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Most toxic behavior I've seen in game

This nurse slugged everyone (she was very good, not going to lie about that) and left all of us on the ground to bleed out instead of just hooking all 4 of us and ending the match. I personally do not mind slugging, camping and tunneling as the killer is at least playing the game. This was clearly just to be toxic and malicious for the sake of doing so, and it was not like me or or my teammates did anything to be toxic to them...

Honestly such a thing should result in a ban, I have the players name but sadly I cannot disclose that information due to this forums rules

Comments

  • ByeByeQ
    ByeByeQ Member Posts: 1,104

    I wish they'd do something to at least let a slugged team end the match quicker. I've been waiting years, I imagine I will wait forever.

    The most toxic thing I remember ever happening to me was about 3 years ago now. I was struggling on the hook in the basement and this Nea came downstairs, teased like she was going to unhook me and then went upstairs and started working on the gen.

    I remember hearing her continue working on the gen as the Entity took me. πŸ˜‚

  • dspaceman20
    dspaceman20 Member Posts: 4,699

    Like what's the point of doing this. Just end the game.

    I agree with this

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    Unfortunately its not holding the game hostage as there is a set 4 min timeline on match ending. It is scummy and it sucks, but theres nothing can be done about it.

  • ByeByeQ
    ByeByeQ Member Posts: 1,104

    A good idea but if the killer knows it's a minute they can wait just under a minute and hook someone to keep the game going.

    I think a better idea would be to have a "Resign" button above the "Leave Match" button and if all remaining survivors have clicked Resign the match immediately ends. Like in Starcraft or Age of Empires.

  • Taxman232
    Taxman232 Member Posts: 139

    See it quite regularly and it's usually a Bubba, facecamping a survivor, continually smacking them, nodding their head (teabagging if GF) for no reason until they let go or DC.

  • Gorgonia
    Gorgonia Member Posts: 1,607

    Or... there is a 1 minute countdown. If you haven't hooked that person before the 1 minute passes they will get up automatically :P or have the option to leave the game and accelerate the bleeding.

  • KateMain86
    KateMain86 Member Posts: 2,374

    Oh there is plenty that can be done about it. I've suggested before that slugged survivors should be able to recover over time without the need of a perk. A perk should only speed up the process.

  • kingcarl2012
    kingcarl2012 Member Posts: 1,710

    I just meant in terms of banning because it doesnt actually break any rules.

  • pseudechis
    pseudechis Member Posts: 3,904

    Did they say post game that they did it to punish you because they were angry or are you just making assumptions about other players because you don’t like the bleed out mechanic?

    It’s not a hostage scenario it’s a 4 min bleed out timer. It’ll end. It has a timer so it won’t become a hostage scenario.

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    I don't feel like intentionally bleeding out an entire team is something that's done in good faith very often.

    But yeah. If everyone is down and there's no way to get back up, reveal every downed survivor's aura and let them bleed out 10 times faster after 30 seconds. At least it'll end faster that way.

  • Majin151
    Majin151 Member Posts: 1,270

    The way I see it the bleedout system should work kinda like how cod zombies how you bleedout faster when crawling so it would be risky to crawl(tbh I just want it to work like that so fellow survivors would stop crawling so much and focus on recovering so many times I had a teammate crawl to me while I'm being chased only to have the meter at 80%)

  • burt0r
    burt0r Member Posts: 4,314

    Either the game needs a mechanic for survivor to make a come back from such a situation (entitlement to something like this is left open for discussion)

    Or the game needs to be able to detect that all survivor are down for the count and when nobody has a get up perk then after 30 or so seconds the survivor just get an option for forfeit by vote.

    And to avoid people trolling by voting no just out of spite, simple leave them in trial and let the other die, but no hatch at that point so the troll can wait the 4 minutes or be left at the killers mercy

  • drsoontm
    drsoontm Member Posts: 4,954
    edited August 2022

    I see no reason for this whatsoever. A group would have to piss me of quite a bit for me to do that (e.g. exploiting some broken mechanic. OoO teams used to get it).

    edit: Groups that make it impossible to hook get it though. Some builds make it hazardous to even try. I went against such a team recently and I had to down them so many times for a single hook it wasn't funny anymore.

