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What Changes Would You Make To Maps?

Just to be clear, not items.

For Dead Dawg Saloon, less breakable walls and some sort of structure behind the saloon (maybe a climbable canyon wall?)

For Lampkin Lane, fix the hit box on the cars and the infinites

For Shelter Woods, I would just rework it from scratch.

Any other ideas?

Comments

  • humanbeing1704
    humanbeing1704 Member Posts: 9,002
    1. I would remove breakable walls from previous existing maps and strictly keep em to new ones aka saloon midwich eryie of crows and garden of joy
    2. I would add more excitement to maps like shelter woods maybe make the middle tree some big treehouse structure with a gen spot totem spot and a chest spot
  • DredgeyEdgey
    DredgeyEdgey Member Posts: 1,373
    edited August 2022

    For all maps some kind of 2 way trap that can be used to make a dead end for a surivor or momentarily stall the killer then it goes on a cool down essentially acting like a more immersed pallet that stuns the killer or hurting the surivor

    Like the mine in mackmillan estate you pull some sort of rope and a cart falls blocking the path and either side needs to clear the debrees to pass

    This but just changing depending on the map

  • bm33
    bm33 Member Posts: 8,299

    I would add a "great height" to every map for the "fall from great height" challenges.

  • GeneralV
    GeneralV Member Posts: 11,762

    I honestly just want the reworked maps reverted.

    It doesn't even have to be a forced change, merely an option to choose between the older and the newer style.

  • GentlemanFridge
    GentlemanFridge Member Posts: 5,881

    Axe Badham’s extra versions.

  • Milkymalk
    Milkymalk Member Posts: 221

    Delete RPD.

    Seriously though, I would add some unique interactive element to each map.

    For example, a future indoors map could have an elevator: Go in, interact (press button), wait, get out on the other level. You don't have to go to the stairs, but you announce your arrival via the elevator display.

    The MacMillan mine map could have a moveable minecart that can block one of several entrances.

    Backwater Swamp already has the murder of crows taking off around the whole Pale Rose ship if someone comes near. Saloon and Game have trapdoors and walls opening up when certain gens are done, like Autohaven too. These are not really interactive, but they give character to the maps and I'd like to see more in that direction.

    An Autohaven map could have a crane that can lift and drop a (wrecked car) wall when operated.

    An industrial area could have a zone of leaking gas that has a similar effect to the clown's bottles unless shut down temporarily via a valve. The killer could have his aura shown for x seconds when he is affected.