Fun fact: You can win in solo queue
... If you stop giving up on hook, I haven't gotten a single game in the past matches where my teammates have stuck through the entire game without giving up on hook, there needs to be some consequence for it. Despite what many people think, a lot of players are actually improving right now and learning to do gens, the problem is that perhaps 25-30% of survivors think they are entitled to their perfect game and give up at the drop of a hat when they think the game may be remotely difficult.
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Nah... Hook suicides and match throws quenched drastically, almost everyone play normally on my MMR, but still win is a luxury. So, update to your phrase would be: "You can win in Solo Queue... if you got baby killer"
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Give me your lobbies please, almost every match for me is a hook suicide.
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All the problems with solo queue can be boiled down to skill issue or entitlement.
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If only every single survivor player was good.
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I am basically the worse nurse at my MMR (I’m using the location addon to try a and do some challenges). Just frighten hilarious when I blink near them (no hits mind you) and they d/c. . .. . .
The really sad thing is that survivors don’t even have to be that good to get at least a couple out every game.
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Prove it
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Define "win"
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I mean, me and my buddy played 8 or 9 games yesterday and I think I escaped in 1.
So that was pretty cool.
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I can't name a single killer main streamer 4'king every match that isn't a boomer. Compare it to prominent, competent Fortnite streamers. They're prominent and competent because they're teens and have the reflexes necessary to succeed at the game. Solo queue is at a serious disadvantage at DBD. Killer is not.
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The problem breaks down into different parts.
- Survivor Entitlement/Lack of skill - Yes, but not in the way you think. Some survivors are so entitled that they aren't willing to give up a hook or even take aggro. Leaving the only person taking aggro to basically 1v1 the killer and die. In a game that isn't meant to be a 1v1. On top of that they refuse to touch a gen, especially when there is 3 left... again, because they don't want to take aggro. Whether it is because they lack skill, or know they are going down in their 2-3 second chase. The answer seems to boil down to:
- The killer is actually good - This isn't a bad thing nor a problem. We WANT killers to be good. The problem becomes when MMR disproportionally queueing players up where it shouldn't.
- Survivors lack resources - Killers with less experience Camp/Tunnel people regardless of their match pace. When you add to the fact that these two playstyles have not been managed or adjusted via giving survivors more resources outside of some band-aid perks ( player to player loadout information, systems like a ping sytem, voice comms etc.) It becomes more problematic in a scenario with solo queue survivors.
Bottom line. You can't blame killers (yes even when they are playing scummy) for every single thing that happens during a match where a survivor is just being plain incompetent. Just as you can't blame survivors who have yet to have certain perks and resources outside of that to have better/more manageable coordination.
I have no reason to believe that survivors are actually improving as you claim. I just had two matches where no one was giving up on hook, but also I was the only one actually committing to gens. Because again, survivors will not touch a gen unless they are at full health, and/or if healthy they would rather YOU (the injured and only person on the gen) to take that hit. I suspect a lot of people giving up are also people who are frustrated with those type of entitled selfish survivors.
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You are man/woman of truth.
That's exactly how is my solo-q exp. I am hardly seeing people are dc'ing or giving up on hook. But yet, escape is so rare.
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I had a Cheryl last night trying to kill themselves on hook. They got rescued and then stomped me. Turns out third seal legion is imminently beatable. Who would have thought?
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I think alot are because people aren't having fun, not necessarily because they don't think they'll win. It's both survivors and killers - both will quit for various reasons, just odds are you'll see survivors more because there's 4 survivors for every 1 killer. Both sides will give up when they come across maps, load outs, or playstyles they have faced before and didn't find fun - even if they have won against them before.
Alot of the player base is casual players. They may pop in for a few matches after work/school but that's about it. Since they only play a few matches they aren't going to stick around in a match they aren't having fun in.
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Why is it that Legion running Third Seal, Fearmonger, Knockout, etc. is more common since the update? Legion gets Killer Instinct -- ie. wall hacks--, but why is it that they're running builds that prevent aura reading for survivors while allowing themselves to have information concerning location of all survivors?
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Otz is not middle aged for example but your right that killer usually does not need fast reflexes but survivor does need. Most survivor streamers are in their 20s. But I do think nurse need good reflexes as supalf sounds young too.
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Yup
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Compare the win streaks of killer main streamers to those of survivor main streamers. DBD is killer-sider when not facing a sweaty, 4-man SWF.
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I don't even know how anyone is supposed to take this seriously. Some killers you know are older, and some survivors are younger therefor killer is easy and survivor takes skill and reflexes. No logical holes in this argument at all.
Why are you trying to denigrate an entire group of people who play the same game as you? What purpose can that possibly serve?
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Go read the forum. Whenever somebody discusses the problems with solo queue, killer mains will say it's a skill issue. I play Fortnite and DBD, Fortnite is more skillful than DBD. I'm not saying that DBD takes no skill, but the arrogance of killer mains is not earned.
