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There is no incentive to actually kill survivors.
If instead of going for kills, you just go for hooking each survivor twice, then just keep slugging them. The following will happen:
- You'll easily get over 35k bloodpoints
- Your MMR will go down, resulting in easier matches next time.
- The survivors will be less salty because they all escaped.
- You'll still 1 pip most of the time except for maybe in iridescent ranks (for those you can just tryhard a few games to get rank 1, then go back to the same.
Why should i kill survivors again?
Comments
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As someone who does/did this a lot? Because tanking your MMR eventually makes the game not fun. Matches where you can fool around and still win are fun, but there's a sweet spot and you will eventually go past it. Going up against newbies and getting those 8 hooks at 5 gens after a whole host of 15-second chases is boring and depressing. Probably isn't any fun for the people you're going up against either, even if you do let them live.
I would have agreed with you back in rank-based matchmaking, when it'd hold your rank in stasis, but in kill-based matchmaking, you have to periodically play serious in order to keep yourself in a fun MMR. It's also impossible to get past iri 4 this way.
Also, while most survivors are happy to fool around and escape, and it's more honey than the usual vinegar, you will still get salt for "wasting my time", "just play the game", "I don't want your pity", etc. Can't please everyone, so you may as well play the way that pleases you (as long as that's not gratuitously being a dick.)
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At least those who want to kill at all cost will be matched against those who want to escape at all cost, that's the point.
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Because those meddling kids deserve to die for trying to fix my generators!
Those are MY generators! Get your own generators!!!!!
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So you basically want to face newbies for the eternity?
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Because of the MMR woes, I regularly play "too nice". I usually regret it because the next team is even weaker.
In the end : 3 kills, one hatch is the "best" you can do if you want to play interesting matches.
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I hadn't thought about it but you're correct unfortunately
I spend my whole time last month half assing my red one. From ash to red4 I let people go most matches or would let a kill go so I could get points hooking and easier chase or break stuff etc. I just didn't care as long as I was getting BP to grind my perks (currently trying to get all perks on all killers, even if I don't play them. game changes so often who knows when ill play one I didn't play before)
I didn't start sweating until red rank. So many games with easy teams because my mmr was bad Lol.
Once I got back to my mmr though the seal team six groups were back and it wasn't fun. Idk. The game is getting to a damned if you do and damned if you don't situation.
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I’m only doing killer challenges. I would rather farm instead of sweat, therefore I usually let them go.
Only time I kill is I need to for a challenge or if they are the clicky clicky type and follow me around, do gens in my face, t-bag at pallets or were generally a pain in the butt.
Oh, and if they send me to RPD or the new Dredge Map (forgot the name). Those two maps means I’m welcoming them to tunnel and camp city.
Yes, I’m spiteful.
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Because I am a good boi who serves the entity
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This is why I tend to aim for the "1k or 3k."
When a game is going well, I'm getting all my hooks and survivors are still getting gens done at a reasonable pace, I'll get everyone to 2 hooks, ease off, then kill the obsession once the exits are accessible. This signals to the others that they need to try and escape (even if I have no intention of actually killing the rest).
When I overwhelm them, then I end it as fast as possible and give hatch.
This averages out my MMR and keeps me roughly static.
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They were having secks and doing drugs, get those dirty survivors!
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I agree, Im used to double hook and slug. But after the patch I have to kill survivors (only at 1 Gen left) since its too easy that not fun anymore, plus I dont want them to face harder killer after. Having 6-8 hooks and Gate powered is that sweet spot that make both me and survivors fun.
I dont want to face dead squad but at the same time I dont want to afk for a min to let them recover and still win after.
Recently I mostly get 2k, but it was because I play it fair, some survivors are quite decent and better loopers, I could totally 4K if I try hard (such as tunneling weak link) but I dont do so
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You know what is even less fun? Having to bring 4 gen perks and get 4 man SWF sweat squads every game. Much more nice this way, i'm getting mostly more relaxing games where i can mess around a bit or try goofy builds, but even after "losing" 25 games in a row at this point i'm still randomly getting high tier survivors for some reason, just shows how much of a joke MMR/matchmaking actually is right now.
