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Why…?
Why do my teammates or the survivors in my games as killer keep dc’ing? I went into a game as Jonathan with my friend who was playing last minute babysitter Steve and we had an elodie and another Steve on our team (bloodied/p3 Steve), we got the yamaoka map and we went against a cross mapping blighted huntress (this is normal for something like me and my friend to go against since we get good killers a lot, we even went against gtvel’s Billy off stream once I believe), we get into the game by the other Steve and we all work on a gen then the huntress tried cross mapping us, but we heard her hatchet and dodged but the other Steve ran right into it, next thing you know when the other Steve tries running away he gets cross mapped again and then immediately dc’d upon getting downed, when will the dc’s end…?
Comments
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the dc’s are not gonna stop anytime soon, I can tell you that much.
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the guy got downed in the first 10 seconds of the game and you don't understand why he dc'd?
#########
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I get why in the first ten seconds of the game he dc’d, but it ruined the game, thankfully the huntress was nice enough to let us do the gens as soon as the Steve dc’d.
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This mentality is what is the problem
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it's just a match, the guy didn't want to play a game with a huntress that could hit axes across the map, is that so hard to understand? He has the right to do so, he got a 5 minute ban for that and I'm sure he did something better with his time other than stress about a sweaty killer with buggy hit boxes.
I get why he dc'd and I get how it ruined your match, but when that happens you can always find the huntress, get killed by her and move on to another match that, hopefully, no one dc. No need to let it get to you.
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Get up, reset, and take it like a man
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And yet, the person who DC'd is letting a 10 second down get to him and you're defending that...
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huntress able to get a cross map hatchet = sweaty killer???
maybe he should have saved that dc for a nurse game but doing this against a huntress in the beginning of the game screams skill issue.
I think with how often dcs are now they might very well be increased in the future you people deserve it with how much of babies you are.
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What’s the incentive to not DC? You have fast Q times and it’s only a 5 minute ban. Oh no I can’t play DBD for 5 minutes!! The horror. Even if you increase the DC penalty people would just go afk or suicide themselves on hook. Kindda what BHVR gets for nerfing an already
Theres no real incentive to play survivor anyway. You get less BP then killer even when SoloQ is the weakest role. Gg go next, some people just don’t want to play a match that’s more unfun than most DBD matches as survivor already are. They’re ruining the game for the rest of the players but odds are they were gonna be trash anyway.
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skill issue or not, it was his choice and I don't see the point of how this topic will help with that lol
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But you cant stop that. Even if you increase penaltis to permaban, people just go afk.
And if you ban for that, people will just sandbag their team. If you want reliable teammates, play swf, thats the only solution.
(and dont get me wrong, i am a solo survivor main who only today started to play survivor again, because all games since the patch had dcs and suicides. You just cant stop it)
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You might be right, because its only a skill issue if one side is lower skilled then the other. But that actually makes it a matchmaking issue, and something for the devs to fix, not for the player to endure.
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And then the next game someone else does it, and the next game someone else again... and so on.
So many of these games are salvageable. I cannot count how many games where one survivors has DCd or given up early on, only for the rest of us to repair about 4.5 gens. That fourth survivor if they continued to play, would have seen us to 5 gens and an escape.
Likewise I have killer games where I'm trying to go easy and play fair, and 2-hook every survivor, giving them a decent chance to open the gates. But some one hooked early on takes their chances and dies on first hook.
If you don't want to play, just don't queue up to begin with.
Whenever I see a survivor DC early in the game, this is what I imagine:
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Your argument is without merit. "If you don't want to play through the match you have the right to leave at any time."
While disconnecting or self-sacrifice are both options available to players, they're intended for emergencies only or to concede at the end of a match.
If the killer is a blatant hacker and you don't want to tolerate such things, or if you forgot something IRL, fine DC! If you're the last of 2 survivors and you want to exit the match to give your ally the hatch, by all means, sacrifice yourself!
However the example you cited is without reason. You suggested that quitting the match prematurely because you don't like your opponent's character and or skill level is perfectly acceptable when it is anything but!
Dead by Daylight and all of it's characters and perks are balanced around the concept that there will be four survivors facing off against a single killer. Sure, survivors die during the match, but through this natural build of pressure players learn to use these perks to their fullest as well as their resources. A hook sacrifice takes two minutes to kill a survivor. During the time leading up to an elimination the other players can make progress on their objectives and everyone takes part in a grand mental exercise.
When you disconnect so early that not even a single generator is done, you are not courteously abstaining from playing, you are single-handedly ruining the entire experience.
Imagine that you and your friends are getting together for a boardgame night. You're going to play Monopoly, or Risk, or Dungeons and Dragons, take your pick, and your host brings out fruit punch. The closest thing to a disconnection in this scenario would be saying aloud, "fruit punch? Sorry guys, I wanted grape juice, I'm out." Then dumping the punch bowl directly onto the boardgame.
The point I am trying to drive home is that disconnecting from a match isn't some inherent right to be exercised whenever you find the current situation slightly unpleasant. It's a last resort option added for people that are being held hostage. Abusing this tool discredits those who needed to use it.
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but at what point a player not having fun should be BOUND to a match tho?
Let's say we remove the Leave match button and everyone can't leave until the match is ended, do you care if the player X is not having fun at all? If you do, wouldn't you accpet that he should have the right to leave? And if you don't, why YOUR experience should be more important than his? Where do we draw the line?
About the "Dead by Daylight and all of it's characters and perks are balanced around the concept that there will be four survivors facing off against a single killer" I disagree with you, many people disagree with you and we should leave it at that.
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I've seen people get hooked twice at 5 gens and go on to escape. DCing is just throwing a temper tantrum.
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oh, the 0,001% exemple. NICE
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No, the "the first few minutes of the game aren't always indicitive of how the rest will go."
DCers need to grow up.
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Is this thread really still going?
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yeah, I'm sure that's common lol
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The issue is that if player X isn't having fun and they quit prematurely they impact not only my fun, but the other 3 people in the game as well. My concern isn't my own fun, my concern is literally everyone else's.
If I queue up for a game, see that the killer is Spirit, the one killer I despise above all others and DC on the spot because I don't think I will have fun that match, I am not responsibly using the leave match button to escape a situation where the killer has body-blocked me in a corner and refuses to hit me. In this instance, I would be nothing more than an entitled jerk with no regard for others who clearly lacks the maturity for an M rated game.
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It is I have had times where I was downed the first few seconds of a match usually a aura huntress or a killer with leathal pursuer but I don't get a tantrum and dc because of that I pull up my big boy pants and try again. Even if my skills as a survivor is lacking, any few seconds I can spare for my team to win is considered a win in my book.
A player who DCs for something like op said isn't right and is ruining the game for the rest of the players.
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Maybe they didn't dc on purpose.
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It's interesting how much people assume things in this game. It really sheds light on the fact that most of the players are little kids. Which is probably why so many people have fits in the game and on the forums.
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Maybe the real issue with dbd is that a bunch of little kids are playing a game that is made for adults.
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