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New Dead Hard is even stronger against a lot of killers than it was before.

Breadn
Breadn Member Posts: 203

Picture this;

-You hit an insane curve as Hillbilly.

-You hit a sharp flick as Blight around a tight loop.

-You throw a perfect hatchet as Huntress.

-You perfectly guess the survivor's pathing as Hag.


In all of these situations, your mechanical and/or decision making skill is invalidated by the survivor pressing a button. No longer do you just get a cooldown, the survivor also gets a speed boost.

If you're playing Billy, it's like you're always running speed limiter. If you're playing Huntress, you're almost guaranteed to have to hit them three times. If you're playing Blight, you can't do anything flashy and have to waste more bumps to get a hit. As Hag, you can no longer rely on instantly hitting survivors after teleporting.

This isn't healthy for the game. It isn't healthy for a player's skill to be invalidated by "good timing" on a survivor's part.

I've used DH as survivor aswell, and every time I use it against a killer like this, I don't feel like I outplayed them. I feel like I got carried by a poorly designed mechanic that rewards sloppy play.

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