  • Zen_but_not_Zen
    Zen_but_not_Zen Member Posts: 230

    They should let you resign or suicide when you've been left to bleed out for a certain period of time, or as someone said increase your bleedout as you crawl, makes sense. There's no reason to leave players slugged for so long, even if it's to deny hatch for the last 2 survivors; it's the killers problem if the last survivor is better at hide n seek than them. It should be a race for hatch for last 2 standing, not crawling simulator for the the third person. Although, nothing feels more gratifying than being slugged for what seems like forever, seeing the last survivor be sacrificed and the hatch popping open before you, or where you've crawled lol.

    They definitely need to add some sort of indicator on the downed survivor to show others they're fully recovered and ready to be picked up. The amount of times I've tried get the survivor and they've only recovered 50% or nothing at all.

    Everyone should just use Unbreakable as the new meta and maybe they'll add a watered down version as basekit in a future patch.

  • pseudechis
    pseudechis Member Posts: 3,904

    30 sec probably isn't enough time to find and pick up everyone if you've got a good 4x slug going. Especially if you have to wait out a DS timer before you start picking people up.

    I don't think 4 mins is a bad amount of time. I realise smart phones and instant gratification have rendered people's ability to wait for even a nanosecond completely void but its really not the end of the world scenario people make it out to be.

    The harsh truth is that players aren't obligated to do anything out of good faith for another player. If its within the confines of the rules then its a possible outcome from play. A pretty thematic one at that.

  • burt0r
    burt0r Member Posts: 4,314
    edited August 2022

    Wellyeah i know that and have also advocated a similar mechanic for those case.

    Gate: if all living remaining survivor are in a certain distance of the open gate (and not in chase or on hook) -> they get thrown out and the game just ends. The distance has to be setup far enough that if they want to avoid this out of petty then they are at risk of getting caught (but this needs also regulation depending on the killer aka nurse/blight/billy)

    Hatch: If the survivor is in view of the hatch and the distance of the killer doesn't allow interception -> survivor is sucked out and game ends.

    2dead/2alive or in general: If there isn't a SIGNIFICANT amount of progress done for a certain amount of time either the entity takes the survivor that have given up on active escape or EGC triggers. (Significant as in way more than just gen tapping)

    And last but not least, a fixed max trial time limit of 20/30 minutes.

  • bm33
    bm33 Member Posts: 8,496

    I had a Dredge do that recently while running Knock Out. He started doing it at start of game, no one even had a chance to try to bully him.

    I get slugging for short periods during match when there are other survivors nearby, when it's the last 2 survivors and trying to bait a survivor out, or even when survivors are running a build where you can't hook them - but slugging all 4 and waiting for them to bleed out for nor reason other than to just make the other side miserable is unnecessary.

    There should be a limit on how long a killer can slug someone without hooking them. Something like if the killer has left someone on the ground long enough that they've collected crows the survivor can get up but they are broken for a short period. Killer could stand over one survivor and hit them back down but it makes slugging all 4 at a time more difficult.

  • drsoontm
    drsoontm Member Posts: 4,954
    edited August 2022

    These proposals are interesting but so easy to botch I would be wary if they were implemented.

    I'm not even sure what "view distance" would be as sometimes survivors have missed a hatch that was right next to them. I also fear it would be very easy to exploit by cheaters.


    Instead of the EGC, just send the crows.

  • Huge_Bush
    Huge_Bush Member Posts: 5,484

    I agree with everything except letting survivors get back up on their own. They deserve to be slugged if their whole team royally screwed up and all got downed.

    The only thing that I’d agree to is the game needs to detect when all four are down, checks if anyone has any anti-slug perks like UnbreakaBill and if not, decrease the bleed out time to something like 30/60 seconds.

  • Yamaoka
    Yamaoka Member Posts: 4,321

    That's just every Nurse player.

  • dugman
    dugman Member Posts: 9,714

    Yeah I don’t have a problem with slugging generally but if you have all the remaining survivors slugged and can easily hook them to end the match but intentionally leave them on the ground just to drag things out as long as possible then you’re being a dick.

  • RatbasterdJr
    RatbasterdJr Member Posts: 702

    I hate being slugged so a killer can try to find his 4k. Just put me on a hook so I can go next. πŸ˜’

  • jajay119
    jajay119 Member Posts: 1,232
    edited August 2022

    Honestly this playstyle is getting beyond the pale at the moment and I refuse to engage with it - I also encourage anyone in a match with me to do so. Get the hatch, or at least try. Don't try and save me so the killer can swoop in and get us both. I'm over giving killers easy 4ks. If they want to slug player 3 and leave them down because its a 'valid tactic' then fine. But me hiding to try and survive is also a valid tactic and im going to use if you do. I'm going to make damn well sure you earn that 4k or wait a Hell of a long time to get it; if you do this and get the hatch before I do I'd rather the entity get me at the end of the EGC than you. I have the patience for it.

