Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
What perk was the strongest in dbd history?
I think this is a very interesting topic, and i guess the the most common suspects will be Dead Hard, Hex Ruin, Hex Undying, Circle of Healing and Boil Over. All of these perks in its strongests moments were meta defining, but i would like to see others opinions on this, cuz i know in the distant past of 2016-2017, perks like saboteur and self care were also meta (Maybe self care was even stronger than CoH when both perks where in its prime)
Comments
-
Old Mettel of Men.
Legit third health state, no dilly-dallying or beating around the bush.
17 -
Mettle of Man on release. No protection hit requirement and no aura reveal. Could be activated several times throughout a match without any effort/downside.
5 -
Old MoM for survivors. And old Undying for killers.
6 -
Three different comments, three times MoM.
I think we are on the right track.
2 -
Old Mom/Old DS for survivors, and Old Unrelenting for killer.
0 -
Is "History" including bugs too? Because if so, Wake Up was bugged to increase speeds on everything for a bit, and it was pretty stupid.
Otherwise MoM for sure.
Honestly wanna say Old Skill check Ruin too, simply because it caused a plague of gen tappers which was slower than working through the ruin.
0 -
Why is no one saying old SB, Saboteur, old self-care, old we'll make it? All of them literally made the game unplayable for killer.
1 -
All of those were tied to mechanics that were changed. Exhaustion would cool down even if you were running and was 40/30/20 seconds. Saboteur was broken because sabotage was permanent in the beginning, Old Self Care and we'll make it I'll give you that. But that was because combing those 2 plus botany knowledge made it impossible to down a survivor after you hit them because of the inside heal speed.
0 -
To be fair you could kind of play around it if you had some sort of good M2 or instadown, not to say it wasn't broken but it wasn't as bad as OG DS. That ######### was absolutely busted and had some of the dumbest counterplay known to man.
0 -
Old DS and Hex: Ruin. MoM was ugly, but not as impactful as 5s stuns on pickup. Saboteur was the best killerperk, complete waste of time with 75% iron grasp.
Old Sprintburst was imo the most busted though. The constant sprintburst every 40s probably had the most game impact overall
0 -
On release Hex: Undying was definitely the most OP since I’ve started playing (June 2020 was when I started) but idk if my opinion will matter if it’s based off all time since I didn’t play back then before 2020.
0 -
It was the original Decisive Strike, which was quickly nerfed into an almost as powerful form that was still the strongest perk and reigned until March 2019.
0 -
Decisive Strike for the free escape. Glad they finally realized an "I win" button was cringe even in a party game.
1 -
There's a few
One of the versions of DS that let the obsession escape for free
and if you weren't the obsession, you'd get the DS skillcheck after a certain amount of wiggle. I think like 1 person could take a hit for you then you'd be guaranteed the skillcheck
I'm also glad original Undying got changed before Pentimento made it's way onto the scene, oh boy that would have been hell.
Hangman's Trick became one of the most OP perks in the game for a single PTB, It showed you the auras of any survivor within 16m of a hook while carrying and it was map wide so you'd basically see everyone, was crazy.
One final one: Breakdown when it was bugged. It permanently broke hooks and you can bet money that people abused the hell out of it once they realised
1 -
Easily 1st Decisive Strike.
4 second stun immediately after pickup for all 4 Survivors.
1 -
I don’t think it was literally the most powerful but honorable mention to the first rework of Boil Over that made it literally impossible to hook people on certain areas of certain maps.
0 -
Suppose it depends - launch DBD feels like an entirely different game just due to it being fresh/no one knew how to play well/the devs didn't know what would be too powerful and not, etc. so by that very nature some of those are ridiculously overpowered by today's standards. Sprint Burst, for example, was a 20 second recharge at launch AND recharged as you were running, so you just got sprint burst every 20 seconds in chase. If that was released in today's version of the game, it'd probably be considered the most overpowered perk.
Taking after knowing how the game was played though, I'd probably agree with launch Mettle of Man like others have mentioned. That perk was so decent, you could quite literally AFK and it would still activate.
Honourable mention probably has to go to launch Decisive Strike too - that caused killers to basically 4 man slug and bleed out everyone just by its nature.
0 -
Original Decisive Strike.
It was technically speaking a free fourth hook state. The Killer had to down (and pick up) an individual Survivor 4 times with this Perk, which was just absurd.
It always blows my mind how this Perk has ever made it into the game in the state it has been in originally.
0 -
Old sprint burst
0 -
Old Ruin and then even the change didn't stay weak for vary long
Till now Ruin has been well used
0 -
I agree but also remember only the obsession could use it immediately and the others had to wiggle to like 40-50 percent before it would come up which in my opinion made it worse because then the killer wasted that much time extra trying to get you to a hook only to bust out on them and already have your exhaustion back where it would already be recovering while running if you somehow got downed before it came back then you were guaranteed to have it when you wiggled out, that's why sprint burst was so strong back then, on top of the multiple times getting it in chase you would also have it during DS and zoom away
0 -
For Survivors? Probably the first version of Sprint Burst. The thing had a 20 second cooldown, which could be recovered while running since Exhaustion wasnt a thing yet. Old Self Care + We'll Make It made it possible to heal before a killer could even recover from their attack
As for killers, its hard to tell. There was Iron Grasp allowing you to pretty much bring a Survivor where ever you wanted, making it take 60% longer to wiggle (25.6 seconds). The first attempt at Hangman's Trick rework which pretty much showed you everyone on the map as long as you had some one on your shoulder (Revealed any Survivor within 16m of a hook instead of 6m, to put that into perspective Im pretty sure the game tries to spawn hooks roughly 32m away from each other) Noed is also a contender, as it used to just not be a hex totem. Additionally it reduced cooldowns on successful and missed attacks by 8% and gave a speed boost of 5%.
Man this game used to be somethin else
0 -
Sprint Burst used to have a 20 second cooldown.
Not Exhaustion, a 20 second cooldown.
That, or release-DS.
0 -
Original versions of DS and Mettle of Man. I don't what was going through their minds when they designed them in their original state.
0 -
Original DS.
0 -
I personally the original strongest perk was Iron Will (before it was nerfed), rendered survivors completely silent when they were injured. The new nerfed version of 75% is good too, but not to the point that it is a staple in my perk loadout anymore.
0 -
Old sprint Burst on a 20s cooldown that recovered while running. I wasn't around at that time but watching old YouTube videos makes my jaw drop to the ground.
0