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I don't disagree, but you asked me why I should kill survivors and I answered you. If you keep your kill rates low but not 4E, like averaging 1-2k, you end up with games you can win without having to go balls to the wall. Which in my case tends to be alternating 3-4ks and letting everyone go (never really planned, but I'm very susceptible to funny moments and pity.) If you 3k-with-hatch or 4k every game, your games are going to suck and you're not allowed to have any fun. But if you 0k every game, your games are also going to suck, because it's a lot more like going against bad AIs than the human engagement which makes playing killer exciting. For the most recent example, I was playing very friendly during the anniversary event, 8 hooks and then memes, and I was bored out of my skull by the end of it. Half the time I was getting survivors so fresh that they couldn't even appreciate a friendly killer (i.e., would hardcore hide, couldn't be coaxed to farm, and took forever to do gens which just wasted my time.)
Also, yes, MMR will still randomly throw absolutely whoever at you, but having solid newbies interposed the occasional sweat squad still isn't a good place to be.
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I used to play like this a lot. I have hundreds of games as killer where I scored 29,600 points.
But MMR changed that. Being really low MMR is just not interesting and I am kind of over being the newbie welcoming committee. I enjoy murdering filthy survivors too.
However, if the proper bribe is paid of 2 flans, cakes or BPSes, and the survivors are nice and get 3 or more gens done by the time I get my 8 hooks I'll let them go and take my 35,600 multiplied. If they're slacking I'll give the last one alive hatch.
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I get that it'll vary from person to person, but getting less matches where I feel like I'd win even if I temporarily lost consciousness 6 times throughout the match is actually a very good reason to kill them for me.
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Kill 2, let 2 go. This is the sweetspot.
You can hover around an mmr that you actually enjoy (not too hard, not too easy), survivors have a better time playing with you (it matters to me at least), and you can actually do this and still pip all the way into iridescent 1 without ever having to change strategy.
Overall my idea of enjoying a match involves that I definitely need to kill at least one or two survivors or else they'll likely escape. I don't like stomping, but also don't like being stomped on.
Unless I'm playing pyramid head or dredge (my "strong" killers), in which case, bring it on.
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Because the object of the game is to kill them so that's what I try to do. 🤷♂️
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Sometimes a survivor needs to die in order to make a statement but that's about it.
Other than that all I care about is doing something memorable that match
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For real! I tried it a few times, just in order to grind out one Iri rank at a time, ie tanking my MMR, then blast through the next rank. So much for theory, after a couple of games I reached MMR levels where the survivors would just let survivors die on first hook, because they were just too scared to do anything, probably legit completely fresh players. You can't really keep it up against those players, its just way too painful.
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This is why I always say this game has no win conditions.
I like the fact that if I clearly outclass the opposing team I can choose to be less efficient so they can recover.
This results in more blood points for all.
I get into it and roleplay the killer. For example, as Mike, I will just stand on a hill looking menacing before slicing em up again
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This is where I am at with the game right now. I don't actually kill a survivor unless I have a specific reason to, like a Tome archive that says I have to kill the obsession by any means. There's just no reason to, although it does get a little irritating when I get to the end game chat and some survivors are like GGEZ.
Like, I let you go, dude.
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This is my primary playstyle, and as others have said, it gets old dealing with absolutely potato survivors. Tank your MMR until the matches are too easy, then pick up 3ks until you find your sweet spot in the MMR, then push for that 2k every game.
If you find right zone and play the same time and day pretty consistently (matchmaking varies wildly depending on when you play), you mostly pull decent games that challenge you to get the 2k, but not so much that you feel like you have to play like an ass every game. Occasionally you'll get a few games out of left field where you face either Seal Team 6, or actual monkeys given a mouse and keyboard, but it seems to generally balance out.
Since I've been playing like this, I'd say 90% of my games are positive interactions for both myself and the survivors.
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I dont want 30 minute games and i dont care about BP?
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And to be honest i dont believe in MMR at this point. I 3-4k about 9 out of 10 times and have been doing so since basically the dead hard nerf patch.
Games certainly got a bit more competitive after a point but it was more like going from a survivor giving up every other game to survivors not doing that. If thats what higher MMR gets me, im all for higher MMR. And honestly games havent gotten all that hard. I'm not getting seal team 6 swfs every other game, maybe once every 20 games and even when i get swfs they are barely any better than solo qs.
