Awakened awareness + Starstruck nurse
Even with the nerf to her ranged addons this is going to be a nightmare we need further power recharge and addon nerfs to help reel the nurse in line
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The problem has to be fixed at its core. More cooldown or add ons nerfs won’t do anything when her power still functions in the same way
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I think that they're going to turn blink attacks into special attacks in the midchapter after wesker drops. no way is starstruck AA nurse gonna stay in the game for longer than a month or two
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I think the bigger issue is agitation, none of that would be nearly as powerful if agitation didnt boost her above her base movement speed.
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Honestly, I think people are freaking out over this combo way too much. You should be nowhere near a Nurse with Starstruck when she picks up anyway, and I'm pretty sure the aura reading doesn't linger if you leave the range of Awakened Awareness before she drops or hooks (which is 20m).
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I think that's way too optimistic. We've had a lot of recent perks (well, past two years recent) that are really dangerous on Nurse, and the only Nurse change we've seen was buffing 3-blink Nurse to be viable.
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I think you're right. I prefer to cling to hope than to plummet into despair.
Nurse need fixin'. There's no two ways around it, and I'm not so sure we can count on BHVR to deliver.
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The complaints over AA are hilariously overblown paranoia.
It has a 20m range. If you are still inside the 20m when the killer stops carrying, there's 2s of extra aura-reading. READ. As in, if you are not in the 20m, there is no lingering aura read.
Nurse fatigue is 3.5s after two blinks into a hit (the standard). Picking up takes 3s. Guess what you can do in that time? Run 26m. You could literally start close enough to physically hug the Nurse, and you would be out of the 20m before the pick up animation even finishes.
Amazing. Wow, so busted.
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Its gonna be so busted against Solo Q
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I can see Distressing and an offering for Midwich thrown in too being difficult to deal with...
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When I saw this perk immediately knew I'd hate it. I don't understand why it was ever added tbh.
It should be quite obvious this perk will only be run on Nurse with Agitation and Starstruck. So you added a perk that only suits the most annoying build in the whole game.
Same with the skill check perk. It's only good on the really skilled players. At high ranks survivors don't need perks to make gens go faster.
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Distressing isn't even good. Midwich is bad design regardless of Nurse. It's extremely tiny, most loops are useless, and it's basically a pure hold-W test, with some of the worst Exit Gate positions for survivors in the entire game.
It literally isn't good though.
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The perk completely nullifies stealth which is one of Nurse's forms of counterplay, It doesn't matter if she can't see you once the hook happens, if she knows you're in the area close by - she can get you and with Starstruck/Agi it's an insta down
So not only is Starstruck Nurse still as powerful as before, with this perk Stealth is no longer as viable of a method of counterplay meaning running to the other end of the map is the only thing you can do
Or just do what I do and run vigil every game because it counters starstruck
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Why are you in the area in the first place? Even without AA you should not be nearby against a Starstruck Nurse who probably will also be bringing Infectious Fright. That is literally on you for making the dumb call of staying there, ESPECIALLY if you're dumb enough to stay in the 20m range.
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There are a ton of different reasons you might be near, a lot of maps have corner gens so if the killer happens to hook someone in the center, you quite literally have nowhere to go so stealth is your only option.
Survivors don't know ahead of time the perk is there, you only realise when you're hit with it the first time. A lot of times you simply won't be able to go anywhere.
Idk your argument might as well be "just don't get downed and starstruck will never trigger"
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Getting hit by a Starstruck is not exactly something that happens often. Usually survivors run and hide when they get the notification. (Except of course scatterbrains who don't last very long ...)
It will be the same with that other perk. There is ample time to get some distance.
Besides it's like BBQ : the perk exists so players need to take it into account. Discordance is a thing btw.
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The problem I have with Starstruck is the perk generates free killer pressure/slowdown just for existing
Like a nurse with a 40M TR picks someone up and now moves from the pickup spot to a hook, anyone within that 40M range is now exposed just because the Nurse picked somebody up. It's 20M but it's a moving 20M which is a lot when you consider how far a surv with agi can be carried
This is why I think stealth is an important way to counterplaying it and SA removes that
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Your "free" scenario uses 3 perks slots on a killer that's already pretty damn slow to begin win.
That new perk will be good against scatterbrains, nothing more.
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Oh no the free pressure thing applies to the perk itself.
It's just enhanced by perks like Agi and SA, Starstruck on it's own gives free pressure/slowdown
But at least on 80% of Killers, Starstruck isn't as oppressive. Like Nurse IS the problem with this discussion. Maybe you could argue another Killer is just as oppressive with it but I can't think of one off the top of my head
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Too bad there not any counterplay...
oh wait, there is
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So... do this amazing thing called stay out of that range until the hook happens and then go back in if necessary to do a gen or something? Wow, amazing how that works.
