BHVR, please, treat gen regression and gen slowdown perks like exhaustion and enduring perks

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Predated
Predated Member Posts: 2,895
edited August 2022 in Feedback and Suggestions

Right now, not too many people might have realized it, but after nerfing gen regression perks, they were made stronger than before.

Back before the change, Pain Res+DMS was annoying, sure, and when combined with Ruin it was even stronger, but you could get rid of Ruin.

Now, with DMS being only 30 seconds, that means there is 15 seconds to also apply Pop to a generator since the generator gets blocked instantly on hook. So that's basically 40% gone from 1 generator that survivors cant do anything about to prevent in the vanilla game. This is especially powerful on mobility killers like Nurse.


So please, for the sake of game health, buff the regression and slowdown perks, but make them exclusive in their own catagory. No one enjoys mending, being slowed down by gift of pain AND thanatophobia. No one enjoys losing 40% of generator regression without being able to do anything about it. Just like no one enjoys the PTB endurance stacking or the 2017 exhaustion stacking. I dont mind Thanatophobia being 25% if it means it doesnt stack with other slowdown. I dont mind Pop being 30% if it doesnt stack with Pain Res. But please, put a stop to the snoozefests.

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  • MaxIsBased
    MaxIsBased Member Posts: 52
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    Since when is nerfing something the equivalent of buffing it? Also gens never regress when blocked, so that DMS + Pop combo is going to only regress 20% which happens instantly after kicking a gen. Thanatophobia is quite literally useless unless somehow you manage to injure everyone or you play as plague and for gift of pain to go away just run at the killer and make them hit you lmao. Pain resonance is easily countered by being good at the game. You can counter pop also by being good at the game.

    Skill issue?

  • YOURFRIEND
    YOURFRIEND Member Posts: 3,389
    edited August 2022
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    You can't kick a regressing generator with pop, so I dunno your issue. You can't just butcher perk synergy cuz you don't like how people play. It'll make the game one dimensional and uninteresting.

  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623
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    PR/DMS is one of the weakest combos we currently have, and PGTW and Thanataphobia are all dead.

    Your complaints seem pretty empty, and are just whining for the sake of whining

  • Predated
    Predated Member Posts: 2,895
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    Thanatophobia only really had a problem around Legion and Plague, that issue still remains. Killers that are smart enough wont simply injure someone that they know have gift of pain unless they are bodyblocking, at which point they can switch targets and push you out quicker.

    DMS+Pop isnt the issue, its Pain Res+DMS+Pop. Pain Res isnt really countered, because all it takes is a scourge hook. You dont know where a scourge hook is by "being good at the game". You can at best avoid one commonly used scourge, but that still leaves 3 more.

    And how do you counter pop by being good at the game? Sitting on a gen?


    You might be like "yeah, but hooking can be avoided by being good at the game", not really. The game is literally designed for the killer to gain hooks. You cant loop a killer forever. You cant communicate in-game with teammates. You cant always predict what orientation loops have, and you dont know where scourges are unless you run Saboteur(which isnt a skill), or if a killer hooked you on a scourge hook and you notice the result.

    Getting downed or hooked isnt really a skill issue, its part of the game and happens to even the best survivors. A hit can happen because you mindgamed, but the killer mindgamed themselves. A hit can happen through slight desync. A hit can happen because a killer approached you from an angle you had no clear vision off and you dont have comms with teammates for call-outs.

    If this game made every game equal to 4 man SWF, yeah, sure, you can argue its a skill issue, but thats not the case. And with devs refusing to make survivor auras be shown to other survivors as basekit(even though knowing where teammates are is crucial to close the gap between SWF and solo), you need to combat things that are only really powerful because there is a lack of information.


    So yeah, either buff survivor information heavily, or nerf the perks that only work because of a lack of survivor information.

  • Predated
    Predated Member Posts: 2,895
    edited August 2022
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    except you can now stack PR/DMS/Pop, which is the strongest regression/slowdown combo we've seen since old Ruin/Undying

  • Predated
    Predated Member Posts: 2,895
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  • ThatOneDemoPlayer
    ThatOneDemoPlayer Member Posts: 5,623
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    Except it's not. It's easily countered, and 2 of the 3 Perks are nigh useless

  • RenRen
    RenRen Member Posts: 1,443
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    I mean if you know they have pain resonance, maybe don't hold m1 and wait ti'll after they hook so you don't get dms to activate? Also pop isn't good anymore.

  • Yippiekiyah
    Yippiekiyah Member Posts: 457
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    Yeah they can do this after they nerf Prove thyself and toolboxes.

  • GrimoireWeiss
    GrimoireWeiss Member Posts: 1,452
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    I just want to remind you survivor and killer perks are not equivalent. Survivors have collectively 16 perks in total, while the killer only has 4.

  • FrostyEyesSusie
    FrostyEyesSusie Member Posts: 421
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    And now you have a killer with no chase or intel perk which you can easily exploit.

  • darksouls3600
    darksouls3600 Member Posts: 229
    edited August 2022
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    I'm main killer and when a see that PR+DMS returns with DMS "nerfed" this will be a hell with POP and barbecue on blight, but I don't know, doing this will kill a lot of perks that have a good synergy, like Pyramid Head with ruin, the best slowdown he have is garbage now