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You Still Haven't Fixed The Grind - Open Letter to BHVR

kizuati
kizuati Member Posts: 1,386
edited August 2022 in Feedback and Suggestions

Hi. This is an open letter to BHVR. We need to increase BP gains as in the new progression system,it's pretty painful to start out,compared to the old one and there are still a lot of issues with the progression system.

This thread combines many,many ideas brought to you by the community and yours truly. They're split up into short term and long-term changes. If you implement at least half of these changes,the new player experience with the grind will significantly improve.

NEWEST DEV UPDATE ADDRESSED AT THE BOTTOM OF THE POST.

THE IMPORTANT CHANGES THAT NEED TO COME SOON

These are the changes that the devs should really try to bring out sooner than later,if they care about the progression system,especially the new player experience.

  1. Increase most,if not all scoring events by 25%. The new caps are neat,but we don't get to them a lot of the time.
  2. Killer point scores are extremely inconsistent and about half of the killer roster has terrible Devious or Brutality gains. Some killers naturally have a lot less Hunter gains,such as Nurse,Blight & Wraith as they chase either indirectly or while cloaked. We need to bring them in line and buff those killers who don't gain BPs in certain categories because they use their power.
  3. Survivors when they get focused out of the game do not gain any BPs besides Boldness. This can be solved by uncapping select categories,but still capping the overall gains at 40K or giving the chased survivor 25% of other Survivors' BP gains.
  4. Most of the current BP offerings are quite literally not worth their Bloodweb prices. We need to remove all of the yellow and brown per-category offerings and bring the green ones to 150% bonus BPs.
  5. Sealed Envelopes & Hollow Shells should be removed and replaced with a new version of the Bound Envelope which is available to both Killers & Survivors. It will now bring a 33% increase to everyone's BP gains. It's rarity will be reduced to Uncommon.
  6. Incentivize the Fun Factor with a BP earning modifier. When survivors take more than 1 protection hits or get teammate saves or when a Killer hooks all 4 survivors before a survivor is dead,give them a 50% bonus applied on top of all their in-match BP gains + offering BP gains.

THE LONG-TERM CHANGES

The following changes are something BHVR should consider for a longer term development,they're not exactly required,but would be a lot of really good stuff for the game's progression and BP gains overall.

  1. Killer Meme addons should give you a flat 100% bonus to all your BPs earned post match.
  2. Give us an option to automatically go through as many bloodweb levels or a bloodweb level. Spending BPs post rank reset feels like a slog.
  3. An introduction of a Shrine Of Blood mechanic could be a neat idea. The Shrine of Blood could allow you to burn offerings and addons/items you dont care for a return of 50% of the orignal node cost. It would also allow you to purchase the addons you're looking for at double the cost. This could be integrated with the new Loadout System. Whenever you lack an offering or addon,you'll have the option to auto-complete your loadout,which will come at a higher,more hefty BP cost,but will be a good convenience for players with lots of BP.
  4. Speaking of the Shrines. The current Shrine gives you a miserably low amount of 150K BPs for 2000 Iri Shards. I believe this should be brought straight up to one million BPs. For investing a currency you earn through a lot of playtime (since you already got both the shards and those perks unlocked at T3) and a currency that can buy cosmetics and characters,you should get much,much more bloodpoints.
  5. Finally,I suggest an overhaul to the BP offerings as a concept. As they're a big part of the progression system,I think it's only fair we give them a more special role. BP Offerings will now a secondary offering slot on your Killer or Survivor's loadout,with the offerings shared across all Survivors and Killers. This will speed up the grind as you dont have to compromise between grind/game-changing offerings and not waste all the BP offerings on Killers/Survivors you dont play.

FINAL CHANGE TO CONSIDER - PERK TIERS

While I understand that you've already worked on a full blown Prestige Rework that's kind of tied to the tier aspect of the perks,I believe it's really silly to keep the perk tiers for much longer.

Here would be a few reasons why:

  1. This affects newer players a lot more. Their Tier 1 version of perks are often hilariously worse than their Tier 3 counterparts and can worsen their experience with a perk by a long margin.
  2. Perk Tiers limit your design opportunities. Myself and others while pondering about perk reworks and such have often found ourselves thinking "damn this would be a cool perk but I dont even know how make tiered versions of it". Removing the tiers would solve this issue.
  3. It will PERMANENTLY reduce the grind by 33% and make getting any new general perks or general perks in general on all of your characters much smoother.


I believe the changes outlined above will make the progression system feel better and incentivize more fun gameplay. The new BP offerings will also more often give Bonus BPs to everyone in the match. All the long-term changes will completely change the way the progression feels and allow people to focus a lot more on the gameplay of their matches.

If you disagree or have any suggestions,please tell me in the comments. I hope this thread spawns more discussion in the community and brings these (in my humble opinion) great changes to the game.


DEVELOPER UPDATE - AUGUST 23rd

So instead of addressing the BP gain issues BHVR now did a band-aid fix to lower the bloodweb node costs.

This is the laziest change you could have done and does not do much,at all for the new player experience. We need more BP gains,not an ever-so-slight reduction in BP spending.

This does not incentivize fun matches and the reasoning of "archives and dailies are better now" is weak,as they're a secondary to the game. Dailies can be for the role you dont play,same for archives. A lot of people simply don't do them. These changes also do not incentivize the fun factor or feel rewarding. Cheap and bad.


MATCHMAKING INCENTIVES NERF - AUGUST 30TH

As I write this,it's August 30th, Matchmaking Incentives have dropped and...they're now garbage. Instead of keeping the multiplicative nature they had up to the latest PTB they made them additive and they act like an Escape Cake at the best of times.

This re-ignites my immense concerns with the grind as incentives are worthless now.

Post edited by kizuati on
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