Survivor lowkey sucks now
So, survivor lowkey sucks now and it's not because of the dead hard nerfs or the killer buffs.
Self-care was nerfed because it seen a lot of use at high MMR, which is an odd choice given that it wasn't a problem for the rest of the player base. Then there's the decisive stun duration nerf, which is odd because 3 seconds is too short a duration and doesn't even affect the killer. The questionable Calm Spirit downside.
Last, but not least, the distance gained on hit. This is the change that bothers me the most as it just doesn't make sense to give killers buffs to shorten chases and increase gen times, while also nerfing survivors ability to run the killer.
To clarify, the killer buffs are fine and were absolutely necessary. Killers needed to be buffed.
Comments
-
I agree that Decisive Strike probably should be 4 seconds, a compromise between the current length and the old one the devs felt was too long, and that Calm Spirit could have that action speed penalty removed and still not be overpowered.
The stun recovery buffs for killer after hits and such is fine though, they wanted to increase the kill rates which were a bit low and that’s obviously a pretty reasonable way to do it since it’s an easy to adjust single parameter in the data. Likewise for adjusting the gen speeds. From the stats I’ve seen I think the overall kill rate is going to land at about 7% or so higher than it was prepatch, which is a buff but certainly still winnable by survivors. The biggest problem last week seemed to be survivors who simply flipped out and ragequit on the first down or two or whatever, that sort of thing was ruining the game for a lot of people who otherwise were playing mostly normally after the patch. Fortunately it sounds like some of that reaction has died down a bit the last couple of days so hopefully we’re in the period now where the tactics and loadouts can stabilize a bit and people just play the game.
7 -
I have absolutely no problems with the buffs killers received. I play killer, albeit very rarely, and have long held they needed to be buffed. My only problems lie in the speed on hit nerf, self-care nerf and the stun duration nerf to DS. Everything else is fine, though.
1 -
The DS nerf is fine. Even if you're facing Nurse or Blight, and they're "right back on you", it's not a guaranteed down. There is always something you can do. Neither the Blight nor Nurse knows where you're gonna run from where you are, and they have to line up where they're going to go preemptively to hit you, and if they guess wrong they miss you.
And the free sprint burst nerf is fine, because I'm playing with Overcome now, and am getting massive leads on these killers, even to the point of them usually wanting to leave me after hitting me. So how in the world did we think that the old sprint burst + Overcome was fine, or any exhaustion perk really? You literally hold forward and win from the time waste.
0 -
Lowkey? lol
0 -
Nope.
I'm happy to tell you that the sky is not actually falling. Solo queue is certainly tough right now, but this game can't be balanced around solo.
DS nerf, yes - that was a bit silly. Self care too.
The chase changes are totally fine, and - mostly - help the lower tier killers be better without interfering with the high tier killers too much.
Nah. For a one-off, 3 seconds is too short. It either needs to activate twice per match or go back to 5 seconds.
5 -
There’s far to many killers in this game that hardly take no skill to play, eg: Myers, Pig, Legion, clown, Trapper, Wraith etc.. Giving 2 stacks of STBFL and 10% brutal strength base kit after nerfing meta survivor perks what seemed broken to the majority of inexperienced killers is a bit overtuned imo.. DH was really the only perk that need to be addressed. Playing those killers with a very low skill ceiling combined with the current meta is really no different from old Freddy, easy to play, simple kit with more boring slowdowns to make most games take far too long..
5 -
I will repeat this again. The kill rate is "slightly lower" than they want could be solved by simply nerf on DH and deactivate DS in end game.
And somehow they think they slightly buff Killer by buffing anti healing perk, nerf healing perk, useless DS, reduce cool down, reduce hit speed boost, increase Gen time, in exchange of 5sec BT, and they think tunneling/camping is no more.
7 -
No, the sky is not falling. As I said at the end of my post, the killer buffs are fine. It's just the DS Stun duration, nerf to self-care and the speed boost that are problematic.
0 -
Ah yes, all those no skill low B-tier killers. It's really easy to end chases and win games on every killer you named.
0 -
Yes to DS, yes to Self Care, no to the speed boost - that was needed to increase the viability of M1 killers in case.
The core issues are:
- Slugging, camping and tunneling are still too effective.
- Nurse and Blight (but...mostly Nurse) need some tweaks.
- Solo Queue needs help - but in a way that won't buff SWFs.
1 -
THIS! RIGHT HERE! If they had just nerfed perks, people wouldnt be going to this extreme level to get noticed. Sure, we'd still be complaining (Probably about Legion at best, but hey, welcome to the forums.) but we would've adapted quicker and moved on and DBD wouldnt be facing this whirlwind of issues. The update gave more problems then it fixed.
2 -
I'm just gonna leave this here
2 -
I do not feel it sucks because of survivor nerfs, even if I personally feel the only nerf needed was to get rid of the free escape on DS. Believe it or not, I am not sure Off the Record needed that taken away, actually. Just DS.
I digress, the game sucks as survivor right now because I have only played one game without a thrower, afk, someone attempting multiple hook escapes, or a DC.
0 -
The viability of M1 Killers was already increased with the buffs. They increased gen speeds to help M1 Killers, gave basekit buffs to help M1 Killers, reduced the time it takes to reach Bloodlust 2 and 3. Taking it a step further by nerfing the speed boost survivors get was unnecessary.
All its done is made tunneling more effective.
2 -
i think it is due to just about every killer running 3 slowdowns. the games all feel like forever freddy games
0 -
That is an issue, but it's not something I personally take issue with. It's annoying, but I'm used to it.