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Which all kind of boils down to: matchmaking is often really, really bad. One or two survivors in a solo lobby are often super below the skill level of the other two survivors, and all the killer has to do is ignore the better players and target the weaker ones. It wouldn't be as bad if the contrast wasn't as stark as "has apparently never seen a pallet in their life vs 4000 hrs and can't be hit" in the same lobby. +/- 350 is way too wide, and backfills really complicate things.
And yeah, sometimes the killer is just really good, and then you could argue solo survivors lack basekit resources. Especially when you get into high A tier/S tier killers above the soft cap, you can argue that you actually need information/comms on top of 16 perks to beat them. The patrols are coming from weird angles, saves require 2 people, hook states need to be managed, where people go down in chase needs to managed, etc.
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My experiences are much like yours. And I think other people here, in this thread specifically, have witnessed the same. It’s easier to blame DCing and failed hook escapes because it peddles propaganda.
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careful you don't want piss off 90% of survivors mains in this forum especially about the giving up when its remotely difficult part, might hit too close to home.
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I havent escaped a single solo q match since 6.1 if you dont count the few times the killer let me go after they stomped on everyone the entire match.
I dont see anyone dcing or suiciding on hook. All I see are killers getting ez 4ks with all the buffs, 90 second gens, and no meta whatsoever left for survivors.
Ive seen others get escapes in my matches but not me.
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And since survivor queues are usually instant - they go looking for that fun someplace else if you aren't giving it.
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*DCs*
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Not really at all. Survivors are at the sole and great mercy of killers being so bad they are throwing themselves. I have literally seen 20 hr killers beat teams with hundreds of hours.
This was before the patch. Now the feat of survivors must be astronomical.
There needs to be a key in every match with the hatch to bring back some hope in matches. 5 gens are too hard to do.
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I just had someone kill them self on hook last night because I hit a nice huntress hatch 30 seconds in.
On a positive note the 3 left were awesome and I ended up letting them do gens and leave but they didn't want to they stayed and gave me the kills.
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You can win? Really? It's not a 0 percent chance of winning? Golly thanks I bet nobody knew that!
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If the killer is falling behind...
All it takes is a little proxy camping and they are back on top, even more easily than before.
This holds very true in solo Q where people don't have comms. SWF is about the only way to play it now - unless you like getting repeatedly kicked in the groin.
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You can and you can also still have a heck of a lot of fun even if you don’t win.
But some people need the obvious spelt out to them because they are so hell bent on spoiling their own fun.
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yeah this, camping/ tunneling are op as f in this patch you can turn losses into wins or draws easily.. yes you can win in solo Q but only if killer sucks or play overly nice for no reason, need decent teammates too or it's over
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I went from playing pretty much only killer, to playing quite a lot of solo queue this patch. Pretty only due to queue times, but I do enjoy playing survivor.
All I gotta say is two things:
1: Curb your expectations. You are NOT escaping every game this patch because your teammates are no longer getting carried by Dead Hard. You can no longer run a meme build and expect to escape anyway.
2: Use information perks. The reason solo players make such awful decisions is because they lack info.
Perks like Blast Mine, Better Together, and the upcoming Wiretap tells your teammates two things: where a gen is, and that someone is working on it. Repressed Alliance also tells survivors where a gen is.
Aftercare, Blood Pact, and Empathic Connection tell survivors where you are and what you are doing (and so does Wake Up! and Kindred). This means no more "random accidentally led the killer to you for the umpteenth time" situations.
The special part of having your aura revealed also means you can communicate long distance with pointing and waving, and shaking your head no. You can point at a survivor, and then point at the hook to signal that they need to unhook. Do a couple times and they'll get the hint. You can also point at a survivor on gen and shake your head "no." Many players will realize this means that they need to save that particular gen for later, since completing it will three gen your team.
You have every tool available to you to solve your problems in solo queue. It's up to you if you whether you decide that means you need to be a team player and help your team win, or be yet another one of literally hundreds of thousands of "le epic edgy lone wolfs" that just throws on four strong and selfish perks that don't help your team with making better decisions in any way. Running Adrenaline and Off the Record is not going to help your teammates get gens done.
The survivors are a TEAM, even if they are four solo queue players. You need to play like you're on a team if you want to win, you can't 1v1 the killer anymore.
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Wezil Survivors made the same comments when Boons came out when things were still highly in the Survivors favor. Now it's no different I still have fun in SoloQ when my team doesn't sabotage the match by DCing dying on hook etc. Winning isn't everything
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Ofcourse sometimes someone will give up but it is not common like first week of 6.1 patch. People started adapt on patch.
This is PvP game, winning is important. At least having chance to win is makes game playable. But on current game, you know that you will lose most of your solo games. There is no point to play solo survivor anymore.
So why killers were complaining about game for years if winning is not important? Just chase survivors, hook them and enjoy. Even they all escape. Winning is not everything!
