http://dbd.game/killswitch
Why is the matchmaking in this game so bad?
The skill level of survivors and even the killers is so all over the place. You will have teams with a god tier looper and someone who runs into walls non stop. You will get crazy good 4k hour nurses one game then a baby killer the next game. I have never seen a game with mmr be so all over the place like this. What's so hard about putting people of equal skill together?
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I think it comes down to player availability. As I understand it, MMR generally tries to pair up players of similar skill levels. But! It prioritizes lower queue times over accuracy. So instead of waiting long periods to enter a match with players who are within your skill bracket, MMR will expand its search criterion to other (lower and higher) MMR brackets to capture enough players so a match can begin.
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there was one test that I felt pretty happy about the matchmaking after the initial clown fiesta. when the games werent blatantly lopsided, they felt pretty even even if one side was clearly winning that round.
Pretty sure the reason I've never seen that version ever again is because the matchmaking logic prioritizes queue speed over queue quality.
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Exactly. Queue times will always take precedent over skill. But if we're being perfectly honest, BHVR considers skill to be kills and escapes, which is not an accurate representation of skill. If anything it should be more hook-based thing kill based.
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I’m curious..
Has BHVR ever explained why they decided kills and escapes determine ”skill” (for the sake of MMR) rather than the other categories players can pip with?
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They basically said that if you're doing all the skilled stuff in the game that it would be reflected in your ability to escape/get kills
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Because a win is a win. It technically makes more sense than whatever convoluted logic people use to justify their emotional representation of skill in a game with plenty of variables despite being one of the most simplistic games on the market.
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Since the patch has changed a lot of the meta it has forced people to change their builds thus change their playstyles.
That can mean they get better or worst FAST. Think of how when sbmm was put in and you had new players going against veterans. The mmr is trying to rebalance itself.
Some players are also coming back to the game for the resident evil dlc so they are causing a stir.
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The worst thing is about mmr is I die a lot more and getting worse survivors because of it. But for some reason I still get nothing but blights, nurses and spirits as killers who can read your mind. So don't even have a chance to escape 85% of my games. Like 0. Baby Meg will not loop comp blight for more than 10 seconds.
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Two days during the testing were grade based match making, and I had a ball.
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Matchmaking and numbered ranks worked well 5 or 6 years ago. So #########?
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Because the MMR rating is just a way to pair up people so the chance of escaping is hopefully around 50% or so. It’s not supposed to be a “measure of skill” any more than someone’s chess rating tells you everything about them as a player. And, unlike a lot of things that the emblem system tracks, kills and escapes are objectively actually the ultimate goals of the game. It doesn’t matter for MMR how players get them, what matters is whether or not they did.
And the MMR ratings are actually good indicators in that respect. You can tell for example because when they did a bunch of tests of various matchmaking routines the one that had the strictest criteria for keeping players as close as possible in MMR actually produced the “sweatiest” matches. They were much closer matches than normal. And when they had tests when the MMR was off the results were chaos in terms of balanced matchups. The test they did using the emblem system also didn’t fare well.
So there are mismatches but it’s not because the MMR is a bad rating, it’s because the matchmaking algorithm has to frequently ignore the rating and go with whoever happens to available to fill a slot and also because of swf players teaming up with much higher or much lower rated friends.
All that being said, the devs did mention a little while back that they were interested in tweaking how MMR goes up or down for survivors by treating the survivors as a group rather than individually. In other words, rather than your individual MMR going up if you escape and down if you die, it would go up if most of the survivors escape and down if most of them die. That way survivors who sacrifice themselves to help everybody else escape go up in rating, for example, and similarly a survivor who just hides all game and gets out the hatch but everybody else dies would go down. Hopefully they follow through on that since DbD not treating the survivors as an actual team with a clear goal they need to achieve is one of its main problems in my opinion.
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A lot of survivors started to suicide on the first hook, whenever they faced a inconvenience. This tanked their and their teammates mmr. Now the system thinks that they´re absolute noobs and matches them accordingly.
Great Success!
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its a dumb definition its circular.
Whats is skill in DBD?
Kills/Escapes!
What are Kills/Escapes in DBD?
Skill!
This is from the lead lol
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Hockey something something and because math is hard.
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It was awful before the update too
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Some of the game with a god looper and someone who runs into walls can be an unbalanced swf. One of my friends got me into DbD, he's really good at chases, got several hundred hours of playing mostly survivor... and I'm me. Newbie who accidentally sandbags and runs into walls.
We don't have fun in solo q so we play together, but our level of skill varies a LOT. So that kind of thing can explain the weird teams you're getting. I have no idea how that affects mmr.
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With matchmaking this bad you have to ask why would a killer focus on the good, maybe even great looper who can waste their time for a gen or two.
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The matchmaking feels bad, because they had to detune it to allow matches to be made at all. After being in queue the window that is considered an acceptable matches grows and grows until a group can form. This makes sense for the side that is getting slow matches, but survivor queues are instant, why do my groups have random people in them? Maybe take a few seconds and form a group with similar experience and skill levels. There is practically no difference in a 0 second queue and a 15 second one...
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Matchmaking is in a terrible state. I am dying constantly to ######### killers and can't catch a ######### break. It can never be easy, I keep bashing my head against a brick wall with solo q
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I can't believe there are people who think the MMR works consistently. Like those people who claim they only play against comp nurses at high MMR. I was watching hardcore survivor survivor and the inconsistency of the killers they were facing at the end was insane. They'd go from a sweaty blight to an incompetent legion in back to back games. Mind you this is after they had won around 100 games in a row. Something that would definitively put them in high MMR. I notice the same thing when I turn on any streamer. One game is a sweat and the next is someone who has no idea what they're doing. This is also my experience with the matchmaking. I just don't understand how there is so much inconsistency in the quality of opponents.
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Players were complaining about matchmaking well before patch 6.1. I don’t believe that survivors dying on their first hook has much, if anything at all, to do with it. Your propaganda is disingenuous and bizarre.
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So if you loop the killer for 5 gens then get face camped at Endgame and die against a Bubba that player isint skilled? It should go on how long you loop a killer as survivor and how many hooks you get as killer. By BHVR’s logic I could just run Sole Survivor, Wake Up, and Left Behind; hide all game and wait till my team dies and get guaranteed exit gates unless the killer comes instantly. By they’re logic I’m skilled. Makes no sense whatsoever to have kills and escapes as skill.
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I don’t but I just got 4 swfs in a row, a bully squad, 2 gen rush squads, and a boon squad. All in a row, decided to turn the pc off for the night lmao.
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Oh people were suiciding before the patch. Some people just don´t like a challange. Nice try though.
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Idk man, it used to be actually good and they scrapped it altogether just because of people smerfing and being "boosted" when really it wasn't that big of a deal. It was much better before grades where introduced into the game. Mmr just inst the way to go.
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I see what your getting at but survivors can be any squad they want to be, that dosnt really relate to match making. If you get a iri 1 bully squad and you're also iri 1 then it's not the matchmaking fault. It's not the type of players you get, but the skill of them compared to your skill. Just letting you know.
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Thats how they rank your mmr? I'm almost positive it isn't but it would make sense cause it would be the easiest thing to code.
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Unfortunately it is. They've verified the info before, and players can manually manipulate their own MMR to a certain degree by throwing games.
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Yes. They said escapes no matter the context is a win the same with kills. And if you die even when looping for 5k gens it is considered a loss. The game looks at it as 4 1v1’s against killer. Not 4v1. Says a lot don’t about game and devs don’t it?
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The devs don't have experience in matchmaking... so they are winging it
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