Truth on nurse.
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Nurse mains are admitting ON THIS VERY FORUM that they ''rarely lose''
Nurse
Is
Broken
No amount of hours sunk into this game should guarantee that you will ''rarely lose''
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So then survivor mains who rarely die are broken? There are countless videos on YouTube of solo escape streaks. Are they broken? Are all killers broken because otz or D3ad rarely fall below a 3k, and 90% of the time get the 4k? If somebody invests a thousand hours into learning and perfecting nurse, I think it’s safe to say they earned the right to dominate most of their games.
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as previously mentioned, that is only the case when both Nurse and the other Killer walk in a straight line. Put any sort of structure inbetween and Nurse is going to win, simply because of the fact that she completely ignores said structure whereas the other Killer has to navigate around / through it.
And tournaments are not only a horrible example of your average DbD games (because of how unrealistic they are), but also usually have harsh restriction on everything both sides can bring and specific rulesets in order to try and balance certain imbalances out.
Yet somehow Nurse is still one of the, if not the most picked Killer. If she was in a balanced spot, would she really be that popular? In an environment where everyone brings the strongest stuff they can, Nurse being the popular option she is should be a big red flag, not proving she's balanced.
Not to mention that I doubt a whole lot of tournaments have been held with the new meta changes and everything prior to that is now invalid for the same reason OPs killrates are invalid now.
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Highest pick rate, and lowest kill rate. Interesting.
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We're not talking about chases around structures, we're talking about map pressure tools. She won't have to guess whether the gen she is blinking towards moved to the left or right or just held shift + W, gens don't move.
And like I said in my original comment, all you need for any chase is muscle memory and prediction skills. Or just blink to the corner you lost them at and then use the second blink to land on top of them, if you want to play it safe.
Also you're once again trying to argue with the skillfloor, we've already been over that. Just looking at the worst players to determine whether something is balanced or not is not how this works.
You also bring Sprint Burst into the mix, to which I have two things to say:
- Not everyone runs this Perk.
- It has the same effect on any Killer. Creating a good distance between you and the Killer is literally the one thing this Perk does. Not to mention that Nurse recovers from this better than many other Killers would.
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I’m not talking about the “worst” players on nurse. I am saying that an average killer who plays nurse will perform the same as a terrible killer player anybody else, because of nurse’s skill ceiling.
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No role should earn the right to dominate in any match in an online game.
Nurse should not destroy solo players
Hag should not destroy solo players
Any killer that requires a well competent swf team to even stand a chance against is not balanced nor healthy in this current meta.
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Bro this is about tournaments, not average games.
I've covered your stat argument multiple times now, let me make it clear: IT. IS. INVALID. it's extremely outdated and you're literally arguing with the skillfloor, when balance discussions should be about the skill ceiling. By your own logic old Dead Hard was perfectly balanced because the killrate against completely new players was higher than any other exhaustion Perk, do you also stand by that?
If you bring this argument up one more time I will drop this conversation immediately.
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Everybody should be the same? Well that’s not possible. Every single multiplayer / competitive game is going to have people who surpass the average and the above average skill groups, and these people are considered the “pros”, and they will 90% of the time dominate amongst the rest of the player base. It’s been this way since the beginning of video games.
Post edited by EQWashu on0 -
...No?
What I'm saying is that if I sink 10k hours in survivor is still should not be able to escape most my matches.
Same goes for killers, you should be handed ez wins because you played that killers for so long.
Yes, there are players who are better than others, but Nurse is broken.
Post edited by EQWashu on0 -
That's not only not what you've been saying, but it is also very untrue.
Plus it really doesn't take long to get to a level where you do well with her. You just gotta dedicate some time to her, once you get the muscle memory down you can play her. The time for that varries from player to player, but personally it took me less than a week to get to a spot where I won a majority of my games from getting absolutely bullied.
