try to aim at a survivor, but every movement of your thumb massively overshoots your target, forcing you to repeatedly correct your aim, wasting absolute shitloads of time.

    Most games have a gradual zone where sensitivity increases from 'dead' to... whatever you've set as your max sensitivity. This allows you to have finer control over your camera movement. DBD has nothing like that, it's on or off, nothing in between.

    deadzones.png

    E.g. by changing your camera sensitivity settings, all you're doing is changing the colour of that circle. Without deadzone settings, its still just a solid colour.

  • AnchorTea
    AnchorTea Member Posts: 1,028

    I have never seen this infographic before. Care to explain how its drastically different than Dbds?

  • Seraphor
    Seraphor Member Posts: 9,436

    You won't have, I literally just made it.

    What else do I need to explain?

  • AnchorTea
    AnchorTea Member Posts: 1,028

    No it's honestly useful. I usually play gyro in shooters so Im not use to stick controls. If Xbox One had gyro I'd be so much better at Trickster.

  • JawsIsTheNextKiller
    JawsIsTheNextKiller Member Posts: 3,436

    Another interesting thing: You see the black circle around the graphic you made on the right? That is the point you have to push the controller to run (even though there is a run button). As your controller wears out, it will struggle to hit that line and you end up running slightly slower than people playing on new controllers and KB/mouse.

    The amount of times I've had to "race" my team-mates just to see if my controller needed replacing is quick shocking.

  • Mooks
    Mooks Member Posts: 15,082

    Is that true though? I think movement (left stick) and looking around (right stick) do have some gradual zone - it is possible to tipple tap on controller with slowest movement after all.

    the problem in DbD for me is that there isn’t any setting to adjust it. And it’s a dead zone problem (black zone) as much as a response curve problem (colored gradient). At least on Steam I am able to set these things to some degree..


    and aiming like op described it has something to do with sensitivity - as you don’t want the same kind of sensitivity/response curve on aiming (flashlight or ranged killer) as you have for looking around/changing directions in chases