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You need to keep in mind that a solid third of the killer roster is not fun to play against, win or lose. It's no surprise people disconnect or die on first hook.
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I had a Jill give up on first hook tonight because we got Legion on RPD. We still managed to get four gens done between the three of us. If she had not given up that could easily have been a three or four man escape.
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And I can win the lottery. Will I pull good teammates this game? Who knows!
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SoloQ is rough but i think its skill and entitlement issue as well.
I escape matches when people work together and do gens. I die in matches where people give up on first hook or DC on first down. Or i get a survivor thats self caring in a corner for ages or hides half of the matches.
If i get survivors that knows the basics of the game we usually escape or 2 at least escapes. (you know you're not supposed to win every single match)
If we have a good killer then kudos to the killer. He or She deserved the kills playing well!
I get alot of good survivors now. People have adapted to not having endgame crutch perks anymore and dead hard is becoming strong again people are learning to use it. Biggest issue for me is the Dcs and hiding.
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Im main killer that enjoys solo (yeah i like to suffer) and I can confirm that most blame is of surv not doing their stuff ( i mean gens im not even saying they do totems) and tunneling mainly cuz ur team doesnt help u tank a hit.
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I havent seen rage quit or suicide in a while, are you sure this is not just a hyperbole?
Like everything on these forums
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I've seen 3 this month its usually around the mid-low mmr range especially if the hook suicider/rage and most of the time I encounter them they are playing Mikaela
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One of the things I do not enjoy of threads like this is the whataboutism that they end up turning into. Even now I see Killer mains making arguments about Dead Hard when this stopped being about Dead Hard since release.
My major issues are two things...
- I'd not mind losing if I still had fun in the matches.
- I'd not mind losing if I was, at the very least, able to finish challenges.
Even with all the Killer changes whose main intention was to promote a healthier game balance. Killer still camp and still tunnel and it's become even more prevalent. My MMR is nowhere near the higher levels, I always died more than I survived. Yet, I have Killers that facecamp and tunnel at 4-5 generators multiple times in a row before I finally have a normal match where people actually get to play.
I'd play more Killer if by the time I am able to get on, my queues weren't 15+ minutes. I've struggled so much with the Suffer or Slaughter challenge because, as Survivor, it requires me to escape and only go down once and it's awful in the game's current state.
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I was wondering too, there is absolutely no relation about the age of players.
What the hell is this thinking ? There is no logic here.
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no way
i thought by playing solo queue your whole team spawns in hooked, and the killer just wins
this is truly gamechanging information
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Which makes the arrogance of survivor mains even more unbearable. You’ve got countless people on here saying to get gud (pre patch) and toxic survivors in the post game thumping their chest about gameplay that a monkey could execute.
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What a ridiculous exaggeration. I feel like so many people agree that survivors need help right now, at the very least against camping and tunneling, but I don't see how exaggerating like crazy will help you in making a point.
I've been able to win solo survivor matches against killers that clearly weren't "babies". But of course, if they are better than me, they will down me quickl. If you are losing almost every match despite everyone playing normally, then that is a skill issue.
In general at least. Again, camping and tunneling surely are a serious problem.
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I saw 3 today. I even asked the survivors why are you giving up on first hook or first down. Well against nurse i got that they just dont want to play against her and she shouldnt exist and yada yada the normal. I told them they will never learn to play better against nurse if they just keep giving up and they started insulting me and calling me a killer protector...
Other dcs were against legion and plague...so pretty much survivors dc when they get killer they dont like or they get downed first and their ego cant take it.
3 today..and i played 2 hours+
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Skill issue. Always has been with you.
If a survivor team is good, they still have a very good chance winning against any killer. If they resort to camping and tunneling, it becomes more difficult, which is a problem obviously, but even then survivors can sometimes win.
And that was especially true before the patch. Like, why is it so hard for you to accept that you are just not as good at the game as you think you are? Even after patch, good survivors can still win. The problem is just that survivors now have to deal with camping and tunneling, which are way too effective, despite them no longer being necessary.
The exceptions I guess are Nurse and Blight. Those killers need to be looked at. But otherwise, killers, when played normally at least, are perfectly balanced and fair.
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Game has always been survivor sided, the only difference is that soloq actually takes skill and isn't an instawin like with SWFs, so entitled survivors complain when they actually have to work for a win
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also fun fact, you can win matches without camping and tunneling, just need to learn how to play your killer effectively (every killer is viable as long as it fits the playstyle of the person playing them)
but i agree, loads of survivors (and killers) feel entitled to perfect games, if they dont like a map, dont like a killer, dont find or hit a survivor in x amount of time, get blinded or looped then lost easily, or miss attacks constantly, they tend to dc, this is across the board, but since there are more survivors per match its also more noticeable, especially since once the killer leaves, the match is over, where as even if a survivor dc'd in the first 5 seconds after loading in, everyone is stuck playing the match, even though there is literally code built into the loading to prevent 3v1 games because they are not fun nor fair/intended
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