It still doesn't matter, and I really feel like a broken record at this point, when discussing balance, you look at the players that know how to play the character best and NOT the players who don't know how to play the character.
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what are they supposed to do then?? Put limits on players who invest that amount of time??
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Well based by that logic, then both survivors and all killer should be nerfed into oblivion. The best survivors always escape, and the best killers always 3/4k. You have to go off the average / majority player base. And majority play base are not getting 3/4k with nurse.
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"She should not be "dealt with" until the power of SWF is dealt with"
Most people don't get it. But this video goes to show that very good players can relay levels of information that would require 12-20+ perks to be in the same level of awareness. People will say oh this is the 1% so it's fine. This is a bad idea to allow in the game because it makes balancing impossible.
People go nuts when I suggest SWF should have : No character repeats, No Item repeats, No perk repeats. That is a very simple change that makes the SWF platform less viable for abuse. It will have almost zero effect on 2 man teams which is more than half of the SWF players (based on last time we got stats for SWF usage). All they would need to do is add an interface where you can see the perks of other SWF members in a group over their head similar to how they would appear next to your perks if they were buffs like Vigil. Non-repeated perks are blue and repeated perks turn red.
Have you seen the video he made where he plays nurse?
No perks - No addons
It's just 100% stomping skill with near perfect blinks.
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You're literally contradicting yourself with that statement.
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No.
Just nerf Nurse.
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How am I contradicting myself?😂
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The 10k hour killer doesn’t need nurse to dominate every match they play. You don’t make any sense with that.
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You can't have the Killers win every game and the Survivors win every game too, thats not how reality works.
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Dude… go reread what we were talking about. There are literally content creator killer mains that win 99% of their matches. And the same goes for some survivor mains out there.
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yup same anyone can master nurse in about 2 days, combined with perks like starstruck or gen slow down and she can just snowball immediately at 5 gens which happens most times in solo queue, awful to play against and she's game damaging they limit new perks because of her
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it is ignorant to say you can master nurse in 2 days. 😂😂
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No, you're just heavily overexaggerating your points.
I see people that are really good at Survivor die a lot and I see people that are really good at Killer lose a bunch too.
Most notably, said Survivors usually die against Blight and Nurse and said Killers lose to coordinated 4 man SWF groups.
We don't need to nerf everything, but we can nerf Nurse and Blight and buff soloQ to be near SWF levels to then properly nerf Survivor as a whole.
Or we take your option and insist that the broken stuff from one side (Nurse on Killer) is fine because Survivors have broken stuff too (coordinated SWFs) and that somehow balanced each other out - which completely ignores away all the stomps you will be having when either one of these two goes up against anything that isn't the other.
Nurse is not fine, she never has been fine and given the nature of her ability I would dare say she never will be fine. I for one am advocating for a complete power rework into something that isn't just "ignore everything".
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I did, u literally just hold ur mouse until u have the distance to the survivor then hit them, basically teleporting right next to the survivor and then hitting and usually with an exposure perk like starstruck, line of sight blockers and being unpredictability don't work forever. How that's allowed I'm not sure but devs don't play their game so
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Based on that comment tells me very obviously you are the kind of nurse that would get pubstomped by decent survivors. Point and click doesn’t work in higher tier lobbies Lmaoo.
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Just because something is rare, doesn't mean it is balanced:
Let's say there was a killer offering that did the following:
- All survivors are permanently exposed
- The aura of all survivors is permanently revealed to the killer
- The killer's movement speed is increased to 300%
- The killer can mori every survivor without hooking them.
Now let's make the rarity of that offering be .1%. This means you only see if one out of every thousand games. Is that balanced because it is rare?
