General Discussions

General Discussions

Upcoming Changes to Tinkerer

I don't like the upcoming changes to Tinkerer, it doesn't feel like what Tinkerer should do and with these upcoming changes defeats the name for "Tinkerer". I really like Tinkerer you can make really cool builds with it but if these changes do come it will be sad to see it go, this is just my opinion.

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Comments

  • Member Posts: 149

    agreed

  • Member Posts: 615

    What are thee changes?

  • Member Posts: 988

    What are thee changes?

    When a generator reaches 90% progression you receive a notification and your TR drops to 0 for 8 seconds.

    @OP I like the changes. Even if it doesn't fit in perfectly, it will allow more buffs to add-ons, so I think it's an okay sacrifice.
  • Member Posts: 615

    @Cetren said:
    CallMeRusty420 said:

    What are thee changes?

    When a generator reaches 90% progression you receive a notification and your TR drops to 0 for 8 seconds.

    @OP I like the changes. Even if it doesn't fit in perfectly, it will allow more buffs to add-ons, so I think it's an okay sacrifice.

    That's actually pretty cool. I like that.

  • Member Posts: 2,055

    @Ricider said:
    I don't like the upcoming changes to Tinkerer, it doesn't feel like what Tinkerer should do and with these upcoming changes defeats the name for "Tinkerer". I really like Tinkerer you can make really cool builds with it but if these changes do come it will be sad to see it go, this is just my opinion.

    I agree, just doesn't seem useful, specially on Nurse or Billy, you can hear the chainsaw and hear the blinking, its just no good. And competent survivor will be looking around, not just listening for heatbeat

    Also does TR include the Huntress humming or no? If not, then well. Quit unpractical.

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