0 -
Well everyone is waiting 5 min+ in queues instead of playing survivor that says it all, it's really not that fun unless you play with friends, I'm not touching solo Q until they fix matchmaking incentives tbh
1 -
Wrong. Previously last night, I played DB for about 6 hours, out of the 24 matches I faced, I lost about 90% of them. Which is the point of the update right? The two/three escapes I had were because the killer gave me a pity escape, or I found hatch. Keep in mind, not even 3 gens had been finished before everyone was on death hook or dying.
One of those matches, a Twin player was running some atrocious build (I think it was Lethal, Thana, Deerstalk, and oppression, or Jolt?) that led to everybody Dcing from the moment they heard her gremlin brother running around. (Which was my last match, so I just turned off the game at that point and went to sleep.) Half of them were trickster and the rest of them were a blur cause the losses just kept adding up.
Now, I dont mind losing but I couldnt even LOOP correctly cause I wasnt able to make enough distance to avoid getting struck down by a throwing knife, some buggy hatchet, or any M1 killer. Couldnt do gens correctly cause every time I got on one, someone was getting downed and the killer was getting crazy Value out of BBQ, and I was dropping down in 20 seconds more or less. (And I can run killers for 3 or 4 gens even without DH to do it, just need the right step up and moments.) Killers did not need a buff, and survivors without a doubt, didnt need that speed nerf. All that needed to be changed was the perks.
1 -
Im happy with survivor at the moment. First time in 2 years ive actually made the red ranks. So im either getting better or killers are getting worse.
0 -
Case in point. The Ace ran to the edge of the map instead of a loop, and then once he got off the killer's shoulder on the left, he proceeded to run to the right. Of course DS looks weak here. The Ace got punished for playing terrible, even with his second chance perk.
0 -
Except forever Freddy was never forever, and there certainly aren't any forever builds now. A killer has a slowdown perk or 4. Big whoop. Now they have no info, nothing in chase, and nothing for endgame.
0 -
Yeah, I would be happy with survivors regaining their original sprint burst after a successful hit, and also change DS back to 5 seconds (but keep it deactivated after the gens are done).
It's definitely getting better for me at solo q though; survivors today haven't dc'd and only one match had an afk person. It's been a far more rewarding experience, leading me to feel the main problem with the update was how some reacted to it. Then again, dc's aren't new.
0 -
I switched from being basically a killer main, to a survivor main post-patch.
Guess I appreciate the challenge.
0 -
swf or solo?
A lot of players play killer now because its the way easier role now, so there are more inexperienced killers out there. But that doesnt help if most games turn into a 3v1 by themself.
0 -
Speed nerf I think is not as big problem unless it's blight or nurse... But I like it as killer when they don't get as much distance.
0 -
The only thing thats been making survivor harder for me is survivors DCing. A solid match can turn into a match with no chance of winning because someone dips out.
0 -
If you think Survivor is bad, your MMR was far above your actual skill level.
0 -
It's disingeneous to dismiss it as just a skill issue. It's not like killers were buffed, while survivors received some questionable nerfs. With all the buffs killers were given, it was unnecessary to nerf the speed boost survivors get. It was also unnecessary to nerf self-care and DS's stun duration.
Since the update, there have been more tunnelers, more hackers, and more campers.
4 -
I'm still playing solo Q just because queue is instant but damnn it's so bad, stay away if you're not masochists, I'm losing braincells every single match
2 -
Alot of killers like to say survivors were being carried by their perks and need to adapt, yet if perks were the issue then why the killer chase buffs? Just rework the perks and leave everything else if it was just a perk issue.
1 -
Lowkey ? more like Highkey 😂
2 -
Nothing lowkey about it. The best part is streamers saying how things are ok when they are at the top mmr. Try playing at lower mmrs and see how things work.
1 -
Please remove the word lowkey. Survivor has reached a new low.
3 -
Solo. Used to play in a 3 man but they gave up the game a good while ago but i love it so i just keep playing.
I don't mind solo queue. I tend to not get as frustrsted at random teammates than i do as a swf as i expect better haha.
1 -
You have to realize then, that you are exceptional lucky. Because most of us solo queue players get teammates that dc, hooksuicide, or just hide. Only a few i encountered seem to know how to do gens.
A while ago, when i kept stats about my games, i had a survival rate about 75% (even when a lot of survivors were complaining), then with mmr, i finally reached a bracket were i got good teammats rather consistantly, and my win rate even got higher (and a lot more survivors seemed to escape).
However, since the patch, i almost never get decent teammates anymore, while i still get high-skilled killers.
Please not that the patch didnt affect me directly, since the only perk i run that was changed was self care, which i swapped for boon:Circle of healing, so its not a big deal in my personal playstyle. But teammates and other changes plummet my survival rate to about 20%. At that point, i just play killer, or most of the time, i play something else.
(please not that there are other issuse too, for one i have rubberbanding and ingame-freezes again and again. Sometimes in specific matches, sometimes all the time, sometimes not at all. but loosing games because you cant move after picking up a survivor or when the killer starts a chase with you really hampers the fun, too).
0 -
If the fun has been killed for one side or the other, even if the kill rates are exactly on the target that they want. It is still a change that MUST be rolled back, and a new lever for balancing the game should be pulled. Survivors need an element of hope. If the outcomes feel predetermined, an element of fun and engaging gameplay is the victim. Sometimes depending on the map, I'll just eat the down rather than engage in a chase...it allows me to get back to the more engaging part of the game now....the forums.
1 -
Some things are questionable, to be sure, but for the most part for me I found a lot of survivors were dc'ing and giving up pretty quickly and were reluctant to actually play, despite...things not really being all that more difficult, as far as I can tell.
I feel like a lot of people don't want to try new perks and just keep trying to do the same thing, but...that's not going to work all that well. Things have changed. Some hopefully will see better balancing but to be honest, some should probably stay as they are.
1 -
Nothings lowkey about survivor being garbage now.
1