  • DBD78
    DBD78 Member Posts: 3,628

    Happened to me and my solo q teammates also a few days ago, but was a Ghostface. For all we know it could be the same person..but since it's not really against the rules there is not much to say about it. We all know there are toxic players out there.

  • bm33
    bm33 Member Posts: 8,496

    If you can't see downed survivors auras thanks to Knock Out and you're in solo q it isn't difficult for the killer to slug everyone. Knock Out prevents you from being able to use aura perks to see your teammate, there is no counter for your teammates to be able to find you except for being in a swf on comms.

    Having the risk of survivors being able to get up once they have fully recovered and then collected 3 crows (which is like 90 seconds of not moving for that to happen) will only hurt killers that slug and leave the survivor to bleed out.

    If the killer is using the survivor as bait when slugging for 4k the killer is usually nearby so can easily down the survivor again. If they need 3 crows it will make the survivor have to choose to stay in one place which will give them opportunity to get up but also make it easier for killer to find them or crawl around which will prevent crows but make it more difficult for killer to find them.

    If the killer is just slugging because there are other survivors nearby they usually aren't slugging for long anyway, or atleast not long enough for 3 crows to show up. They'll injure the other survivors to scare them off and then pick up the downed survivor.

    Even if survivors are running a no hook build they'd be more likely to run No Mither anyway because they can pick themselves up faster. If they chose to rely on waiting 90 seconds for 3 crows instead of running a perk to pick themselves up much faster they'd actually bleed out faster since it'll be 90 seconds at a time instead of 24-30 seconds depending on the perks you're using.

  • SgtMittens
    SgtMittens Member Posts: 249

    I've longed for some kind of way to just concede defeat when you're slugged after 60-90 seconds. Weirdly, for me, slugging like that doesn't happen a lot unless I'm one of the unlucky two that gets caught first. I'd rather just give them the kill. Getting 4 kills can't possibly be that important but for some it's all they have in life I guess.

  • Grandpa_Crack_Pipe
    Grandpa_Crack_Pipe Member Posts: 3,306

    Okay, but like. Are we not allowed to minimize the abuse scenarios? At all? I understand you're a badass and don't care if you get bled out 10 games in a row, but I feel like there's answers to this problem that aren't "suck it up, whiners, I'm not complaining".

  • pseudechis
    pseudechis Member Posts: 3,904
    edited August 2022

    I'd say given there is a timer then the ability to abuse it has been dealt with... because hey there is a timer and eventually you will bleed out. People are complaining about a problem that has already been solved via the timer.

    Now they are complaining that the timer isn't quick enough, even if they make it 5 secs and you bleed out these same people will complain about slugging in a new way.

    I'm afraid the "suck it up whiners" as you put it, point of view holds some sway in this instance because the problem people are complaining about... being held hostage by slugging... has already been solved.

    Your proposal if all 4 are down then a quasi form of endgame bleed out short timer starting could probably work but to give ample time to find and hook everyone it probably wouldn't be much shorter than the 4 mins it already is.

    Its a grey area because the game is about abusing the survivors basically, you sign up to be potentially on the receiving end of loss of license, non-participation and elimination, these are key elements to survivor gameplay.

    It boggles my mind that people get all upset when these things happen when they actively sign up to participate in a game where its part of the core mechanics.

  • VikingDragonXii
    VikingDragonXii Member Posts: 2,885

    That's sadly not keeping the game hostage because the bleeding will end the match.

    And no that mechanic I wouldn't be able to force the killer to look for me the entire bleed out.

  • Cybil
    Cybil Member Posts: 1,163

    When killers do this sort of stuff they're usually baiting a DC. IDK why but you see it with Nurse, Blight, Ghost Face, Bubba and Wraith players more than any others.


    Actually I have a pretty good idea as to why someone would do this with Nurse and Blight...

  • burt0r
    burt0r Member Posts: 4,314

    Maybe something akin to the reveal mechanic from ghost face to indicate that the survivor has actively seen the hatch.

    And well, in the end everything is exploitable by cheater to a certain degree.

    And if you send in the crows as a solution then the survivor community might riot again.