The cognitive dissonance is hilarious. "free killer pressure" for using a perk. Quick question, what do you think the word free means? Maybe it's almost like giving up a perk slot for a perk that grants pressure in a specific situation... is supposed to do exactly that? Wow, amazing, who could've guessed? It's almost like that's what equipping a perk is for.
20m is insanely small. Her default TR is 32. With Agitation it's 44 which is only 3s extra of running to get out of the distance.
Gee, it's almost like using a perk that's literally made for anti-stealth is meant to be anti-stealth. Wow, amazing how that works. Gee whiz, it's almost like there's still the most reliable method called DON'T BE IN THE AREA.
Not sure if you're joking or if you genuinely don't realize Starstruck is a gimmick perk on most characters. But hey, buzzword bingo time, "free" marked off again I guess. So much for knowing what a word's definition is nowadays I guess.
"I didn't leave the area, and so I got affected by the perk that affects said area." Wow, amazing how that works. It's almost like if you literally don't do the counterplay built in, that's on you. If a perk still wasn't useful despite people not doing its counterplay, it would be literally garbage. But yes, it's clearly oppressive because you fail to actually do the counterplay.
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what????
Agitation doesnt matter here, if that really was the case this build would be a problem on any killer. Which it isnt, its a gimmick on pretty much everyone except Nurse.
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lol cognitive dissonance my guy we're making posts on a dbd forum it's not that deep, there's no need to act so emotionally invested and start pulling the caps lock and italics out
I call it free because you don't have to do anything to the other survivors for them to get hit with it, the only pre-requisite is picking somebody up which typically isn't hard for Nurse. Then once you're hit by it, you have to either hide or go to the other side of the map. Which yes is the counterplay to avoid getting downed by it but you also cannot do anything useful in that area either. That's what I mean by pressure, the threat of being instadowned just for being within 32m or 40+ meters is huge pressure.
Anyway I'm not interested in playing semantics with you it's kinda pointless.
There are situations where you can't avoid being in Starstrucks range, due to the shape of a lot of maps.
Also you just proved you didn't read my post whatsoever because I quite literally said the phrase: "It's not oppressive on 80% of killers, It's a nurse problem not a starstruck problem".
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It's not oppressive on Nurse. Get good.
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It's going to be absolutely miserable.
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You're entitled to your opinion, just like I am mine :)
Have a nice day
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That only makes starstruck nurse SLIGHTLY nerfed. They can just blink near you and wait until the fatigue is gone just to blink on you and use starstruck. The main problem is nurse in general tbh
Agitation honestly does nothing. Anybody with a brain knows to not body block when there’s starstruck. It’s the fact that nurse can easily catch up to a person after hooking a survivor by traveling fast with her blink lol. Or nurse can easily travel to a nearby gen after hooking with her blink lol. Agitation honestly is like the least of all the problems and doesn’t really cause the nurse to get any stronger
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Distressing on midwich with starstruck basically makes the whole map be covered with star struck if you’re in the middle/close to it. It’s definitely a good combo, Especially with nurse. And the new perk will show survivors within 20 meters while carrying and after hooking a survivor (for 2 seconds after). It might not proc every single time, but there is a good chance it will proc A LOT on a map like midwich. There’s 2 floors and a lot of the gens are basically right on top/below one another. That perk paired with starstruck is crazy on nurse especially on this map. I don’t understand how you couldn’t figure this stuff out but these perks are definitely good in combos lmfaoo
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Yes congratulations, it's almost like Midwich is way too small and that is bad design regardless of anything else. It's good for literally every single killer for its size, exit gate positions, and basically no decent loops and only offering hold W/a few good pallets. Distressing is a complete gimmick perk and awful for anything except stuff like that, and map offerings shouldn't even exist with the way maps currently are.
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“Distressing isn’t even good”. It’s almost like this perk is used on basically every impossible skillcheck doctor and a lot of starstruck and coulrophobia builds, etc. No duh it’s not a good perk, we are talking about combos here. And on this map and the map “the game” it is very good
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Yes congratulations, another horribly designed map that's (1) absurdly small (2) has 25-29 god pallets that spawn per iteration (3) has basically no decent windows.
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Yes keep ignoring your completely wrong original comment lmfao
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Because the combo is utter trash on literally anything except horribly designed super small maps? LMAO
If you can't get out of 20m distance when you literally have early warning from the moment they go down, I uh... don't know what to tell ya anymore. LMAO
Sorry that you're incapable of somehow holding W away from the direction of the slug, I guess?
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