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You don't get 30 minute games at this point. So far i have the formula down. Play like normal, when someone gets off their second hook, ignore them, or down them but don't hook them. If they are the obsession i kill them. This gives me a 1k so i at least get silver in hooks, then i go for the rest of the hooks on everyone. Then i just cap my bloodpoints and run to the basement or work on challenges like glyphs to let them finish.
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Alright but that still prolongs the game and i dont really get why. The game doesnt become hard when you soft cap mmr. The only thing waiting if you lower your mmr is people that are more prone to giving up each game and less experienced survivors.
No wait this is probably because i only play nurse. I can legit 100% understand doing this if you want to play all killers in the roster. Ok i get it.
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I like hiding inside a building showing half of my face to them so they know I'm there and I look pervy... that's all I do until they get some gens done... I watch.
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Of course there is. That dopamine hit.
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I don't like boring games
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No offense, but why call out killers if it also applies to survivor? "Win, get better opponents" applies to both roles and most games with matchmaking.
Also:
Survivors have no incentive to do gens, or look for the hatch! Omg you survivor mains are always try to make killers follow your madeup rules. Us vs them Us vs them Us vs them /s sorry couldnt resist.
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Kill them = To beat them
Not killing them = They beat you
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Na, games are far more fun when survivors aren't 4 man sweating with toolboxes, brand new parts, and prove thyself trying to slam 3 gens before i can walk across the map. I actually get to play the fun part of the game.
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While I get what you're saying, this philosophy specifically doesn't work for survivors because the weaker killers come with weaker teammates and low survivor MMR is an inescapable deathtrap without SWF assistance or the stars aligning. Killers are a one-man team; survivors are screwed if their teammates don't carry their weight.
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Maybe the real incentive was the friends we didn't make along the way.
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20 minutes should be enough to maximise everything. I do care bp if there is even one cake offering. Other than that I just try to kill survivors as fast as possible.
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Agreed. My husband won’t play the game with me anymore because every time I convince him to play so I have a partner, the killer doesn’t play, they just fool around. It’s truly not fun and I’ve lost my DBD partner. Now I only play alone and it sucks. But I enjoy this game.
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I would do this but my memory is bad and i can't remember what hook stages people are in ;-;
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I mean, you've kinda got a point. Tanking your MMR at least makes it less likely for you to run into cheaters.
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Imagine someone caring more about bloodpoints than having fun and playing the game normally.
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For me it's not about BP, and more about doing my best to make sure everyone has fun and has a chance to do "stuff". That IS fun for me. Fun and positive interactions are what make the game worthwhile. I did the 3-4k sweat-fest initially, but it got old.
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The game considers it a win, but yes this is my strategy, gotta make use of my 100 something flans, lol
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Have you seen the cost of gas? Gotta kill those survs before they make me broke running my damned gens all the time.
Also, I'm a killer, not a hooker.
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I tend to be a friendly killer, so I usually do a healthy mix of 3K and hatch or 4K if the team was bullying or cheating. Every so often I'll let the final two survivors have a heal party and escape, but not too often as I don't want a big MMR drop. It's nice to give survivors a break, but due to MMR, can't do it very often...so I usually just let the last hatch if I am feeling kind.
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Whats fun as Ghostface is to injure them then chase...and just as you're about to down them, step off to the side and stealth. They usually freak wondering where the killer went. I then stay near their general area. Once they feel it's safe to heal, I use nurses calling to track them then finish them off with a jumpscare attack from around a corner.
Doesn't work anymore at higher MMR since generators just fly, so no time to play spooky, but it's fun to do nonetheless.
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I'm not sure why would I want to go below my own MMR...? Isn't the whole point of competitive games to play against people who are close to me in experience and skill? What would be the purpose of just slugging newbies and ruin games without an effort.
I see absolutely no reason doing that. 35k bloodpoints? You know many play and compete for the thrill of a good game not for some stupid bloodpoints right?
This suggestion is ridiculous. It's like a 100 kilo adult male trying to show off how badass he is among kids in kindergarten.
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The incentive is fun matches. Baby survivors are not fun.
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The higher your MMR, the better players you face. The better players you face, the more you learn and the better you become.
Why are we complaining, again? Don't you want to improve and get better? Or do you want to stay in purgatory and stomp noobs because it boosts your ego?
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Imagine that fun is subjective
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Imagine gaslighting killers into playing how YOU want them to play.
Survivor rulebook is back , babeeeeey!
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