Post edited by EQWashu on0 -
Nurse has to be the most un-rewarding killer in the game. I've spent maybe several hours practicing her, and it's really easy to get a catch of how her power works. Every game i win at 3-4 gens (rarely 5 gens), and it just doesn't feel very good winning with her. Her addons are definitely nasty, but her basekit is also really strong. I think her blink recharging is a little too fast, and lunging should get reduced, because survivors literally have no room to dodge her hits, unless it's a really new nurse player panicking. I have seen so many streamers (killer mains) only now getting annoyed and complaining about nurse, ever since they started playing a lot more survivor, because of the killer queue times.
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Then that would be a skill issue which should be rare on nurse because as I said you just teleport next to the survivor and hit them it's really easy even in high mmr games x
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That also tells me you don’t have high mmr lmao.
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High mmr or low mmr makes no difference to nurses power and her addons, she can still teleport to the survivor all the same which would also explain her higher kill rate at higher mmr.
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No LOL Nurse in CT is literally EXPECTED to 4k at 1 gen left
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Are you serious with your nurse video without perks and addons? 🤣
No, because if this is the level of "professional" survivors, I'm willing to face them every day 😂
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I'm not gonna share gameplay for a variety of reasons (especially because of what I said earlier), but I'm going to share with you my nightlight stats from the past 90 days. You'll have to take my word for this but I uploaded every single game I did on her, so I'm not 'cheating' my stats to have a higher winrate, however there's no way to prove this.
254 nurse games in the past 90 days, almost all of them without add-ons (sadly the website doesn't track add-ons either, so you'll have to take my word for this too)
My most used build is BBQ/IAE/LP/Jolt. Other builds were usually for exposed challenges in tomes. You can also see the most used survivor perks in my experience, top one being obviously DH, seen 490 times
The 4ks were 154, 3ks were 69 (hehe), 2ks were 11, 1k were 12 and 0k were 3
I do consider her basekit balanced, the games I usually have the most fun on either end in a 3-4 k at 1/0 gens left or they end straight up in a 2k. However, when I say basekit, I consider "my" basekit where I don't use exposed perks. Nurse add-ons are too strong, her post blink attack being M1 is too strong, and both of them need to be nerfed
Post edited by egg_ on0 -
What is your definition of master?
If it's to be good enough to get 80% kill rate with Nurse, then I "mastered" Nurse in a day.
If it's hitting 80% of my blink attacks, then no I haven't "mastered" Nurse.
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Thanks for sharing, see we have common ground. My whole point of this post is that her basekit isn’t op. Her addons are entirely the problem. Btw good games! Really good stats.
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Correct, it's because of bad players. You never balance games around bad players. No other game does that. What you do, is you balance around the top level players, while simultaneously doing things to improve the lower level play.
For example, let's say there was a character, who is extremely overpowered against average players, but at the highest level play, this character is terrible and loses every game. What you do, is identify the reasons why that is in both cases, and make changes that make the character less powerful in the hands of the average players, or less oppressively to them, while also buffing the aspect that makes them weak in high level play.
You can't just buff and nerf things in a vacuum. You need to take into account all levels of play.
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"People go nuts when I suggest SWF should have : No character repeats, No Item repeats, No perk repeats."
This is exactly why tournament are terrible representations of the game. the game is not balanced around no perk repeats or no item repeats. its balanced around item repeats and perks repeats.
if a perk is so good that you can repeat 4 times, i.e it has very high-pick rate, then this perk should be nerfed or its effect should be re-considered in the base game since high pick-rate perk means that players are putting this perk into base-kit of the game by choosing the perk every single game.
many survivor do use items in the classical matchmaking setting. As you can even see in the video you posted, the game had commodious toolbox+both charge add-ons and two yellow med-kits with 32 charges(2 heals). The other was brand new part toolbox. Items are definitely part of the game though a lot of killer are so weak that items end up making the game pretty imbalanced for the killer so I would consider items to unfair due to current killer-balance not being up to par for where it should be.
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I've played against some of the better Nurse players out there and sat for hours in 1v1s. A Nurse isn't landing a hit on every blink if the survivor is good and knows how to run a Nurse.
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