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When playing as killer, which survivor perks annoy you the most?

Slan
Slan Member Posts: 355

Title

Comments

  • WeenieDog
    WeenieDog Member Posts: 2,184

    Windows of opportunity. Far from op, just scarred from the WoO + the game map death combo.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,504

    Sprint Burst.

    Always been one of the most annoying Perks to go against. Seeing a Survivor walking knowing that they will be save and a chase is not worth it, is not nice. And seeing a Survivor on a Gen until the very last second without any Danger is also annoying.

  • Cameragosha
    Cameragosha Member Posts: 630

    Self care.

  • Thusly_Boned
    Thusly_Boned Member Posts: 3,041

    It's actually hard for me to say, as DH was way out there on it's own in the "perks I despise" category. None really spring immediately to mind now.

    CoH is annoying, but you don't see it much any more. Adrenaline, maybe? It's annoying, but feels fair.

  • rvzrvzrvz
    rvzrvzrvz Member Posts: 944

    Head on

  • Zamiwami
    Zamiwami Member Posts: 24

    Saboteur 8/10 if it's in the lobby it's a SWF, ready to make sure you have 0 fun that match.

  • Dwight_Fairfield
    Dwight_Fairfield Member Posts: 7,125

    Since dead hard was nerfed none of them really annoy me. I guess the one that sort of frustrates me is sprint burst the first time they zoom away from you. But once you realize they have it its not a big deal.

  • ThiccBudhha
    ThiccBudhha Member Posts: 6,987

    Why would I tell you that? Okay fine. I hate it when survivors run slippery meat. Please do not run such a broken perk, it totally makes my games harder, and no mither as well. Are survivors trying to make me quit DbD forever? Please do not run such oppressive perks.

  • BenOfMilam
    BenOfMilam Member Posts: 911

    Here lately, Lucky Break is pretty annoying since a savvy survivor with the perk and a strong medkit can pull a Danny Phantom on you every time you hit them.

    Circle of Healing is an all-time classic of frustrating perks to vs. It makes spreading damage less rewarding since you won't be able injure someone and then find them later while they are still injured. Against CoH, you need to be really good at getting two hits on survivors quickly if you don't have an instadown, since you can no longer leave people injured for later.

  • JPLongstreet
    JPLongstreet Member Posts: 6,147

    What is it about Head On that pisses people off? I rarely see it, even more rare it gets a surv off a shoulder, and once you know it's in play you simply play around lockers differently and bait it out.

    I know lockers can sometimes seem to have Huntress Hatchet-size Hitboxes, but still...

  • Neyar
    Neyar Member Posts: 65

    Boil over is good for identifying who brought the Ormond, Glenvale, or RPD map offering tho. It's 100% the boil over survivor every time. They get special attention until they die.

  • DoritoHead
    DoritoHead Member Posts: 3,546

    Sprint Burst. I don’t think it’s too strong or anything, and I recognize that 99’ing it and using it in a chase is skillful.

    However, seeing a survivor working on a gen, going to chase them, and then seeing that you can’t commit to the chase is pretty annoying. When they 99 it in chases it’s the same kind of thing.

  • HugTheHag
    HugTheHag Member Posts: 3,140

    Not really any of them ? They're just perks. I'm more annoyed at people's behaviours. Most perks are a minor, and very situational, annoyance at best.

  • SgtMittens
    SgtMittens Member Posts: 249

    For me as killer it's probably an unexpected exhaustion like balanced landing, lithe or overcome. Although overcome is getting close to new meta and with good reason. I'm surprised I'm not seeing decisive strike still. There's a lot of killers out there that still fill their diapers at the possibility that someone has it. How much more nerfing can they do before people just relax?